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Everything posted by Alexandermb
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Made this Little cart for the house packed versión, as something you should get fast when moving from one site to another (Food, Wood, barrel's and cloth) thats why isn't very complex.
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===[COMMITTED]=== Siege Weapons Infantry Animations
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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Yes its possibly but the ia will not use that function yet. Same as the civil centre
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At least there is no bug showing up but i had to deactivate the ranged woman, gonna make it work with upgrade system, and the ox still don't wanna walk
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===[COMMITTED]=== Seleucid champion chariot
Alexandermb replied to Enrique's topic in Completed Art Tasks
Forgot to mention before i lost this topic, the mask is a prop, and have two eyeholes -
el vagón empujado por zebu la ia no lo mueve, aun cuando cumple la función de deposito, sin embargo la petra-ai necesita de un sitio de deposito definido como este para que no aparezca bugs diciendo "findnearestdropsite"
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They have one, but it seems to need the building
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i have to make a storehouse for the petra-ai to handle the faction, it can't find the nearest dropsite.
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There are some chinese developers making their own han-xiongnu wars game based on the engine of M&B warband look at the end of the video for the xiongnu Link: http://www.rpgcodex.net/forums/index.php?threads/gloria-sinica-han-xiongnu-wars-sandbox-rpg-set-in-ancient-china-based-on-m-b-warband-engine.118263/
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What should be the civ/team bonuses? cav speed; cav health; cav train time; loot bonus; food gathering from meat bonus?
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===[COMMITTED]=== Siege Weapons Infantry Animations
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
and is something offtopic this but i don't wanna make a topic apart for just a little thing: The romans have the legionary which has a lorica segmentata, this one has shoulderpads so they could be added via props like the persian props using the armature prop points: prop-shoulderpad_R/shoulderpad_L and same with some other units which have unique props like the celt torus -
===[COMMITTED]=== Siege Weapons Infantry Animations
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Also, the romans scorpios wasn't used in the wall turrets? maybe with the upgrade system could be attached one in the turret with a little modification in the mesh -
===[COMMITTED]=== Siege Weapons Infantry Animations
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
@stanislas69 @wowgetoffyourcellphone was right the state needed to be unpacked not un_packed i didn't noticed before siege_weapons_animations.7z -
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===[COMMITTED]=== Siege Weapons Infantry Animations
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Daniel Morgado is okay, or Daniel Morgado Alexander Blanco if full name is needed -
mauryan ram.7z
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===[COMMITTED]=== Siege Weapons Infantry Animations
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Animaciones.7z -
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===[COMMITTED]=== Siege Weapons Infantry Animations
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
As i thought, changes in template directory and i assume the timers for projectiles and those numbers are intact so i just fixed the template's directory siege_weapons_animations.7z -
Alpha 23 @wowgetoffyourcellphone i didn't do anything just have the gastraphetes mod + siege weapons animations and nothings happens
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