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Everything posted by vladislavbelov
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I agree, we definitely have to avoid "using namespace ..." (except very rare cases). Especially we have modern IDEs to autocomplete it. The "icu::" would be better, even for the patch reading.
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Can't Bootup the Game after downloading (*CRASHING*)
vladislavbelov replied to gabewarr11's topic in Bug reports
Hi @gabewarr11 and welcome to the forum! It happens immediately after the start and you didn't see a main menu ever? Could you attach a crash dump and crash info from the game logs folder: https://trac.wildfiregames.com/wiki/GameDataPaths ? Files are called crashlog.dmp and crashlog.txt, also mainlog.html, system_info.txt files would be useful for us. -
how open ports for 0AD multiplayer match?
vladislavbelov replied to newcivs's topic in General Discussion
Did you test other LAN games/applications? Is it the first try to connect these 2 PCs? -
I agree with @Lion.Kanzen about dark gradient, it needs to be lighter. Also how it looks for small border shapes? Like small rings? Because it's harder to make a nice border with wider sprite.
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===[TASK]=== Hellenic Helmet - Part I
vladislavbelov replied to Alexandermb's topic in Official tasks
Helmets are too different by colors from the rest model, isn't it? I think they should be a little bit lighter. -
Another way to get the callstack: as you're in the gdb on the crash, you can type bt to print the current callstack.
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How can I remove adjustable batch size?
vladislavbelov replied to wowgetoffyourcellphone's topic in Delenda Est
I think, the shortest way is to override the getBatchTrainingSize function: function getBatchTrainingSize() { return 5; } -
You probably downloaded the .torrent file (it requires an additional program that can open and download such files). But you can download the installation file directly. There is a link under the big gray button. @Itms @implodedok May be we need to make the link more noticeable.
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Also Revert all local changes and Cleanup the repository may help to make Update.
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You can find information about hotkey/shortcuts in our wiki: https://trac.wildfiregames.com/wiki/Manual_Settings#KeyboardShortcuts.
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Hi @MlemandPurrs! We needs more information about your system to detect a problem: Does music play in other applications? What operation system do you have? What audio configuration do you have: headphones or speakers, audio card? Do you use laptop or desktop?
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Wanna contribute! Any advice? :)
vladislavbelov replied to Venqui's topic in Introductions & Off-Topic Discussion
Hi @Venqui and welcome to the forum! You can find most information about development in our wiki: https://trac.wildfiregames.com/wiki/GettingStartedProgrammers. -
The rule "material is the trend" is the rule only for copy-paste games. A game can have own designed solution. So I suggest to not exactly follow trends, but to design good view.
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The text isn't well read, the blue background is too opposite for the gold logo. Also I think, it'd be good to have a background with "historic"/"game" style, not the abstract one. IMHO.
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Skirmish Map - Roman Road (4)
vladislavbelov replied to Bigtiger's topic in Scenario Design/Map making
Current solution is don't use these materials, because it has wrong rendering algorithm (I have ideas only in mind, currently I'm still pretty busy with our GUI rendering). Actual ticket is #4219 (last fix was by @elexis: r18890). -
I think step-by-step changes are enough. Because it's harder to review and find small errors in a huge patch.
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The game crashes [when enabling experimental gpuskinning feature].
vladislavbelov replied to gameboy's topic in Bug reports
What OS do you use? What the game version do you use? -
The game crashes [when enabling experimental gpuskinning feature].
vladislavbelov replied to gameboy's topic in Bug reports
Which map did you try to run? What's the game setup? -
The game crashes [when enabling experimental gpuskinning feature].
vladislavbelov replied to gameboy's topic in Bug reports
Where it crashes? Could you retrieve a stack trace? It seems working for me on macOS, I'll try on Windows later. -
It can, but the patch isn't for main game files (like JS or XML). So there is a chance, that the Atlas will work.
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Patch's author still works on it. You can install it on SVN (with a nearest to patch version, because it may have conflicts with the current version). Download patch (diff) from https://code.wildfiregames.com/D825 and apply it on the repo (how to get repo): patch -p1 < patch.diff And compile the game.
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It looks strange to add a rasterised image to the vector image (it has the big size), why not PNG/JPG?
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It looks like a known issue: #4181, #4864. Is your Intel video-card the single on your computer?
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Hi, @TheIllusionistMirage, what did you do in the game before the crash? Was the game successfully launched or it crashed on the launch?
