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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. I like Socrates as a hero because he actually fought in battles as a hoplite before becoming the famous philosopher. He even saved Alcibiades' life, I believe, when the Athenians were routed at the Battle of Delion, and was given a commendation for bravery. His execution was a reactionary blight on the Athenian government, similar in my mind to what they did to all of those poor generals and admirals after that naval battle they won (lol). You wouldn't disqualify Thucydides for having been banished, would you?
  2. Right. I was thinking his nearby presence could make a building work faster (productionqueue; training and research).
  3. I propose this: Keep Hippocrates, but move him to the Greek shrines, that way you can capture a shrine and then train him (just once per player). He's not bound to any specific civ. For an Athenian non-combat hero, I suggest Socrates and we come up with some other kind of bonus for him besides healing. Perhaps the Athenian version of the Han Minister or (Maur) Chanakya.
  4. At some point, yeah. Just takes someone with coding experience to get annoyed by the current behavior and create a PR fixing/extending it.
  5. Hmm. That's true. An actual command button should be there. An oversight for the feature, perhaps. Not an art problem though, per se. Someone needs to code the button.
  6. Depends if it causes any lag or not, but I wouldn't mind if the sinking ship blocked movement for a couple seconds.
  7. This is probably because tech requirement code in the templates has changed from A26 to A27.
  8. Pull Request: https://gitea.wildfiregames.com/0ad/0ad/pulls/7604
  9. Yep, looks like my example was missing a set of brackets for each entity.
  10. Yep! Variants for all the biomes that use the newer (big, the 2 middle ones as shown in the video) models. The only one that doesn't is the Alpine-Arctic ore, because it requires a "snow cap" prop, and such a prop I think would be stifling for the small ore models and hurt recognition. Will just use aegean_small_01 for that one. I think these run enough shades and colors that they can apply to almost any appropriate biome (for instance, Badlands, Sahara, or Savanna could all be used for the "Persia" biome or a "Middle Eastern" map, depending on the color of mountains and cliff terrains you're using). You don't see the filename in-game, so that's irrelevant to the player. All that matters is that the metal ore templates used match the map's color scheme.
  11. Persians, Ptolemies, Carthaginians, too. And possibly the nomad civs a couple releases from now: Scythians, Xiongnu.
  12. You got some kind of character or space or something probably. Zip up the xml and post it and I can look at it.
  13. I kissed the comma between Entity entries. Make sure to read the error messages. Sometimes they are helpful, specifically this line:
  14. "requirements": { "all": [ "entity": { "class": "Village", "number": 25 } "entity": { "class": "Town", "number": 2 } ] }, Something like this. Also, in json files, we use tabs instead of spaces. In XML files, such as actors or templates, we use two spaces in lieu of tabs. Also, "any" instead of "all" in a situation like this gives the player to either build 25 village phase structures or 2 town phase strictures, which could be interesting depending on what you're going for. Make sure to be very explicit about the requirements in your "tooltip:" section. I hope this helps!
  15. I agree, some nice rendering enhancements would be very appreciated, to bring the game's aesthetics up to a 2025 level. I'll give the team some credit though and say we've done a lot with what we have and the game can actually look pretty good when we use it to its potential. But as you indicate, there are some things that could be enhanced to give the game that extra visual "je ne sais quoi." Ultra shadows would be a nice touch, as well as true bloom (the current bloom is rarely used because it's mostly a hack). I know @vladislavbelov has plans up his sleeve and personal desires on this front. There's also a lot the artists can do to help make things more efficient as well. Some textures could use culled as well as extra models and actors that we may not be using anymore. @wraitii has some planned updates to water, which are exciting.
  16. Another little easter egg is the inclusion of a "Phocian Wall" on a portion of the map. It's of course famously a part of mainland Greece, not Ionia, but it was fun to include it. (Which also puts my mind to another possible scenario)
  17. Right, I was thinking of making a multiplayer skirmish and a single-player scenario version. The main thing for the single-player version is to either make a custom AI for the 5th player and/or to script the triggers to make the 5th player act as it should.
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