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Everything posted by Alexandermb
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@Lion.Kanzen Ayer me quede hasta las 6:00 am mientras aprovechaba las ideas de las decoraciones de las yurtas antes de que se me olvidaran y resultaron buenas. @wolflance also the resources depot is this: when finished it will have prop points inside for tools, resources or any kind of use it can have
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i will change the stall of the food depot with pieces of meat like the ones used when male citicen carry meat. @wolflance the next in the list is the blacksmith PD: thanks for the picture, i will make props with it small chair low table
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For now 4 buildings are ready for test on atlas House 3 variations + props # variations a b c Food depot (i din't called it farmstead because they were nomads i don't think they settledown a year for farming and then kill and move along), every prop has variations except the crates
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Si puedes arreglarlas perfecto, probar el 1er test de yurta con varios props, ya esta exportado para 0 ad
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i used paint.net, i used it before like the caro wonder/school and din't failed. but now since i've make the file from the start copying and pasting from the "rome_tent" and "chin_struct" failed this time i think not. Also, like this two images and as they are nomad people, i will make a resources depot like the mauryans elephant, a wagon "laager" with 2 or 3 variants pulled by a horse, Ox or steer.
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Maybe the 3, i tested the 3 together and crashed then tried with only the basic texture and crashed again
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i have no idea what to do, i'm not so good using Texture programs.
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I need some help with the texture, it crashes on atlas with this, already test with other files (textures) and dind't crash Textures Crash report
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Progress: The house will have most of the props as prop points for now they are placed for have a preview of how it will be going the house
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Will make sack's of flour/wheat for use them in prop points, and i don't know if they had a blacksmith but instead i will make a wood carver as the barrack with some big yurt with bows and quivers around also, i think i will need the new horse mesh and skeleton that will be used with the cavalry update for place them with prop points around the yurts or the yurt with wheels.
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https://arrecaballo.es/edad-antigua/los-hunos/ 6 links de la misma pagina referente a los hunos
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https://arrecaballo.es/edad-antigua/los-hunos/los-xiongnu/ investigaba en este link donde tiene varios tipos de hunos a ver si conseguía fotos de las estructuras mas complejas "Barracas" "Herreria o talladores de madera"
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Si tiene el modelo o fotos del trebuchet la puedo hacer similar, ya que mi modelo es la base del trebuchet, aun le faltaron pequeños detalles, pero se ve interesante las cuerdas, y el trebuchet que hice tiene cada tronco de madera con un esqueleto para moverlo o animarlo.
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wich animation is missing ?
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The Big Eyecandy Progress List
Alexandermb replied to idanwin's topic in Eyecandy, custom projects and misc.
i made four basic yurt's, or better call it "base shape". But i will need some advice about wich texture use on it. PD: Too late, its already done -
The Big Eyecandy Progress List
Alexandermb replied to idanwin's topic in Eyecandy, custom projects and misc.
if this isn't done yet i can make it similar to the picture, and animated every piece. -
Trebuchet I've made this in case it can be used in some medieval mod. already has attack animation Future work: 3 Infantry animated working on it Screenshot Files for test on atlas Trebuchet.7z Blend File Fundibulo.blend
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The Big Eyecandy Progress List
Alexandermb replied to idanwin's topic in Eyecandy, custom projects and misc.
Finally something to do. i had nothing to do with the free time this days time so i made a cherokee with most of the external features animated. -
I am making a trebuchet on blender in case it can be used in any mod. By now its done the attack animation, and i'm going to make it also unpack/pack animation.
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I would like to help a lot with the huns. i'm up to anything its needed
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==== 1000 (Norse) Defense Tower ====[WAITING FOR AUTHOR]
Alexandermb replied to Alexandermb's topic in Art dev
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1000 (Anglo-Saxons) ====All Saints' Church, Brixworth (Wonder?)====
Alexandermb replied to Alexandermb's topic in Art dev
@stanislas69@niektb -
Yes, same as the fort, with some pictures for reference i can make it, so it won't use the same as the brit/gaul, also i finished one building for the anglo saxon i will tag you there