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Everything posted by Grapjas
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"Required texture sampler specTex not found"? Why?
Grapjas replied to krt0143's topic in Game Modification
Some modders have way bigger fish to fry with new alphas, lol. Btw, you might want to bookmark PortA26ToA27 – Wildfire Games if you're going to keep modding. -
"Required texture sampler specTex not found"? Why?
Grapjas replied to krt0143's topic in Game Modification
Yeah my bad i was looking at SVN but those file names will change with the future alpha, just so you know. ^ This will become irrelevant for example [1] [2]. -
"Required texture sampler specTex not found"? Why?
Grapjas replied to krt0143's topic in Game Modification
It's telling you this file doesn't exist. Check for typos and compare it with javelinist actor for example. -
Game Balance: Battering Rams, the 0 A.D. tanks?...
Grapjas replied to krt0143's topic in Gameplay Discussion
Nice. Though i'd been more in favor of changing hack to pierce damage since tusks either pierce with headbutts or do crush damage while doing swings, and swap the crush and hack values. And on a sidenote, units that wear shields should probably get a little pierce resistance buff, which would also give a different outcome to the champ ele vs champ swords discussion there. But thats alot of variables to balance, i know. Oh well. -
Game Balance: Battering Rams, the 0 A.D. tanks?...
Grapjas replied to krt0143's topic in Gameplay Discussion
I don't think that's ever been the mentality of the devs. I don't necessarily see this as a problem, but more of a strength and weakness diversification between civs. When theres a wall it generally means there is a wall gate too. But you should still be able to brute force your way through walls with rams, just less efficient. Elephants are also still a thing, but imo they could use a rework aswell (much less siege dmg, more unit dmg, add splash dmg, trample etc). I personally wouldn't simulate this ingame. Balance is also important in single player btw and a perfect balance doesn't exist, you can only come close(r) to it. But if it would be a close call to enriching gameplay vs balance, i would vote enriching gameplay for sure. -
Game Balance: Battering Rams, the 0 A.D. tanks?...
Grapjas replied to krt0143's topic in Gameplay Discussion
It's kind of in the name though, on easy AI it should be easy. With that said pretty much everyone knows AI can improve but it's also a difficult task to get right. AFAIK we only have 1 person who is/was working on AI. Well the game is still in alpha, so the bar shouldn't really be that high imo. That's not an excuse but people should also have realistic expectations. Your posts sometimes can come off as belittling, like this quote for example. You are mostly among adults but in any case, even a teenager can make a point. Just saying age doesn't have to be a factor at all, you can learn from youngins and vice versa. So far i've only seen people get into a (positive) genuine discussion with you. My advise would be to not take everything personally. Yes, that can be difficult, but you get better at it the longer you stick around. Which i'd encourage you to ^^. It's obvious that 0 A.D. can be rough around the edges (there are 1441 open tickets atm for example), and everyone can have a different vision for the game (open source curse). But the moddability can almost cure anything (open source blessing). I like this idea and was something i wanted to do with my mod aswell, give them a bonus damage to gates. Making them less efficient against walls, but buffing catapults against walls is something that can be quite interesting aswell. -
Not sure you noticed but this one looks really weird, their arms intertwine. It's a typical thing for AI to get arms/hands wrong like that though so idk how you can fix that. Icon is probably going to be small enough to notice anyway though. EDIT: nvm i just saw more up top you use a cropped version of it.
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Rebuilding destroyed wall segments - Impossible?
Grapjas replied to krt0143's topic in Gameplay Discussion
I was also busy with it but no one seemed to give a shite. (apart from Stan giving technical help) -
If you want, you can contribute to the game by making a patch. Seems like a perfect beginner patch.
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Yeah i just retested this, seems like before i loaded the wrong map. It works as intended and resources will show as 'per player' in the settings window ingame. Though the custom pop cap still doesn't seem to work. @krt0143 are you sure you are saving your map as a scenario and not as a skirmish? You either need to make a scenario map and give players starting resources or make a skirmish/random map and set the resources to high ingame.
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@krt0143i just tested it and it happens to me aswell, and it shouldn't. There is a ticket for it but it's old and abandoned. As far as that patch goes, i think Wundersam was on the right path, except that the whole point of a scenario is to have fixed settings- that includes pop cap.
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Limiting how many of a specific unit you can train? (Like for heroes)
Grapjas replied to krt0143's topic in Game Modification
@krt0143Did you define the limitation in template_player.xml? I'm actually not that up to date with the current code but you could look into it. -
The first TC in a nomad game should ideally be free imo.
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I like the textures on your bars, it's a nice touch.
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peaceful solution to moderation disputes
Grapjas replied to championcavalry's topic in Introductions & Off-Topic Discussion
I believe it's simply bad influence and an inflated ego. Especially if you join those kind of discords. By what/who? They already do this btw, they don't care or don't realise it. -
peaceful solution to moderation disputes
Grapjas replied to championcavalry's topic in Introductions & Off-Topic Discussion
They've been warned plenty of times, and most of them are doing this on purpose to seek drama and/or attention, and clearly they don't self-reflect from time to time. At some point you have to stop spending energy to pathological liars. Itms summed it up pretty well imo. I for one am happy that harold seem to have has his feet firm in the ground to do whatever he can with this @#$% situation where people are actively trying to bring the community/game down for no good reason at all. But its also known they run a discord so they are probably fueling eachother with this kind of toxic behavior. I guess it's hard to see what you are doing wrong when you have the wrong/bad friends. -
What i said previously answers all your questions if you had some self-awareness. For example, you joined a discord to go "undercover" to the people that were harassing you, but then later confessed that you share accounts with them and even tried to talk 1 of the most known toxic person back into the game. Who is also part of that discord ofcourse. You're contradicting yourself all over the place. You violate both the lobby and forum rules on purpose, multiple times (and still do e.g. snake) so you can steer and manipulate conversations and get attention from it. I'm not gonna argue with someone in denial, so i'm gonna leave it at that. Back on topic, wiping leaderboards is probably a good thing indeed every now and then, like seasons.
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You obviously felt spoken to. And you denying it has so much credibility after admitting you create and "share" multiple accounts, both ingame and on the forum. Besides that, all those "K"s in your list of shared accounts aren't yours either right? Don't mistake this for a witch hunt though, it's just painfully obvious. I was sincere, seek help, because your behavior is not normal. It's manipulative. I agree this thread should probably be closed, but it's up to the mods.
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Not sure why, you generally consume your berries before you (need to) start mining.
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mod shiny - alternative main menu & UI theme
Grapjas replied to maroder's topic in Game Modification
@maroder is it possible with current code to use all 3 and just switch background after 10s or so? With a bit of a fadeIn fadeOut nicety. Or everytime when you enter the main menu a different one from array will load in would be nice too.