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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. Here is a quote perfect for this: Just becase some were left behind doesn't mean all should perish. in other words, just because some people it is still limited to some hardware restrictions it doesn't mean it should be bounds for us for continue developing. I wish i could play Monster Hunter World with my friends via online but i can't and i have to live with that. So i just played Old monster hunter games from psp EMULATED in my pc with a friend. is like having 10000 gaming community and say to 9999 of them: "Oh im sorry, i can't add your country favorite faction because this little guy over here in this forgotten country can't afford it" And for last but not less important, im pretty sure those pay per MB connection users will download AoE 2 DE whitout hesitate even when it would have around 20-50gb size.
  2. i've just read the discussion here, in my humble opinion not as art deparment member, not as the Venezuelan guy with the worst download rate conection, but as a player ignorant of the history and the download size because as pc gaming community player i won't worry too much about download size if i really want the game, i mean. I pay for something i wan't if i can't afford it yet i save some money (if i could), in my country does exist also pay per MB connection and its increasing due the internet cable steal rate increase this past year, but going back to topic: I consider adding more civs shouldn't be an estigma to the game nor a pain in the end of the back neither should exist too much discussion about it. A code dev always gonna be worried about code, an artist dev always gonna be worried about art, if i were a programmer dev i wouldn't vote agaisn't or in favor of adding a new civ neither as an artist, i just would say: "Show me the references and i'll see where i can help". Civ should be added if the artwork is finished, if its completly different from other core game factions and if it has his unique civ roster while also having the history behind. In my opinion, Thracians should be added when finished too, Han chinese should also be added, and if this civilization reaches a whole new unique building aspect and his own unit textures, it should also be added. The only question we should be doing is "They enter in the 500-0.B.C timeframe"? Even millenium ad factions should be added to the core game if we reach at least 8 civilizations but making the game just like "Empire Earth" selection: Ancient Era > Republican Era > Middle Era > WW2 Era and block factions to the timeframe, and even make another selection for "Time traveling" making the player able to fight as byzantines agaisn't the hitites. The game is already compressed enough, it would only worry if i had to download 30GB, and even that players still buy Total War Rome and download the High GB amount of it and if we ever implement texture size quality wouldn't that mean we will have 1024 texture size +512 + 256?. There shouldn't exist bounds to size neither to an ancient doc dessign. I mean don't you have that feeling when looking a whole movie or serie franchise after the ending you say? It is done? Now where i could find something like this? i wish this would have been longer" i belive the old devs put that limit due their manwork power, i mean i wouldn't write a text saying: "I will live in Denmark in a house in the mountain away from what in my country is called "barrios" where all the desidious people live, If i can't even say i would live another day tomorrow because of the high mortality of my country. I belive devs also put that limit because this were the easiest factions to develop and to investigate, i mean their are like the core factions of any ancient era game tbh, if i would make a new game i wouldn't start developing the suevians nor the xiongnu if i have a completly full range of historical documents talking about carthage or rome or even the gauls just like math problems when i study before all my teachers left the country, i wouldn't waste 30 minutes developing a whole math problem from 10 problems if the other 9 can be done in 5 minutes each one, Same that happens to me when doing animations, i don't waste 1 hour animating if i can't find a good perspective of the motion if i can invest that time doing a better helmet. In fact i belive iberians were a placeholder using the gauls due their copy of the ships and their empty roster when they can be developed in the lusitans, oretans, etc...
  3. Found the issue, fixed with this: Our formations wasn't working all this time because of the groups.... They never remain idle because of the 2nd group...
  4. i've followed @wraitii changes on roman infantry about changes for made the formations works, Could be unrelated, here a test with pikemans wich was one of the group removals affected: Its working properly here.
  5. im looking references for improve the riders (Specially the maurya's archers) losing helmets? i have some fixes stored in the elephant adjustment mod folder.
  6. Oh! ahahah my bad, im not fully awake . Elephant riders, id rather finish all animations before committing the changes to the armature.
  7. Forgot to mention that following some references i made an alternate version of bow stretching animation (the timing between frame 0 and 20) before releasing but i consider the archer firing rate too fast. Archers should be reworked for historical accuracy and giving a bit more timing for aim. They are arches not gattling guns. But thats my opinion. generally speaking it rather reduce the archers firing rate while increasing the piercieng damage and also increasing the aiming time before release.
  8. renaming? what would we change? im ok with that commit schedule. TBH Elephant is ready though id rather wait to have everything done with riders included to commit it.
  9. hele_thracian_b8: Missing hair and cheeck. Edit: Added cheeck:
  10. yep, to be a native civilization it does. follow a lil bit the ptolemaic dirtyness of the structures
  11. In case we have the spearman of the reference, since seleucids already have player color on their helmets. A good amount of references show the use of blue on the helmets and red specially spearmans and the peltast's
  12. i don't know if im too used to Aztecs of AoE 2, however i think the cherry top on america's pre-colonial factions would be dirtier and desaturated walls with lots of cracks and ivy or moss growing all over the wood, for show the difference between the faction -500 years ago.
  13. New hele phrygian B1, as replacement of the Hele_Phrygian_B (The initial Phrygian i've did) With a better geometry having less useless faces. 1K textures for the art repository. Reference:
  14. Added a new variant of the phryigian mask, also edited the first face mask to match another reference and have a proper distinction between 1st mask and 2nd phrygian mask: Also gonna add another commit later with some corrections to names schema and also adding a new specular map for the bronze helmets wich adds a good tone to the bronze stuff. Inluded a new variant of the phrygian b5 with player color since i've seen in a lot of references phrygian helmets having colored zones (not all) would work for some civs i guess to differentiate thracians wearing phrygians from macedonians or seleucids wearing phrygian helmets. More corrections coming to the mask's. and if possible new variants.
  15. Done the seleucid cataphract mask from the topic but forgot to turn off some objects for render before 30 mins bake, so i wasted 60 mins baking (30 normal map). Heres a preview alongside others maks until it ends baking again.
  16. The greave was this: doesn't have snakes neither
  17. Good enough? I've just done this gorgon face for attach it to lo que me de la gana:
  18. Yeah but even as a picture it looks it works more than ours lol-
  19. OMG finally a good reference for theban fireraiser:
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