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Posts
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Everything posted by Grapjas
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Repeat and prepare time values should be either the same or at least near eachother imo. If you give something 65% attack and 50% inreased repeat time they can be abused through their prepare time attack. Manually, or through pathfinding itself when for example a faster (movement) melee unit chases a slow unit. Prepare time is the initial attack and resets when moving. Thought i'd mention it since i saw slinger having prepare time and repeat time as seperate upgrade for example or axe man only increased repeat time. Anyway, having big upgrades with drawbacks is a thing i'd like too see ingame too.
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Don't know. My test map which is just flat terrain had that issue too. Maybe there were some changes to atlas in that regard? EDIT: i think my test map was A23 originally, maybe beginning of A24
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I recall testing this with Wow on IRC, was it the default map height? I can't exactly remember tbh. But something defnitely changes shadow sharpness. EDIT: Found the log, read from 11:49: https://irclogs.wildfiregames.com/%230ad-dev/2022-01-14-QuakeNet-%230ad-dev.log
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Others RTS - Discuss / Analysis
Grapjas replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
I already have it -
This is what i did with Grapejuice, and also removed their fantasy heal on the battlefield.
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@Wendy22 Are you simply talking about bad performance in big / mid-late mp games? Or does it start with bad performance?
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Weird. I have feedback enabled but mine isn't in the list (Ryzen 5700x). EDIT: Ah nvm, must be under other.
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I think this is nice to have but not inside the main menu list, but instead in the little square we have for info about the game already. Maybe in the place of chat button instead as i don't really see people joining IRC chat from there. I seem to vaguely remember that theres an ingame report button in the making but not entirely sure.
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Because it's not that obvious? No need to unzip, unless there is a parent folder inside that zip.
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I don't understand the rules of garrisoned units combat
Grapjas replied to LienRag's topic in Help & Feedback
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I don't understand the rules of garrisoned units combat
Grapjas replied to LienRag's topic in Help & Feedback
Garrisoned units just increase the number of arrows fired from a building. It's not like an individual unit is firing from that building. I don't entirely remember how A23 handled it, but i think the major change to A25 is that only military units are considered to add to the number or fired arrows from a building. -
Why not discuss liked/successful open world games? sounds like it could give some good recommendations for readers. While definitely not an RTS in itself, have you heard of Foxhole? It does have RTS elements to it. EDIT: As to add one myself, Forza Horizon 5 was rather a dissapointment to me compared to what we already had to 4 (and 3). Also getting tired of them re-using old assets and not fixing / improving car sounds.
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Out of curiosity, what exactly did you update? The chipset drivers? A windows update?
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Rethinking bribing & counterintelligence feature
Grapjas replied to Darkcity's topic in General Discussion
Yeah but try 50% damage increase over your un-upgraded army. Wouldn't pick that battle. -
Rethinking bribing & counterintelligence feature
Grapjas replied to Darkcity's topic in General Discussion
⚙ D4745 Espionage rework - Hide diplomacy and stats of enemy units (wildfiregames.com) (for reference) That's far from the only thing, and that can be important. -
One could also make tabs between Statistics and History and BuildList(? for anyone who wants it, but might be a good idea if D4740 gets pushed). With tabs you have more room to work with.
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Can be nice to have indeed, i could look into it sometime. Ticket