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Posts
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Everything posted by Grapjas
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Mythos_Ruler's Playlist
Grapjas replied to Mythos_Ruler's topic in Introductions & Off-Topic Discussion
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Was one of the things i tried to change with a patch, didn't get much traction though.
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Others RTS - Discuss / Analysis
Grapjas replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Saying its made by one man is a bit of a mis representation though imo. He hires alot of people for individual things. Still a really interesting game. -
Most of the time these things (patches, experimental forum mods) get tested by a handful of people, i don't really think it translates how the entire playerbase feels about it. But even if you get to reach more people it's hard to get feedback because most people are just silent in that regard and are either just enjoying it or moving on.
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Repeat and prepare time values should be either the same or at least near eachother imo. If you give something 65% attack and 50% inreased repeat time they can be abused through their prepare time attack. Manually, or through pathfinding itself when for example a faster (movement) melee unit chases a slow unit. Prepare time is the initial attack and resets when moving. Thought i'd mention it since i saw slinger having prepare time and repeat time as seperate upgrade for example or axe man only increased repeat time. Anyway, having big upgrades with drawbacks is a thing i'd like too see ingame too.
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Don't know. My test map which is just flat terrain had that issue too. Maybe there were some changes to atlas in that regard? EDIT: i think my test map was A23 originally, maybe beginning of A24
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I recall testing this with Wow on IRC, was it the default map height? I can't exactly remember tbh. But something defnitely changes shadow sharpness. EDIT: Found the log, read from 11:49: https://irclogs.wildfiregames.com/%230ad-dev/2022-01-14-QuakeNet-%230ad-dev.log
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Others RTS - Discuss / Analysis
Grapjas replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
I already have it -
This is what i did with Grapejuice, and also removed their fantasy heal on the battlefield.
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@Wendy22 Are you simply talking about bad performance in big / mid-late mp games? Or does it start with bad performance?
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Weird. I have feedback enabled but mine isn't in the list (Ryzen 5700x). EDIT: Ah nvm, must be under other.
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I think this is nice to have but not inside the main menu list, but instead in the little square we have for info about the game already. Maybe in the place of chat button instead as i don't really see people joining IRC chat from there. I seem to vaguely remember that theres an ingame report button in the making but not entirely sure.
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Because it's not that obvious? No need to unzip, unless there is a parent folder inside that zip.
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I don't understand the rules of garrisoned units combat
Grapjas replied to LienRag's topic in Help & Feedback
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I don't understand the rules of garrisoned units combat
Grapjas replied to LienRag's topic in Help & Feedback
Garrisoned units just increase the number of arrows fired from a building. It's not like an individual unit is firing from that building. I don't entirely remember how A23 handled it, but i think the major change to A25 is that only military units are considered to add to the number or fired arrows from a building.
