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Everything posted by Grapjas
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All Civilizations are my favorite.
Grapjas replied to wowgetoffyourcellphone's topic in Gameplay Discussion
I see. But I said promoted into centurions anyway though. Obviously would need a critical eye from the historians team but I'm sure each civ could get a champion promotion out of some soldier types for that civ. Would be disappointing if only Romans got this feature imo, wether its the one from Grapejuice or the one from DE. -
All Civilizations are my favorite.
Grapjas replied to wowgetoffyourcellphone's topic in Gameplay Discussion
How so? Wasn't it normal to climb the military rank ladder? -
All Civilizations are my favorite.
Grapjas replied to wowgetoffyourcellphone's topic in Gameplay Discussion
Well teamgames are a thing too. Just requires you to play differently if your goal is to have your units promote to champions. If competitive won't be able to achieve units getting to 4th rank (seriously doubt it though)- no loss no gain i guess. Skiritai won't get to champions because spartans don't have champion swordsman type unit. And there are also ranged units that would be able to promote to champions if that type of unit exists for the civ. Kushite archers to noble archers for example. -
All Civilizations are my favorite.
Grapjas replied to wowgetoffyourcellphone's topic in Gameplay Discussion
How about letting soldiers promote to champions (4th rank) the normal way if the civ has the same type for it in the roster? (grapejuiceTM) So swordsman to centurion, Spartan spearmen to spartiates etc. It makes sense for experienced soldiers to become champions. It wouldn't be that easy to achieve either, depending on the game ofc. Gives more incentive to be savvy with your soldiers. -
All Civilizations are my favorite.
Grapjas replied to wowgetoffyourcellphone's topic in Gameplay Discussion
This discussion is pretty interesting. it is noted that romans typically wore their sword on the right side seemingly regardless of what hand you are fighting with. However it's also noted that centurions wore it on the left side, of which the image i quoted is about. -
All Civilizations are my favorite.
Grapjas replied to wowgetoffyourcellphone's topic in Gameplay Discussion
Small nitpick, but i think the sheaths are on the wrong side of the hip. They were generally worn on the opposite side of the dominant hand. -
I'm gonna be honest, i don't play my own mod (only tests). There are a couple of reasons for it. 1. Bots are no challenge 2. I made this mod for others, not for myself. 3. I'm using it as a learning experience. I haven't experienced a teamgame with players with the mod either, so it's hard to judge. You also can't really isolate and judge the ammo mechanic from the rest that's new in the mod though. e.g. Ranged have much more damage because they now have ammo, and they are generally lightweight so can manoeuvre fast but die easily. And they also have secondary weapons in case they run out of ammo. I think it's best to leave ammo as an optional thing because i think there is a great divide with people that are against it and in favor for it. It could be fun though if it was a game option you could check, but imo you at least would need to buff their damage and give them secondary weapons too to actually pay off that they have ammo.
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Nice work on the wiki to everyone who contributed, very helpful ^^
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I personally like the way it is tbh. Capturing can be- and often is- done faster then just bashing your melee weapon against a building. Which means you need to have a little more awareness and have some troops ready to garrison your important buildings. But the capture and instant delete mechanic is pretty awful. There at least needs to be a timer before the user can delete the building after capturing e.g. 1 minute.
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3.1.6 update Added statistics for ammo and energy when multiple units are selected. Contributed by @beryll1um on github. Updated original post download links (and once approved on mod.io).
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How to define the maximum number of a building?
Grapjas replied to AIEND's topic in Tutorials & Guides
Yeah in templates > special > player.xml -
'Quit' menu-button is 'hidden', on lower screen-resolutions.
Grapjas replied to Polar's topic in Bug reports
It's a feature, you shall not quit. -
Just because you have an option to play with cavalry doesn't mean that it should always be viable. RTS is simply about adapting to the game you are in at that moment with the tools you've been given. Which is why pizza maps (or other weird settings) can be fun, because it shows when someone relies on a strict strategy across the game.
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3.1.5 update Minor unit fixes and fixed xerxes_chariot even though it's not used at all anywhere in the game afaik. @Unkind98 Sorry for the long wait, the issue was more annoying than anticipated and didn't have much time. Updated original post download links (and once approved on mod.io).
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My first scenario, looking for feedback :)
Grapjas replied to AlphaEpsilon290's topic in Scenario Design/Map making
Hi @AlphaEpsilon290 and welcome, My tips would be to try break pattern in terrain textures, take about e.g. 3 main terrain elements and add to it with a small brush where needed. Play around and note the difference between left click terrain painting, and right click terrain painting. It's also nice to not only break terrain textures, but the terrain itself too by adding some height differences like holes, bumps, mountains, hills (and by texturing those accordingly) etc. Wildlife and nature can do some wonders to the atmosphere and setting aswell. If you want this map to be played without the unlimited resources setting, it's standard to have the following resources near the civic centre: About 10 chicken and 5 bushes for food, some straggler tree's nearby for early wood without needing a store house, and a big metal and stone mine about a farms reach away from the civic centre. Ofcourse you don't neccesarily have to follow this standard, but it can give you an idea. Good luck and have fun -
@Unkind98 thanks once again for reporting an issue. Chariots aren't supposed to have a melee attack (yet), which is why it errors. I did it by mistake and will be fixed soon. I appreciate it. (github was actually updated just didnt make a release for it yet)
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3.1.4 Update Fixed brit hero Cunobelin which in turn made brit fortress unusable as reported by @Unkind98. Updated original post download links (and once approved on mod.io).
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Thanks for reporting, i'll look into it.
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mod shiny - alternative main menu & UI theme
Grapjas replied to maroder's topic in Game Modification
Best one so far imo. -
mod shiny - alternative main menu & UI theme
Grapjas replied to maroder's topic in Game Modification
Sounds like a feature! You shall not leave... /s -
@Gurken Khan @Lopess you can change the content view behavior in the account settings, might have what you want.
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Half a second response time (lag) in multiplayer only
Grapjas replied to vittopascu's topic in General Discussion
@bb_ the interesting part is this: But i guess you still answered it with this: