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Everything posted by Alexandermb
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Starting pose, if its relaxed standing with the banner raised sooner or latter it will get your arm really tired. If its relaxed it will behave relaxed, following with other natural idles. Relaxed should be handle not as "Hey im relaxed in the middle of a battle, look how i joke on your face showing no fear as an arrow goes straight to my face, i used to ve an adventurer like you but then i got an arrow in the knee, how i got the arrow in the knee? i was relaxed while a rain of arrow came straight to me" But as the word say "relaxed", i feel relaxed because i don't feel any threat nearby, thatst why the Combat ready/relax is needed. We need to split the citizen behavior from the threat behavior. In a city you are ready to combat if you feel any threat like riots, thiefs, enemy invasion, fire on buildings otherwise you remain relaxed trying to keep the energy when the threats come nearby. That should also apply similar tha what @Angen did on the Scar-L mod i had, he managed to change variant based on stance, that would indeed help to recognize when my infantry is looking for any threat or just staring the wind and providing resources to the settlement. Defensive > Relaxed but prepared. Passive > Sword on sheath relaxed and resting on shield, liting a firepit, looking the wind, sharpening my sword. Aggresive > . Ready to fight but carefully planning my steps and my attacks so i don't go straight to a trap. Violent > Ready to fight and running to kill them. Hold ground > Maybe similar to what movies do with soldiers holding ground in a kings room, just stand still with the shield on front and spear like hoplite. Some movie, or series scenes to show my point: Relaxed: Defensive: Hold ground or Defensive: Relaxed: Way too relaxed but good for campaing, walking with the helmet on hip: Ready: Relaxed: Relaxed: Note that Lucio has a head on his hand, this is another perfect example of being relaxed. I have my enemy head on my hand, i don't feel any threat, i feel confidente i feel power, i won so i feel relaxed. Now Art: Relaxed: Defensive: Hold Ground: Relaxed: Some relaxed and middle defensive: Again i quote Mount And Blade: Warband. If i walk with my shield not covering my front view, i will be killed instantly by an arrow (if the archer has a good level on the game of course).
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Wasn't them _a _b before? if that so, i will change the sufix for all of them.
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Also, important to mention, last night i was tweaking end frames of the natural idles to make the transition from one to another more smooth, i will committ them soon.
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Yes, i meant: if i use sit idles or stuff like that, 60 frames lenght are just the transition from stand to sit, it would look weird, but if i apply longer timers it would look more natural But a sit idle will be canceled by an order inmediatly.
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So long idles wouldn't matter? Yep thats it, but since the change is barely noticeable didn't make a gif.
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For resting shield on ground i would have to include longer idles, wich will only work if the infantry isn't sync with any other actors ex: chariots, riders, animals. but yeah i've thinking on do them. @Stan` wouldn't affect having long idles (around 100 or 180 frames) for idles like relaxing above shield (thought this would require to measure every shield and see if they would fit probably gonna require duplications based on the shield size.) i mean, they will be really relaxed and won't look weird if they start to walk while their shield is on ground?
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Yep, thats was my thought, its something you do if you are ready not something you do relaxed thinking on life and resources.
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Reaction test - 01: Sword shield taunt: @Stan` thanks the tool its really helpfull and easy, not like OTHERS addons wich don't worth to mention hahaha.
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Yep, would be better, do you know some of your magic scripts to make gif out of blender magically instead of "yeah this addon make gif, but you need to use gimp, photoshop, google chrome, find an unciorn tear and bolivars dream to make the gif, only that, i beat you can find it easily" Do you think its possible to have reactions animations? like being pushed back because the infantry got a sword slash on his shield?
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@Stan` also did another attacking animation, the infantry push forward with his shield don't know if its desired for any formation like roman preatorians agaisn't civilians?
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===[COMMITTED]=== Civ: Rome Scutum
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Scutum is relatively done, republican shields are done for the infantry and champion extraordinarii so far have 5 variants (planning to have from 8 to 10) Thunders and wings haven't been done, they are quite hard to get properly aligned TBH. -
Have to take a look at the armature. in other talk: Sword/Shield hit is done in ready variant some days ago but forgot to mention:
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===[COMMITTED]=== Civ: Rome Scutum
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Just in case after finish i will upload a zip file here having all the resources or designs i've used as layers for the forum to keep them stored somewhere, so we can have a safety backup in case someone can do something else with them: -
Thats because $ Artists offer a model and say "take it or leave it" whitout really investigating just because "it sells". They could do better because they have better rigs. Certanly i would take the task of sculpting the athenas statue but i bet it will be too much for my HD4000 crappy rig wich stutters almost on everything. Best artists are often F2P or Modders like Skyrim, Total War Saga or even Dawn of war. They put effort because they play it and they love it, just like we do with 0.A.D. i've started because i've liked all the ancient era stuff and want to improve (as far as my low end rig allow me) the assets i see, and here we are, with tons of helmets, shields, animations, models. Would someone else pay a guy for a 3D corinthian helmet wich probably would be totally innaccurate? Or better yet, use spartan models using braces because yes, because thats what the artist sold.
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Blender AddOns, Materials & Tutorials.
Alexandermb replied to Alexandermb's topic in Tutorials, references and art help
Have been thinking on it and, it could really help getting normal maps on chainmail on bodies also, or belts. -
Blender AddOns, Materials & Tutorials.
Alexandermb replied to Alexandermb's topic in Tutorials, references and art help
Thats impressive! thats way better for shields or walls. sometimes the height isn't baked properly in the normal map and count them as a plain (look the rim for example) -
===[COMMITTED]=== Civ: Rome Scutum
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
It hardly depends on the reference and even the faction sometimes. Sometimes shields like seleucid mercenary spearman thureos have different spina as predominant paint or other case like gaulish shields. Remove it or add it based on our view would ve nitpickery and not relevant if we follow history accuracy: Even the old and actual shield textures despict them with (very scratched surface) different spinas tones based on the shield or reference: it only has shadow to show the spina and some geometry in the shield. But in other cases like samnite shields they do have as default different spina color: Or the iberian scutum: The spina painted following the shield paint is based on the reference and to keep the paint the re-enactor, historical art or evidence has to follow So far all of the references despict them having the same color of the shield as it is a leather cover avobe the whole shield and not only under the spina. And some others despict both different tone as the case of the wooden basic spina: From my view removing the spina color for have a gameplay view would be remove a part of the roman history. In other case like thureo they do have a wooden spina whitout paint/cover as reference: And even the game keeps the reference using wooden spina. Removing them because of "gameplay" would have been throw all the history references out of the board: Another example is this re-enactors idk if carthago had this shields but to keep the point they have both spina wooden and painted: -
===[COMMITTED]=== Civ: Rome Scutum
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
It just need shadow (and depends on the reference some share the same color others doesnt) i was planning add it at the end of the update: Shadow added with gimp Xach effect: -
Civ: Germans (Cimbri, Suebians, Goths)
Alexandermb replied to wowgetoffyourcellphone's topic in Delenda Est
The model is relatively fast to do, the problem and the reason i've was stopped is the concrete wall texture. Thought the latest knowledge i've acquired in the scutum material would help me getting a proper wattle and dab texture. -
===[COMMITTED]=== Civ: Rome Scutum
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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Definitely yes, the last gif is good enough reference to get the idea. Still love their UI their font and Icons. From all the settlers game this was by far the "game" and not the abyssal end they went throught the next releases. Would be better apply the shield/sword hit to the ready variant? it could work as taunting.
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===[COMMITTED]=== Civ: Rome Scutum
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Im gonna follow the shield shape and designs for the extraordinarii: The shape is slightly different, less oval in the top and bottom edges. Wich gonna be the end shape for the marian legionnary scutum
