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Everything posted by Grapjas
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That is correct if with succesful you mean effective. It doesn't mean it has a 52% chance to succesfully attack a target. I agree, if anything, the stats for attack should be inverted. Elephants should be a shock unit, not a siege unit imo.
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Attack-ground: include in A26 or not?
Grapjas replied to real_tabasco_sauce's topic in Gameplay Discussion
Pike men should have higher attack anyway, and need a minimum range from the target to attack. Making them either good 2nd rank frontline support, or in that case, make work of ranged shooting over them. -
Attack-ground: include in A26 or not?
Grapjas replied to real_tabasco_sauce's topic in Gameplay Discussion
I think it would be a pretty good addition to the game. -
Multiplayer lobby player colors
Grapjas replied to Grapjas's topic in Game Development & Technical Discussion
2021-12-29 21-56-41.mp4 Rating only visualization. -
Multiplayer lobby player colors
Grapjas replied to Grapjas's topic in Game Development & Technical Discussion
It's not out of necessity but more of a fun way to represent rank and it being a small reward for the 1v1's you've been through. Though, there was an opinion that there are to many font colors going on (every player has a vastly different color) which kinda got me into looking into font-colors altogether. This could potentially bring it together a little more or at least develop a pattern (or it could still be to crowded for some). I get what you mean though, and there are probably like-minded people. So your opinion is noted. I also could consider making an option to enable/disable font colors in general. -
To be clear, i'm asking everyone, not just developers In an attempt to improve the multiplayer lobby ui, i want to collect some opinions. You can find the related patch here and obviously is still a work in progress (what i'm about to ask hasn't been included yet). One of the ideas i had was to give players colors based on their rating. vid for reference as example: 2021-12-28 15-48-52.mp4 Now the question is, which colors would you like to see it change into depending on rating?* Right now it goes from Green (700) -> white (1200) -> Gold (1200-1999) -> Red (2500) in small increments (~every 25 rating the color will change, unless in the red zone) the higher the rating is. Please also vote in the poll. *One thing to also keep in mind is that there are player status icons that also have colors depending on what the player is doing like so: Thanks in advance. EDIT: I'm aware 1700-2000 doesn't change much, which i will fix. It's more of a showcase to give you an idea.
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Massive war going on, dude in the down-left corner: "eyy im finna build a house over there"
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0 AD's focus on balance has crippled its design
Grapjas replied to Thorfinn the Shallow Minded's topic in General Discussion
I agree. Getting into installing SVN, Trac and Phab, can be frustrating, intimidating and time consuming. It's quite a bump you must get over before you can actually try contributing or feeling like you're actually helping (<- of which i'm often not so sure of myself). -
0 AD's focus on balance has crippled its design
Grapjas replied to Thorfinn the Shallow Minded's topic in General Discussion
I think it's a pretty good idea and people would be grateful for it, in the worst case scenario it's a showcase thing and people can always fork the idea into something else. Just wondering why you're not doing it yourself because you pretty much seem to have it figured out already and are capable of making it. But now i'm also wondering why you want to let somebody else do it if you think it's going to be useless. -
0 AD's focus on balance has crippled its design
Grapjas replied to Thorfinn the Shallow Minded's topic in General Discussion
Why not make it yourself if it's so simple? -
0 AD's focus on balance has crippled its design
Grapjas replied to Thorfinn the Shallow Minded's topic in General Discussion
I said leans towards, not is You probably won't find an alpha thats more playable than 0AD, even plenty beta's get released in worst states and probably even fully released games. Besides adding new broken and unbalanced features/updates is something that released tripple A games do all the time. Not saying that should be the standard but it's just for comparison. The meaning of "released", "alpha" and "beta" definitely shifted alot with early access being a popular thing to do nowadays. -
0 AD's focus on balance has crippled its design
Grapjas replied to Thorfinn the Shallow Minded's topic in General Discussion
That's contradictory. If anything, 0 AD leans more towards beta than alpha. -
0 AD's focus on balance has crippled its design
Grapjas replied to Thorfinn the Shallow Minded's topic in General Discussion
Yes, this is the kind of mindset that would be great for every balancer to have, would even go as far as calling it a must-have. -
3.1.3 version is out now, updated original download links (zip | pyromod). Added mod info buttons in the main menu and the in-game menu, explaining the changes that the mod brings. Mainly useful for people that use the in-game mod downloader because they will never see a read me otherwise. fixed. Mod credits have been integrated into the main menu credits.
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0 AD's focus on balance has crippled its design
Grapjas replied to Thorfinn the Shallow Minded's topic in General Discussion
@Micfild you're probably just better off downloading SVN (<- for windows, for other os im sure someone can help) and test it there. Otherwise with every patch now one also has to make a mod file, which likely wouldnt work anyway because the patch is based on a different build (with patches already commited to it). Unless i misunderstood what you meant. The balance team can however already make a mod, and experiment with balancing in the current released build. -
0 AD's focus on balance has crippled its design
Grapjas replied to Thorfinn the Shallow Minded's topic in General Discussion
This is the worst kind of mindset for a balancer to have imo. And i'd still say that A23 balance was superior and the civs were more unique. -
0 AD's focus on balance has crippled its design
Grapjas replied to Thorfinn the Shallow Minded's topic in General Discussion
Tbh, there is much that can be said about this subject, and will probably lead into another endless discussion with a lot of different opinions. Here's mine though (lol). I'm heavily in favor of rock paper scissors balancing. This way you can really diversify civs from each other and have interesting matches. But for this to work i feel like there would need to be some additional changes like being able to pick your civ yourself in mp matches, and hide your choice from others if you want. Otherwise people can pick obvious counters. But the current way of balancing seems to be more about making civs the same. I also feel like the bigger the balancing team gets, the harder it will be to actually conclude and agree on something. Get a small team to do it, the feedback of the people will be the actual guidance on what needs to change. I feel like this is very true and to add to it, the offline playerbase is likely much bigger than the online one, and the competitive scene is actually really small. But behind the (forum) screens, there is much need for more contributors on trac and phab. From big tasks like optimizing pathfinding in C++ (<- devs really need someone), to simpler tasks like cleaning up loading tips. Anyone can join the IRC chat for more extensive help on how to get set up if interested. -
mod shiny - alternative main menu & UI theme
Grapjas replied to maroder's topic in Game Modification
Nice! Looks very clean. -
Challenge to reach 100 pop in the shortest time
Grapjas replied to cl2488's topic in Gameplay Discussion
Well, now you're in it anyway. -
Challenge to reach 100 pop in the shortest time
Grapjas replied to cl2488's topic in Gameplay Discussion
Very nice, but why not just play on A25b like we all did? -
Challenge to reach 200 pop in phase 3 in the shortest time
Grapjas replied to cl2488's topic in Gameplay Discussion
I kind of agree with Vali that extra hunt can be a little rng, maybe without that too? -
Challenge to reach 100 pop in the shortest time
Grapjas replied to cl2488's topic in Gameplay Discussion
Still need a replay from that though, if you wanted to be on the leaderboards anyway. In any case it's just a fun challenge that can potentially make your routines better and learn from others. -
Challenge to reach 100 pop in the shortest time
Grapjas replied to cl2488's topic in Gameplay Discussion
Not going to tell you how to play the game, but i got 07:42 with 2 eco techs (farming + wood) and 2 barracks, which is a little slower than yours, sure. But definitely wouldn't ruin mid/late game with that routine. -
Challenge to reach 100 pop in the shortest time
Grapjas replied to cl2488's topic in Gameplay Discussion
That's pretty good, you might make it on the leaderboards. edit: wooosh