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vladislavbelov

WFG Programming Team
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Everything posted by vladislavbelov

  1. Hi @Venqui and welcome to the forum! You can find most information about development in our wiki: https://trac.wildfiregames.com/wiki/GettingStartedProgrammers.
  2. The rule "material is the trend" is the rule only for copy-paste games. A game can have own designed solution. So I suggest to not exactly follow trends, but to design good view.
  3. The text isn't well read, the blue background is too opposite for the gold logo. Also I think, it'd be good to have a background with "historic"/"game" style, not the abstract one. IMHO.
  4. Current solution is don't use these materials, because it has wrong rendering algorithm (I have ideas only in mind, currently I'm still pretty busy with our GUI rendering). Actual ticket is #4219 (last fix was by @elexis: r18890).
  5. I think step-by-step changes are enough. Because it's harder to review and find small errors in a huge patch.
  6. Where it crashes? Could you retrieve a stack trace? It seems working for me on macOS, I'll try on Windows later.
  7. It can, but the patch isn't for main game files (like JS or XML). So there is a chance, that the Atlas will work.
  8. Patch's author still works on it. You can install it on SVN (with a nearest to patch version, because it may have conflicts with the current version). Download patch (diff) from https://code.wildfiregames.com/D825 and apply it on the repo (how to get repo): patch -p1 < patch.diff And compile the game.
  9. It looks strange to add a rasterised image to the vector image (it has the big size), why not PNG/JPG?
  10. It looks like a known issue: #4181, #4864. Is your Intel video-card the single on your computer?
  11. Hi, @TheIllusionistMirage, what did you do in the game before the crash? Was the game successfully launched or it crashed on the launch?
  12. It's the known problem, Itms already has a patch: D946. I hope, I'll make some progress there.
  13. There is a tutorial for tilemaps: http://www.meandmark.com/tilingpart1.html (as PDF: http://www.meandmark.com/tiling.pdf).
  14. I've built 0ad successfully on a clean Kubuntu 17.10. wxWidgets packages: > dpkg -l | grep wx ii libwxbase3.0-0v5:amd64 3.0.3.1+dfsg2-1 amd64 wxBase library (runtime) - non-GUI support classes of wxWidgets toolkit ii libwxbase3.0-dev 3.0.3.1+dfsg2-1 amd64 wxBase library (development) - non-GUI support classes of wxWidgets toolkit ii libwxgtk3.0-0v5:amd64 3.0.3.1+dfsg2-1 amd64 wxWidgets Cross-platform C++ GUI toolkit (GTK+ runtime) ii libwxgtk3.0-dev 3.0.3.1+dfsg2-1 amd64 wxWidgets Cross-platform C++ GUI toolkit (GTK+ development) ii wx-common 3.0.3.1+dfsg2-1 amd64 wxWidgets Cross-platform C++ GUI toolkit (common support files) ii wx3.0-headers 3.0.3.1+dfsg2-1 amd64 wxWidgets Cross-platform C++ GUI toolkit (header files)
  15. If the wxWidgets presents, the problem can be in different build configurations (different ABI for different versions of compilers - built with c++98 vs built with c++11). Or too many different versions of the wxWidgets.
  16. I highly recommend Overleaf (the link has my referer, but you can remove it, if needed), you can use it as full free, it has online viewer/editor, templates and you can work with it through git.
  17. So, it crashes immediately after the start, right? It looks like the game file is broken, so I can suggest to reinstall the game.
  18. It looks like the map (default.xml) what you (actually atlas on start) try to open is invalid or broken. Did you open the atlas before without error?
  19. Hi @lukamas! Did the editor show any error window/message?
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