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Everything posted by wackyserious
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- 529 replies
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- delenda est
- terra magna
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I think I have access to 0admods, but what about the naming convention? How should I name it? I'll just follow DE's file naming. Yes that is doable
- 529 replies
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Variations could be done through mesh variants as seen in the screenshot. One variant uses the armor variant mesh. Downscaled to 256x256
- 529 replies
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- 529 replies
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This game has gone though a lot of improvement since I first encountered it, around 2012, I think? Happy new year everyone! Hoping that more contributors would join this cause.
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A nice Achaemenid town where a Satrap can spend his retirement days. Screenshot is comprised of 100% entity, it can be copy-pasted throughout the map in Atlas as capturable areas to add more challenge and life in a map.
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Very minor. The Ptolemaic champ_cav's horse doesn't have a chamfron, it should use the same horse texture as the pers_cav_spear
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===[COMMITTED]=== Improved Horse and Elephant peytrals
wackyserious replied to wackyserious's topic in Completed Art Tasks
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===[COMMITTED]=== Improved Horse and Elephant peytrals
wackyserious replied to wackyserious's topic in Completed Art Tasks
How about this variant? I used the scale texture above. -
===[COMMITTED]=== Improved Horse and Elephant peytrals
wackyserious replied to wackyserious's topic in Completed Art Tasks
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===[COMMITTED]=== Improved Horse and Elephant peytrals
wackyserious replied to wackyserious's topic in Completed Art Tasks
Yeah, 1st one is bronze, 2nd is iron, 3rd one is specmap We can also experiment with lamellar. -
===[COMMITTED]=== Improved Horse and Elephant peytrals
wackyserious replied to wackyserious's topic in Completed Art Tasks
I've checked the elephant UV, it is a little complicated, many resizing and adjustment has to be done in order to have a uniform looking scales. Current elephant barding looks good, IMO. Edit: I added an iron variant above. Plus the size of the peytral was increased from 128x64 to 256x128 -
===[COMMITTED]=== Update Camel Units
wackyserious replied to wowgetoffyourcellphone's topic in Completed Art Tasks
By saddle, do you mean a separate prop was made for it?- 162 replies
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===[COMMITTED]=== Update Camel Units
wackyserious replied to wowgetoffyourcellphone's topic in Completed Art Tasks
The Gaia camel texture?- 162 replies
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===[COMMITTED]=== Update Camel Units
wackyserious replied to wowgetoffyourcellphone's topic in Completed Art Tasks
Can you upload the improved saddle textures so that I can start working on it? Thanks- 162 replies
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How about this one? I reversed the process, started with high resolution then downscaled the individual scale pieces.
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1.) Only the armpit level skirt is done (I can reuse current game bronze cuirass textures and see what I can come up with) 2.) The lower limb area is covered in the reference, so I just assumed that it was scale (Similar to what the Iranian tribes like the Scythians used) 3.) Part of the cuirass rework (WIP) 4.) Not sure where to put player color here, on the ceremonial knot/tie on his waist? and leave the player color cape do the job? Horse headdress also looks nice
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Making Mountains (Realistic or Simple)
wackyserious replied to Bigtiger's topic in Scenario Design/Map making
Grass field terrains under grass terrain category in Atlas are also good (This is the terrain set used in the Alpine Mountains skirmish map) Terrains under Biome Mediterranean category are also nice. -
Making Mountains (Realistic or Simple)
wackyserious replied to Bigtiger's topic in Scenario Design/Map making