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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. They wouldn't be 'similar,' they'd fulfill the same 'role' which is "melee ship." A boarding ship would be a fourth option (monkey wrench) outside the RPS. But, this is your show. My show is elsewhere!...
  2. I'm trying to see what techniques I can use to squeeze out the maximum amount of historicity and authenticity. A lot of the minor details will be wrong, but to get a broad stroke of authenticity is what I'm aiming for. Later, perhaps all of the minor details can be ironed out with subsequent iterations as the technology develops. For instance, it would take a few more iterations to get those pleasure cruise motor boats out of the harbor and to stop all of the people on the bottom right from wearing jeans and slacks. lol Not impossible to do already currently, but I decided to move on.
  3. I think there could be some kind of camel unit as a mercenary unit, maybe for a Taxilia faction. It'd be a Bactrian camel though, and we have yet to include a Bactrian camel model into the game (much to my chagrin. Argh!).
  4. My brother in Christ... the fire ships were supposed to be the "ram ships" for those without ramming ships, but you invented something else.
  5. Sure, but that's not what you said. lol But anyway, I agree there should be the ability to sort both ways at the same time.
  6. Look at templates/special/formations/battle_line.xml
  7. Combat formations would have cavalry on the sides, as mentioned by @LienRag. Archers in the rear and melee infantry in the front/center.
  8. Those gardens around the houses look nice.
  9. A tab for "History" that gives historical information and lore would be nice.
  10. Basic Campaign features (dialogue, objectives, etc.) and then also the Encyclopedia are two of my very strong desires.
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