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wackyserious

0 A.D. Art Team
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Everything posted by wackyserious

  1. In marketing aspects, I believe what the game is trying to achieve in its Mediterranean-centered theme is to have its own branding. Branding plays an important role in establishing an impact on your target market. You need to have a strong and solid identity in order to be remarkable. In my opinion, this is part of the game design. This is the objective of the developers, to come up with a historical RTS with an ancient Mediterranean. DLCs or expansion packs could come along afterwards. This could be observed in the industry, best example for this would be how the developers of the Total War series, slowly absorb other cultures via DLCs. This is also why we have mods for the game and an active modding community here, to satisfy the urge of the community to have them as playable factions which the game could not include at the moment, for reasons stated in previous discussions. Adding more factions at the current state of the game will only increase the workload of the developers and moderators and will consume their schedule even more at the sacrifice of the free time which could have been spent on currently open tickets which will further speed up the overall development progress of the game. In my personal opinion, I am not against this, I personally like the idea of having more factions. It is just that this feature is not ideal for the current state of the game. Maybe this could be worked out in the future.
  2. Also, we could add Falconry as a tech. It will boost meat gathering rate for the nomadic factions.
  3. I suggest that you name the nomadic livestock bonus as pastoralism in contrast with sedentary animal husbandry. Nomads are more reliant to livestock than settled folks, thus making them more practiced in animal husbandry than the sedentary communities that prefer plant cultivation as a primary source of food, which they then supplement with livestock. Nomadic horse breeding tradition. Reduced training time for cavalry units too, compared with non-nomadic factions.
  4. I see, it also has a variety, should we stick to the kidaris then?
  5. Proposal for the Scythian archers of the Athenian faction. The current actor file uses the Persian kidaris while the one below uses the Thracian cap which far more resembles the one that Scythians wore. Amphora depictions of Scythian archers also suggest that they sometimes worn armor. http://www.stoa.org/projects/demos/article_scythian_archers?page=all The Scythian archers acted as a police force for the Athenian urban society.
  6. So I got some free time this weekend and decided to progress with this thread. An upgrade and proposal for the Spartiates. Their current texture was very outdated, so I've decided to enhance it.
  7. The Thracian building set was already started by Stan too, merging the assets to the mod could be a good start. What if we also include the added factions of DE (Thebans, Epirotes) to Terra Magna?
  8. What should we work on next? Scythians? Thracians?
  9. Was expecting these stuff in Aristeia too. Too bad the project has been in a very long hiatus.
  10. @woodpecker Here you could find the previous releases which are compatible with the previous alpha versions of 0ad. https://www.moddb.com/mods/millennium-ad/downloads This particular release is compatible with 0ad Alpha 22 https://www.moddb.com/mods/millennium-ad/downloads/dellingr-22 The latest version of Millennium AD mod will soon be available at 0ad's built-in mod downloader (mod.io) which is a new feature of the recent alpha relsease of the game.
  11. https://github.com/0ADMods/millenniumad/blob/master/art/textures/ui/pregame/shell/logo/0ad_logo.png Here is a .png format from the mod directory. I could not provide a high resolution file since that logo was constructed using the recommended resolution for the menu logo file. Do you need it to look like a banner?
  12. Good news! We have assets from other mods that we could share (Mostly unit textures)
  13. There was no conclusive discussion about the Hero units for the Byzantines, there were suggestions but nothing was finalized yet.
  14. Speaking of blood, @stanislas69 When you tweaked the dead bodies display duration, the blood seemed to stay much longer than the bodies, I guess it needs to be tweaked too.
  15. So, today was my first day at the University. I'd say I'll be having a rough schedule for this semester. Our semester break was set on the third week of October. I'll still be around, maybe during the evening  (GMT +8:00) when I get home, I will slowly try to consolidate recent works and new ones. I might transfer my works on the computer that I bring with me within the coming weeks. Good luck to everyone!

  16. I'm seeing an olive green for the first one, pumpkin orange on the second one and beige on the third one. How about the others? Thank you @Lion.Kanzen
  17. A proposal would then be reviewed and implemented if it gets approved.
  18. @Genava55 It would be really helpful if you could help collaborate in creating an updated civilization profile for the Gauls and the Britons (A unit profile overview could do, so that there is a proper design which art contributors could follow) https://trac.wildfiregames.com/wiki/Civ%3A_Gauls https://trac.wildfiregames.com/wiki/Civ%3A_Britons
  19. @Sundiata Not really sure, those are old game textures, I also noticed the same with some of the horse textures.
  20. @Alexandermb This could help you visualize the cuirass. Not the perfect fit but the cuirass shows the shape and boundaries of the m_armor mesh.
  21. This guy deserves a cookie that is far greater in diameter than the World's largest pizza recorded by the Guinness.
  22. What if we add a second-rate healing ability to female citizens? Maybe a technology that can be researched at houses to unlock this ability. This healing ability will function like a "tend to the wounded" ability, where female citizens can patch up wounded citizen-soldiers (this will need a new animation) at a slower rate compared to regular healers, maybe like 1hp per second. This could also work like how camp followers function during battles, where fighting men are taken care of by the non-combatants after and before a battle. We could also add an AoE battle performance reduction aura to female citizens so that when fighting nearby friendly units, citizen soldiers will perform worst (because friendly non combatants in the battle area are added liability to the fighters)
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