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vladislavbelov

WFG Programming Team
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Everything posted by vladislavbelov

  1. Hi @chomps and welcome to the forum! Could you attach crashlog and systeminfo?
  2. English version has the same text. Could the sandbox bot expand? I think @mimo could know about. Could you provide the replay file?
  3. Does it happen immediately after the "Start Game" button, or on loading, or after loading? Most possible it's the driver/SDL/GL functions pointers problem, because we don't use Xorg in the direct way, but it could be some dependencies. Do you have any logs in this (freeze) time?
  4. I agree with @Sundiata, zooming is the good tool to overview all battlefields, cities, how they look like. Also I don't like many player's colors on units/building, it looks too cartoonly and oddly. I've never met topic restrictions with visualizations, usually I have selected units in a battle, to see what's happening. Also zoom out isn't bad for mircoactions, because you could control the greater number of units/building (what I do usually) and see the danger faster.
  5. As @Lion.Kanzen said, the main reason is the pathfinder. But it also could be the renderer issue, do you have lags on a game start? You could enable FPS counter to see your FPS.
  6. Shouldn't it be in wiki and generated automatically, like doxygen?
  7. You could find some tutorials here: https://wildfiregames.com/forum/index.php?/forum/434-tutorials-references-and-art-help/ and https://wildfiregames.com/forum/index.php?/forum/443-tutorials-guides/.
  8. What do you mean by textures blend? No, bridges mostly hacky implemented. But @sanderd17 has some patches about terrain modificators, which could allow less hacky bridges.
  9. Mostly on wiki, but it's not very big. Also you could ask here, on the forum. Which features are not included?
  10. It's not implemented yet, but I want to. Currently you need to edit mapname.xml.
  11. Currently all objects have obstructions only on plane, and to make it 3D only need to add a height. But objects have different form, so to make really good obstructions we need to add 3D collider mesh, which is the really complex task.
  12. Hi, @pAris, I think it's not updated yet, but it'll be soon, I hope. It depends on packages publishers.
  13. Related changeset: https://trac.wildfiregames.com/changeset/19877
  14. No problem, just noticing for future. About the issue: it's the known issue, Alpha 22 will be released soon, try it when it'll be available.
  15. Which version of 0AD do you use (SVN, Alpha 21)? P.S. It'd be better to hide amount of text under a spoiler.
  16. It'd be good to have it in Atlas or Actor Editor instead of using command line tools. Which are not really familiar to artists. Or another way: I made few simple plugins for Blender and it's easy enough to create. So we could create a plugin for it too. Another profit, plugins for blender are mostly written on Python, so it'd be easy to add it. So artist even doesn't need to open Actor Editor/Atlas Import/Command line tools.
  17. You probably run the Python 2.7 instead of 3.5 by the error text. To run exactly 3.5: add a full path to the python.exe in the cmd (i.e. C:\Python35\python.exe) or change the PATH environment variable to the newer Python's version.
  18. Quote from https://en.wikipedia.org/wiki/Hospital#History:
  19. I like capturing, but it could be improved. About capture + delete to destroy a building: I think deleting shouldn't be an immediate process, it needs to be a continuos process. It could be faster than capturing.
  20. I agree with @stanislas69, this method has lower precision, you couldn't move for 5-10 meters. So the minimap is effective only with a large distance between interesting points.
  21. I like sometimes to drink tea and play not fast game. So, a valid solution could be adding an option: "Control camera by mouse".
  22. I think we shouldn't, because currently every user could play in game only with mouse. So mouse movement removing breaks it.
  23. This height is mostly for the terrain, not for water. It could be used for high mountains.
  24. I thought --atlas, no? It works for me. Also it needs put wxWidget inside a library folder.
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