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wackyserious

0 A.D. Art Team
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Everything posted by wackyserious

  1. @Alexandermb There was already one in the game, I was confused and thought it was a placeholder, sorry.
  2. Thanks! I might change the norse chainmail textures in the next release. You once did a belt and seax prop before right? I was thinking of setting the belt as a prop, just like what you did, so that it could come in more variations. @stanislas69 what do you think?
  3. Haha, ISPs and their services Old heads were blocky and the new ones where slim.
  4. Finally got a stable internet connection after several days. Where are we on the release process? I will further do skirmish game testing, later in the afternoon. @Alexandermb Thanks for the texture size tweaks. Also, can you properly scale the Norse and Anglo-Saxon helmets as you see fit. I believe those where not properly scaled after the mesh switch during the last alphas.
  5. A bit more advanced though. Mongolian siege warfare. Chinese designed missile artillery.
  6. Packed CC hp was fixed, by the way, set to 1500 HP, civ bonus tech yurt construction reduces the heath/capture points, resources/build time of Xiongnu structures by 50%
  7. Default is set to 80 for vanilla infantry
  8. Team bonus, implemented in the recent commit.
  9. @Lion.Kanzen @Alexandermb @wowgetoffyourcellphone All of the packed structures has 0 vision range (Github user Artoo commented that while playing, packed buildings tend to disappear in the fog of war, I experienced this too, while running several tests yesterday) Should I fix this and add atleast 40 vision range for the packed structures? Default infantry has 80. By the way, who is Github user Artoo? Anyone know him? I believed @stanislas69 noticed the guy before too.
  10. Not really sure what to implement as team bonus.
  11. I'm currently tweaking the civ technologies for the Xiongnu. -Added "Special archery tradtion" to the barracks -Added "Will to fight" to Civil Centre -Added "Cavalry speed breeding" to Corral Planning to add a modified version of civbonus_celts_wooden_struct which will reduce the health point and costs of Xiongnu structures by 50% Also, a looting bonus tech.
  12. @wolflance Opinion on this armor, can we use them for the Han faction? Although the armor is described to be a Nanyue armor replica. https://commons.wikimedia.org/wiki/File:Nanyue_Armour.JPG
  13. The Anglo-Saxon stables parent entity is assigned to template_structure_military_barracks with a population bonus of 8 Cavalry upgrade technologies were also transferred to it. Maybe we should return it back to the Blacksmith and disable the stable since a building of that type will be soon available in the game upon the implementation of the barracks split feature.
  14. @Alexandermb You could use a placeholder for the meantime, when the dome UV map is placed in the texture pack then, We'll try to come up with something.
  15. Balancing can be addressed in future releases.
  16. The wagon unit stats needs to be tweaked. I was playing earlier and noticed that the CC wagon has only 100 hp. Are trader units for the Xiongnu faction planned?
  17. A placeholder hero will do for the mean time. Or Basil I of the Macedonian Dynasty?
  18. @Alexandermb @wowgetoffyourcellphone @Lion.Kanzen How about this one?
  19. I'm just finalizing some of the Han textures, the rest of the Xiongnu texture is already good, I just tweaked the elite variants as suggested by wolflance. I might commit later today or at least tomorrow.
  20. https://en.wiktionary.org/wiki/xylanthrax Not in any way that I invoke any prejudice against people of dark complexion. But the charcoal can represent the color of the complexion of the Kushite people as a form of pride in a form of a visible identity. It can also represent the rise of the faction along the playable factions rosters in 0ad and the passion and effort of the individuals behind it, just like how coal burns to produce fire and heat.
  21. Should I commit this to the Xiongnu? @stanislas69 Thanks! The fact about normal maps and light maps will be very helpful. Yeah, I'm reusing previous resources
  22. The previous texture was assigned to the Xiongnu elite archer and elite spearmen.
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