
sarcoma
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Everything posted by sarcoma
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I think @gaiusalready implemented fire arrows in his mods, maybe like iberian javelins, but they are seriously op, nothing survives a large archer army.
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Yes, the combination of B and C: whole army attacks closest enemy that dodges arrows by quickly changing direction
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@fatherbushido: The problem is experienced players use dance cheat to kill less experienced players. A noob will suicide an entire army against a dancing cav while the range units behind cav kills the army k/d -> infinity. The usual way to fight that is to approach owns army to enemy dancer, under fire, because only accuracy when very close can harm dancer, but you are already losing a lot in doing so and the cav/army can retreat and dance again. It is a cheat because many abuse it to wipe enemies or win a fight with way less soldiers. The original problem of post was broader, people retreat hero or a small portion of front army to lure enemy army to chase them while the majority of army is shooting the unattended/noob army. That's why change of target is suggested. And the promotion animation is a problem when it happens to a front unit absorbing all missiles while your units die. This is ofc not under your control and it happens both sides but you can be so unlucky that most your army dies to it before you are benefited from it.
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borg for lobby moderator
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The problem with promotion is that army focuses fire on that invincible unit for a second or so
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@feneur This is dancing, requires no skill and makes dancing unit immortal and enemy army focuses on it:
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@stanislas69: Maybe some of these videos could be in a separated topic on tutorials for newcomers instead of going forgotten To Tom (asterix post): It's more efficient to train units, send women/men/cav to fruits/trees/chicks and then build farmsted/storehouse. That's why you see Valihr's units carried some res before building.
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Why is he reposting borg's post?
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@stanislas69@ChaffCommanderCoffey Can these videos be used officially as introductory howtos?
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Linking the AI scripts (Javascript) To a Python work environment
sarcoma replied to ramtzok1's topic in Game Modification
If I'm not mistaken, many of the files in Petra deal with hard-coded decisions to evaluate feature X of the game state and take an action, but if you add machine learning you have to scratch most of that. It would be nice to have a clean base, richer than baseAI with the queues and serialization and whatnots, so people would have to worry only with stimuli and action to allow easy modding with different machine learning methods. -
Linking the AI scripts (Javascript) To a Python work environment
sarcoma replied to ramtzok1's topic in Game Modification
Then the Petra maintainer already works with your lead in that fork My mistake, Stan said that, not ramzok1 -
Maybe the host didn't check any victory condition
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The multiplayer game lobby needs more moderators
sarcoma replied to ibos's topic in General Discussion
You can still report the incident here, tag Hannibal and attach replay -
https://www.7-zip.org/download.html handles maybe more formats than other compression tools, including rar and zip and its free unlike winrar shareware
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you can look here where to place mods https://trac.wildfiregames.com/wiki/GameDataPaths but I think you can also drag and drop the .zip or .pyromod on top of 0ad icon in desktop
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Why my 0 A.D. the GUI's character string is error encode
sarcoma replied to 梨子的艺仁's topic in Applications and Contributions
Why doesn't the game just use the fonts installed in the system? Why can't one type Arabic like scripts in lobby? Hebrew already supported. -
Check Delenda Est, it has 4 phases
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There's a geolocation where the server asks the client for permission to get GPS coordinates and there's another based on public lists of ip ranges assigned to ISPs. The latter was used, the one Boudica talks about, and it's not hard for anyone to get that info since we share IPs when we connect anywhere. That said it's not right to share with others.
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Formations still canceled before free hand formation was introduced
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Avoiding endless lines from barracks
sarcoma replied to Anaxandridas ho Skandiates's topic in Gameplay Discussion
Then you haven't met @ValihrAntThat's one of his many tricks -
So, it's best not to run clean-workspaces unless you really have to? Spidermonkey takes ages to compile and if you get an error it starts over from scratch. It's hard to compile on 4 GB RAM, at some point it starts swapping I guess and freezes OS.
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exclude units from double click (selecting all)
sarcoma replied to thankforpie's topic in General Discussion
Grouping, ctrl-# / # -
I don't see how infinite siege towers can beat a bunch of catas already deployed
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Civilization Selection Screen
sarcoma replied to wowgetoffyourcellphone's topic in General Discussion
@nani can add this to autociv