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vladislavbelov

WFG Programming Team
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Everything posted by vladislavbelov

  1. Where it crashes? Could you retrieve a stack trace? It seems working for me on macOS, I'll try on Windows later.
  2. It can, but the patch isn't for main game files (like JS or XML). So there is a chance, that the Atlas will work.
  3. Patch's author still works on it. You can install it on SVN (with a nearest to patch version, because it may have conflicts with the current version). Download patch (diff) from https://code.wildfiregames.com/D825 and apply it on the repo (how to get repo): patch -p1 < patch.diff And compile the game.
  4. It looks strange to add a rasterised image to the vector image (it has the big size), why not PNG/JPG?
  5. It looks like a known issue: #4181, #4864. Is your Intel video-card the single on your computer?
  6. Hi, @TheIllusionistMirage, what did you do in the game before the crash? Was the game successfully launched or it crashed on the launch?
  7. It's the known problem, Itms already has a patch: D946. I hope, I'll make some progress there.
  8. There is a tutorial for tilemaps: http://www.meandmark.com/tilingpart1.html (as PDF: http://www.meandmark.com/tiling.pdf).
  9. I've built 0ad successfully on a clean Kubuntu 17.10. wxWidgets packages: > dpkg -l | grep wx ii libwxbase3.0-0v5:amd64 3.0.3.1+dfsg2-1 amd64 wxBase library (runtime) - non-GUI support classes of wxWidgets toolkit ii libwxbase3.0-dev 3.0.3.1+dfsg2-1 amd64 wxBase library (development) - non-GUI support classes of wxWidgets toolkit ii libwxgtk3.0-0v5:amd64 3.0.3.1+dfsg2-1 amd64 wxWidgets Cross-platform C++ GUI toolkit (GTK+ runtime) ii libwxgtk3.0-dev 3.0.3.1+dfsg2-1 amd64 wxWidgets Cross-platform C++ GUI toolkit (GTK+ development) ii wx-common 3.0.3.1+dfsg2-1 amd64 wxWidgets Cross-platform C++ GUI toolkit (common support files) ii wx3.0-headers 3.0.3.1+dfsg2-1 amd64 wxWidgets Cross-platform C++ GUI toolkit (header files)
  10. If the wxWidgets presents, the problem can be in different build configurations (different ABI for different versions of compilers - built with c++98 vs built with c++11). Or too many different versions of the wxWidgets.
  11. I highly recommend Overleaf (the link has my referer, but you can remove it, if needed), you can use it as full free, it has online viewer/editor, templates and you can work with it through git.
  12. So, it crashes immediately after the start, right? It looks like the game file is broken, so I can suggest to reinstall the game.
  13. It looks like the map (default.xml) what you (actually atlas on start) try to open is invalid or broken. Did you open the atlas before without error?
  14. Hi @lukamas! Did the editor show any error window/message?
  15. Multi-threading has own overhead: more complicated code (may crash and dead-locks) and time to sync data between threads/processes. So it needs to be very carefully. Btw, I have some ideas about a threaded rendering.
  16. Hello @jeffnz! First of all, I shall recommend you to add a Reamde file with a description and instructions how to compile it (i.e., you need SDL to compile). Because currently it's just a set of files. You could add Code::Blocks .cbp files, CMake file or Makefile, any what you want. Also it'd be good to have few screenshots, as you want to share the game. I can suggest to read http://lazyfoo.net/tutorials/SDL/, it's has a good code style enough and basic SDL principles. Also it'd be good to have knowledges about the game architecture at all: http://www.gameenginebook.com/ (on Google Books), or something like that.
  17. Hello! Did the compiler build something or it crashed after start? Also, do you have enough memory for the compiler? Did you try to restart studio, computer?
  18. Fixed in rP20382. Thank you for the bug report!
  19. Aha! Thank you! I've missed the Renderer.cpp changes in the patch (initialisation mentioned by @stanislas69). I'll fix it at the evening.
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