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Posts
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Everything posted by Alexandermb
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Nothing wrong, remember sometime in history they used mercenaries as their legionaries and that was one of the factors that caused the debacle of the empire.
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another idle intended for roman triari or if we implement animation variant based on stance (Pasive, aggresive, hold ground, defensive).
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@wowgetoffyourcellphone thoughts on this idle for ready?
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Proposal: Replace the idle of the javelinist with this for a more relaxed stance.
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
After finishing i would like to add some parameters in the helmet making proceedment now that armature in "pose" mode helps to fit the helmets. Such as width, triangles position, baking options. -
Thanks! i followed some celic references for match the end of the foot. It was weird having just a pipe as a leg going straight with the foot.
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Yeah i may have an idea thought i have to develop it more (i just wake up) elephants often use their trunk to spread earth in their bodies so that could be the same motion with the trunk making a curve from left to right.
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How that would be? Maurya supp elephant seeding ?
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Saddly the walking speed is too fast. The walking animation looks so good at half speed and in 0.5 speed.
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Experimenting with walking and relax animations for remove the lightweight shield effect we have on the walking animations. All this with the intention of soften the walking animations and less jogging side to side. (Gifs would really help me to show my point but my internet is reeeeally slow this days). Walking: Looks similar to hoplite stance but with a more relaxed right arm and an straight shield arm for better sync with walking animation. Will replace the spearman standing too since it looks kinda stiff compared to hoplite soft stance; If ya'll agreed. In other talk: Archer attacking animation added for maurya elephant riders archers.
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Not really sure about that, TBH its quite simple and i can say even the maurya champion elephant looks way better and still lacks imperfections and details in the texture if i compare them. if you look it properly, not that im saying mine is better or actual one is worst, im looking in all the perspectives possible and it doesn't have too much details to be very atractive neither to be accurate. is just an armor following a kind of artistic "design" wich is metal with faked reflections wich being honestly in my opinion Ruins everything because it looks more like a spotted metal with overbrigthened zones. Comparing the two champions elephants: If i had to decide about wich armor design choose, i will go straight to the maurya elephant. Maurya armor is quite simple and honestly it looks waaaaay better than seleucid armored elephant: This squares looks like metal plaques yet only would require some waves like if it was knitted to be perfect: The cloth shadows are just perfect and the golden band i don't know if its metal or ift just a golden cloth but yet it still looks good whitout having reflected bake: The only pieces i could say they are quite good are: Thought this spots ruins the detail: The scales of the band's dosn't even match none of the 3 colors of the scales: This border cutted in the neck, reaaaaaallly looks baddly: Look how it change his tone baddly just from the side's straight to the back: This band should continue and not just end back in the tail: The tone of the scales change from orange to some kind of yellow-Green overly desaturated: Look this white stripes like if it was a 256x256 texture: im not removing it, neither disabling it but seriously this doesn't have any attractive in my humble opinion nor add something accurate now that we found that they used inverted scales. I can also say that my last bake does have imperfections too, yet im very limited to situations of resources using this laptop to make a huge totally accurate design. i reach 200k tris and done i start to stutter, related to subdivide modifier wich is the one who makes the meshes looks better for bake (Bug know in all blender community they are working in a new subdivide modifier), i can't say the guy who did this didn't faced this issue in that time, yet i belive in the actual standards it could be better. Honestly, i belive you are more afraid of changes and got too much attached to the actual concept or "design" just like "fake reflections" and texture quality.
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Attacking for archers added. In other talk: Looking this scene from HBO Rome had the idea of adding marching for rome as formations, yet i will have to reduce the speed of the formation.
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
another thracian for the list: @wackyserious this has an extra short tunic, should i add a mesh with that kind of tunics? -
===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
With a 2D version of the guy i can carve that into the helmet. -
one of those african bicycle's and check please.
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@Stan` does that mean i should remove the actual texture for historical accuracy or leave it as fancyness? Indeed, more references. I belive we have enough references to say they should go in, at least for champion spearman and leave athenian with bronze ones.
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For avoid the constantly doubt about swords. Hint: Implement ammo just like @Angen did, give every unit some ammo (Even meele) Give secondary attack for every unit using GetBestAttackAgainst IIRC just like he did also, Ran out of javelins? Got your sword. Ran out of Pilum? Use Your Gladius. Use ammo for spears as "durability" of the spear. Each attack consumes a charge of the spear, if spear ammo goes to 0 it "Breaks", so now the hoplite will have to rely on his faithfull kipos or xiphos. And implement some ammo refinishment aura to Blacksmith and maybe as an upgrade use something like aoe 3 fabrics. if you select this it would produce only food/wood/metal. so this building isn't just an useless Tech building. Wich also gave me an idea about libraries about their tech cost technology. This should be removed and add an aura to the building to make this building surronding buildings tech cost less, And replace storehouse techs from being global and just once, to an upgrade of the storehouse giving an aura around to nearby gathering entities, lets be honest, a soldier wouldn't carry a pickaxe, an axe, a shovel each time he goes to fight unless hes a republican legionary. The idea is to make the buildings more buildable as a city and not just as a base.
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Archer's riders animation 50% done: idle: Done Attack: Missing. Move: Done. Death: Missing. Front rider still have some concepts. For turret rider i can add a frontal attack thought it is very possible it won't reach the target due to high attack range of elephant (this should be reduced seriously). And also im thinking on delete the shield from the turret rider for avoid clipping thus this can be ignored, but i would like to have an attacking turret rider instead of an useless statue above elephant. I wish to implement another elephant meele attack. maybe an stomp yet i need a concept of how it would be and the range should be 40 frames long. In other notice, remember i've made some time ago some attacking animations for exclusive kind of assets, Some of them i consider most of them would require some adjustment while others just some small timing tweaks. For example: Legion attacking. We also have crossbowman (though is just a template name) @Stan` if han goes into EA and even if it doesn't, should i export also han crossbow animations to the core game?
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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Nope, just tested some, but still gonna check more for confirm. Yet i've found 1 wrong animation walking swordsman relax. legs behave wrong so will export it again baked.
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Mmmh, then they are not persian.