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Everything posted by Alexandermb
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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Extra units references
Alexandermb replied to Lion.Kanzen's topic in Tutorials, references and art help
Yeah but even as a picture it looks it works more than ours lol- -
Extra units references
Alexandermb replied to Lion.Kanzen's topic in Tutorials, references and art help
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Extra units references
Alexandermb replied to Lion.Kanzen's topic in Tutorials, references and art help
OMG finally a good reference for theban fireraiser: -
Civ: Eastern Romans/Early Byzantines
Alexandermb replied to Mythos_Ruler's topic in Game Modification
Some reference i found in a forum: -
Civ: Germans (Cimbri, Suebians, Goths)
Alexandermb replied to wowgetoffyourcellphone's topic in Delenda Est
Another reference: -
13th Century Europe Mod - In Development
Alexandermb replied to Bigtiger's topic in Game Modification
this also shows the same design of the reference stan posted: -
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@Stan` also, we have the imperial_gallic in the empires ascendant but we should have also the others imperial helmets?
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Indeed, right now an elephant is just an expensive kind of ram with more health. Having charge would add the proper function of the elephant itself.
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Forgot to mention that in the actual state, elephants doesn't have any running animation, is just walking with more speed.
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This one: Tried to make the ears and trunk move more compared to walking, plus stretch a bit more the legs to the max range. But yeah, in other words its about how you said, ears flapping and trunk.
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13th Century Europe Mod - In Development
Alexandermb replied to Bigtiger's topic in Game Modification
They fought in tangas in the summer. -
Made 4 Running animations for the elephant: Run: Charge_R Charge_L Charge_Mixed: Both L/R Mixed in the same animation with 40 frames lenght instead of 20
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1 Be sure to update your SVN, here in my SVN is working properly. 2. Haven uploaded scabbard nor carnyx, will give it a look after merge the celtic helmets into the blendfile of hellenic/roman helmets and if possible even rebake some. 3. So only one bronze tone? one darkened like the iberian hispano chalcidean its okay?
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Rome_apulo_corinthian_b2: @Stan` can i delete this? it doesn't even have shape nor uv properly, it just a distorted uv in a bowl.
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Civ: Germans (Cimbri, Suebians, Goths)
Alexandermb replied to wowgetoffyourcellphone's topic in Delenda Est
@Obskiuras we have the wood and the thatch i will post updates when i experiment with some mud wall with scratchs wich shows the wicker. -
Only two Squares, unless spear height is increased: But he doesn't have any animation for atacking front yet.
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Reference TODO For spearman Vanilla 0.A.D.
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Never, my default blend start file always have HDRI. It was the color node had another color group instead of the one i've used for helmets. @Stan` if its okay if i make both versions work? and possibly a third variant? for have some variety on the elephant armor. They are quite big and are is quite easy to note the "Copy Paste" in gameplay so a lil bit distinction should help some.
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Civ: Germans (Cimbri, Suebians, Goths)
Alexandermb replied to wowgetoffyourcellphone's topic in Delenda Est
