Jump to content

fatherbushido

WFG Retired
  • Posts

    1.148
  • Joined

  • Days Won

    4

Everything posted by fatherbushido

  1. What, you don't want to only do imperials vs imperials game? :-D
  2. Does it happens in the version in your github repo? edit: ok I checked the repo is up to date. edit: Unrelated but I think you can remove the genericName entry in the pair tech. edit: I will test it on Fork AD edit: @wowgetoffyourcellphone I got it, your files are ok, you won't get the error if you play with imp.
  3. @Philip the Swaggerless It was in the design doc for the "Roman Pre Imperial" civ which was then split in "Republicans" and "Imperials". See : https://trac.wildfiregames.com/wiki/Civ%3A_Romans_PreImp?version=1 Maximus Sulla Scipio Julius The he disappeared from Republicans and Imperials as he is between https://trac.wildfiregames.com/wiki/Civ%3A_Romans_Republican#ROMANHEROES https://trac.wildfiregames.com/wiki/Civ%3A_Romans_Imperial#ROMANHEROES So we come to the conclusion of @wowgetoffyourcellphone above. See also https://wildfiregames.com/forum/index.php?/topic/19819-marian-reforms/&tab=comments#comment-306596 (but that time it was 3 sub civs, now it's 4 ;-))
  4. I don't know if it has already been posted but now we come full circle! https://wildfiregames.com/forum/index.php?/topic/11732-other-the-kingdom-of-kush-671-bc-ad-350/&tab=comments#comment-190206 (For those who don't know the author of that post contribute a lot to old design.)
  5. (from the other topic) I kinda agree things should be make clear for those 2-3 stoas units. That's perhaps not a good a ref but I really like the book of Duncan Head "Armies of the Macedonian and Punic Wars 359 BC to 146 BC". It appears to me like a design doc for rts in ancient times.
  6. - Will you change also ptolemaic mercenaries thureophoroi javelinist? - There was not really clear explanation about the thureophoroi, should it be a "champion", a "mercenary" and so on.
  7. see https://wildfiregames.com/forum/index.php?/topic/26617-task-thureophoroi-rework
  8. I started to look at the whole thing, that sounds pretty good!
  9. Indeed I didn't find any trace of that. @Adrix@wowgetoffyourcellphone: you'd need that only for units (or also for structures?). And I guess we would have the costs of the common parents units, right?
  10. ok I see! (In the past couldn't we handle that in the actor files?)
  11. You want them different from simulation point of view, not only from art point of view, right?
  12. Sure you can use restrictedClasses to tweak it. You can see how it works in the Delenda Est mod in action.
  13. For the capturer (lines 4-9): https://github.com/JustusAvramenko/delenda_est/blob/master/simulation/templates/template_unit_infantry.xml For the capturable (lines 11-15): https://github.com/JustusAvramenko/delenda_est/blob/master/simulation/templates/template_unit_support_citizen_female.xml But that's just using the current system which is more design for buildings.
  14. @Trinketos If you are confused about something, just ask, I will make it more clear.
  15. Nice ! If you want to use the current system (currently used for buildings and some siege engine): Give an Attack/Capture to the capturers and the Capturable component to the other units. But it would be perhaps only a temporary solution. If you want a proper conversion ability would you prefer something passive or active?
  16. In alpha23b there is: - wololo cheat code - you can give Capturable component to that unit Else that's not really hard to do (depending of your needs). Here is an old example: https://www.youtube.com/watch?v=BHJs81pwtts
  17. Do you need that for a mod you are working on?
  18. One of the two points is just template editing. The only annoying point is the micro needed to put the right units in the right place (I guess currently people use the military selection filter)
  19. Check that one https://trac.wildfiregames.com/changeset/19137/ (there was a total "blend" with the different source files where different ones were used (one can see the ones using "Armature" and the ones using "Cube" in the exported .dae).)
  20. Do you remember the confusion with the first new anims/meshes try and then the final version with most of the things?
  21. Nice you are saving a big part of art! If you need help for something don't hesitate to ask. What do you mean?
×
×
  • Create New...