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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. A simplier solution would be, at the start of scenario or "mp" game because lets be honest, Gameplay wise features aren't added because multiplayer "Balance" being the balance one of the broken features of every single multiplayer game, while being SP the higher community in each RTS Game wich is not Total War Saga. Add the feature selection on the start of the match like: Block specific kind of infantry. Allow Ammo and Ammo replenish for ranged entities. Allow Regrow Trees. Allow regrow berry bushes. Realistic Human Speed instead of 1.6 walk sped for a entity walking being it a horse or a human. Allow running. Allow Dying of Diseases and 60+ Y'old. Allow Seasons. Allow Hunting animal packs attack your base. Separated civilizations or merged into a single etnic or geographic area. Batallions or single entities. Citizen-Soldiers or Just Soldiers. Heros with inventory or just simple heros. Siege Artillery Require manpower or not. Dual attack for ranged and melee infantry, like throwing pilum or throwing hoplite spears before getting closer in exchange of higher output damage at the beginning of a fight but lower damage with sword. Sub Units on chariots and elephants or not. Poison and Status modifiers or not. This features i've mentioned are just like nomad selection, Not every1 likes to play nomad yet the feature exist and its added (i belive?) pyrogenesis main engine should have EVERY feature that it can have enabled by default in the main game. Its decision of the player whether they like it or not and if they want to enable it or not. a perfect example would be Delenda Est mod. it adds unique features yet it removes others so i like some features but still don't like others, i would require coding knowledge to get back citizen soldiers features, and if its ever implemented i assume he will add batallions as default wich is something i would certanly not like to have instead of having single entities and then merging them into a batallion, so im unable to play and enjoy properly Delenda Est or Empires Ascendant just because there are features that i don't like from both. I would rather go for total realism in a single player match because i never liked to play RTS in multiplayer. im happy enough playing alone single player agaisn't IA and leave Multiplayer to better games like RPG's and ARPG's. Features should be added to the main game no matter a dev like ir not, the game is not the DEV Choice only, is for the community sake that a game should always leave community decide what they want. Look AoE DE for example, everyone was like Yay! New graphics they are so awesome but... Same gameplay? No thanks i rather play AoE 2 HD so after a long year Hype this was a waste of Hype (Yeah imagine Hype as a HP Bar people would get bored of the devs and wouldn't follow them anymore loosing community). Features review should be changed in such way that a dev only would require to give their advice instead of their approval. IE: 2020 new forum member wants to add a feature, and he already done the whole patch and his patch doesn't break anything from the game, A dev says no beacuse he doesn't like the feature because he only think on MP balance gameplay. Forum member from 2020 leaves his patch and never again touch 0.A.D. neither the forum. And another perfect example of why gameplay changes shouldn't be limited to mods its once again: "Skyrim", IE: X Dev: has done a gameplay mod wich affects combat in such immersive way that everyones like it, he just use his free time to finish a 5 months old mod whitout having in mind wich other features his move will replace. 2 Years later.. Y Dev: This guy makes another mod wich adds a better combat adding scars and injuries after a combat have place in the skyrim world affecting how your gameplay life will continue, BUT community liked how the X Dev changed the combat animations and action like parrying and such things, This two mods are totally incompatible but community wouldn't mind and will download both mixing them and playing for long time until their save game crashes and have wasted tons of hours in two incompatible mods (Happend to me a lot in my little knowledge of modding on Skyrim). We already have seen such scenarios in 0.A.D. with the forums post saying that "Y mod is incompatible with X mod" and later dev would have to make a patch if he agrees. im just an artist expending my time improving 0.A.D. Assets hopping that someday gameplay change in such way that 0.A.D. EA ends being a mix between all the RTS Great Franchise for single player, whitout care a single bit about MP. a mod i've liked a lot was @Angen mod, yet the ia doesn't work at 100% on it, but it had the best realism features even thought they didn't had visual features to properly show them. Honestly, forget about MP balance for some alpha and start adding features, this game is going down beacuse of the new franchise releases because this haven't advanced a little bit in gameplay compared to others. Rams are overpowered? Just nerf them in random ways. Slingers and Javelinist are overpowered? NERF, if the nerf didn't had any effect on this release just do another with another adjusment. But what are we doing saying "Oh sorry, we don't have a balance dev we wouldn't fix it unless someone decides to add a balance dev thought the balance dev will be only a face because main devs will still decide rather they like the nerf or not". I don't know if i ever will be able to play a single player game and enjoy it so much like AoE 2 HD, Dawn of War, Warcraft 3, Total War or any City Building game like Dawn of Man, Civ city rome, rise and fall civilizationts at war, Stronghold, Stronghold Legends, Imperium Civitas, Rise of Nations. I just do art in my free time for avoid think i live in a country were i wouldn't be alive in the next day hopping that someday this engine reaches his proper potential instead of just debating like the ONU whether the decision is correct or no and end whitout a solution.
  2. Just played Dawn of Man and realized a very important yet simple feature. Select resource and click on the gather icon will inmediatly assing a citizen to gather it. It reduces the micro manage of select citizen - click resource.
  3. A little present for change the ancient era artwork a lil bit: Still missing little details, sight, buttstock cover, sight and barrel details + bayonet.
  4. Done the advanced version. Elite version will have to bake a bronze metal : Missing Javelin bag on the sides and grips. Probably make an scaled one for xerxes and darius.
  5. this kinda match the scythes below the cart you mention:
  6. Why not move chariots to workshop and pre-requisite "stable"? i mean it kinda makes more sense having it on workshop instead of stable.
  7. Reducing player color on the wheel to be less colorfull. Improving wheel textures.
  8. Reference; Two different artist's both despicte them with red in the wheels.
  9. Will commit to the main repo the barrel texture. I was experimenting with some wattle and dab with some damaged texture showing the wicker but its veeeeeery slow and need to keep experimenting with the normal map because right now it just looks like a bunch of noise. This two material mixed is kinda hard to control. intel hd 4000 is awfully slow handling the preview of the procedural texture.
  10. Chariot test: Red is player color following the reference.
  11. They hay was the same of the kush nuba camp will bake another wood texture, recently with the cheiroballista i've fixed a bug in the normal map wich was baking all the planks as a copy instead of each one has it own normal.
  12. The wood looks good from the distance. Glad to see you back on modeling! This shield spine can be found on game or at least one similar and adjusted to have player color, the texture is already ingame.
  13. As any other project, if it involves modeling or animating im up to help if time and other task's allows.
  14. Ignore the gallic files, is just a backup before adding the transversal crest, and keep the 1024 textures. just copy the helmets that aren't included in public repository.
  15. @wowgetoffyourcellphone mod with the imperial helmets both scaled to 256 and 1024/2048 textures and cheiroballist (this remained 2048 for keep the details of the bronze arms) https://drive.google.com/open?id=1J0A4lVsKBEvd9TWDVu5ni09DvOGxyTc7
  16. By small faction i meant, etruscans, illyrians etc. Imagine having to do their building and as result end using the same athen structures or having barely references like xiongnu. ie macedonians. They use the same buildings even though they dont share the same roaster.
  17. Have a look at this video: Points to consider: The channel owner says: "-you can expect the usual RTS elements like choosing a civilization, gathering resources, building a base, training an army and defeating your opponent. "But with the current state of the Age of Empires revival and the messy Definitive Edition 0.A.D is something you might want to check" In my point of view this is wrong in so many ways that 0.A.D is looked like this: We have very little features to offer compared to AoE 1-2 franchise, wich is pretty much bad in publicity, and its what every new youtuber says and when he says "-you can expect the usual RTS elements like choosing a civilization, gathering resources, building a base, training an army and defeating your opponent." as public i would easily think: Another casual repetitive RTS just like AoE?. Playing Dawn of War again with the ultimate apocalypse mod, opened my eyes to a new way of implementing running; They use abilities, they have a "run" skill in every infantry for a movement speed in a short period with some decent cooldown lowering accuracy. We could implement running as an skill to every infantry so running doesn't go break, and this wouldn't be exploited since it has a cooldown and a negative effect on stats beside movement speed. Charging: Also another skill in tanks and heavy machines; This skill kicks everything on his way while increasing a lil bit the speed. Cult (Chaos faction): Playing as chaos let you choose at the start of the game wich god will you pray "slanesh, Khorne.." this unlocks some units while blocking others in the rest of the game, this let you adapt wich enemy you want to fight (still pretty much suck that faction against long ranged races like Tau or Dark Eldars), This is only included in the UA mod, in the core game infantry and tanks are restricted per races with small choises like techs or buildings (you build this barrack you can build heavy armored tanks but can't build the other barrack with fearsome tamed beast's) Merging civilizations into Trees: there was a topic about using trees to change the way civilizations are implemented and is similar to the god selection of chaos faction in Dawn of War Ultimate Apocalypse mod. @wraitii would know more but from my point of view: Pros: Adding small factions would be more easy. Having huge roster in a single civilization. Greek could be spread into: Athens, Spartans, Etruscans, Illyrians, Cretans, and every culture you may know better than me, and later advance to a higher version of that culture in phase 3 or phase 4 like Macedonians and later Seleucids. Celts can be either Britons or Gauls or Germanic factions. Romans could start as republican romans and then turn into later romans. Thracians could turn into dacians, suevians into goths etc you get the point. We can cover from year 1000 B.C to 250 After C if we desire easily if we get someday bronze age civilizations roster and buildings like the work @Basshunter is doing. Cons: We no longer will be a simple RTS but instead a complex one wich require some work. I'll let you decide i cant argue with my own logic. Seriously we need to get rid of this:
  18. @Nescio @wowgetoffyourcellphone this is your territory.
  19. In-Game: It takes some time to reload but it kills in two shots an elite infantry athenian spearman. 1st shot 80% hp 2nd shot: Death. Objective: Slow Bolt shooter compared to scorpio but faster projectile speed and piercieng strong agains't infantry good for use it in mass agaisn't armies. In other words, slower in attack time but stronger in piercieng damage. Elite version of the scorpio.
  20. This is the reference: Will desaturated a lil bit: Progress on operator animation, i hope this would work for a reworked Scorpio mesh.
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