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wackyserious

0 A.D. Art Team
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Everything posted by wackyserious

  1. I think I have access to 0admods, but what about the naming convention? How should I name it? I'll just follow DE's file naming. Yes that is doable
  2. Variations could be done through mesh variants as seen in the screenshot. One variant uses the armor variant mesh. Downscaled to 256x256
  3. @stanislas69 @wowgetoffyourcellphone @Sundiata Please review, thanks! KUSHITE INFANTRY
  4. Do you have the texture in the previous screenshot, I would like to look at it too, to have an idea on the layout
  5. This game has gone though a lot of improvement since I first encountered it, around 2012, I think? Happy new year everyone! Hoping that more contributors would join this cause.
  6. Can I see the UV map for the new saddle? Can you post a 512x512 .png image of the UV, thanks!
  7. A nice Achaemenid town where a Satrap can spend his retirement days. Screenshot is comprised of 100% entity, it can be copy-pasted throughout the map in Atlas as capturable areas to add more challenge and life in a map.
  8. Very minor. The Ptolemaic champ_cav's horse doesn't have a chamfron, it should use the same horse texture as the pers_cav_spear
  9. It looks like files under art/variants aren't supported by the actor editor (I'm not really sure if variants work like actor files or if the actor editor supports it)
  10. Opening the file will prompt an error, Failed to determine actor file format version Will the actor editor be updated? or is it an obsolete old feature of the game?
  11. Yeah, 1st one is bronze, 2nd is iron, 3rd one is specmap We can also experiment with lamellar.
  12. I've checked the elephant UV, it is a little complicated, many resizing and adjustment has to be done in order to have a uniform looking scales. Current elephant barding looks good, IMO. Edit: I added an iron variant above. Plus the size of the peytral was increased from 128x64 to 256x128
  13. By saddle, do you mean a separate prop was made for it?
  14. @stanislas69 Here's a higher resolution texture for the horse peytrals Edit: Added iron_variant
  15. Can you upload the improved saddle textures so that I can start working on it? Thanks
  16. How about this one? I reversed the process, started with high resolution then downscaled the individual scale pieces.
  17. 1.) Only the armpit level skirt is done (I can reuse current game bronze cuirass textures and see what I can come up with) 2.) The lower limb area is covered in the reference, so I just assumed that it was scale (Similar to what the Iranian tribes like the Scythians used) 3.) Part of the cuirass rework (WIP) 4.) Not sure where to put player color here, on the ceremonial knot/tie on his waist? and leave the player color cape do the job? Horse headdress also looks nice
  18. Grass field terrains under grass terrain category in Atlas are also good (This is the terrain set used in the Alpine Mountains skirmish map) Terrains under Biome Mediterranean category are also nice.
  19. Plateaus with multiple levels of stiff cliffs are also nice (Much like SC1 and WC3 gameplay)
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