-
Posts
10.988 -
Joined
-
Last visited
-
Days Won
552
Everything posted by wowgetoffyourcellphone
-
The Problem With Hippocrates
wowgetoffyourcellphone replied to Thorfinn the Shallow Minded's topic in General Discussion
I like Socrates as a hero because he actually fought in battles as a hoplite before becoming the famous philosopher. He even saved Alcibiades' life, I believe, when the Athenians were routed at the Battle of Delion, and was given a commendation for bravery. His execution was a reactionary blight on the Athenian government, similar in my mind to what they did to all of those poor generals and admirals after that naval battle they won (lol). You wouldn't disqualify Thucydides for having been banished, would you? -
This couldn't, well, be less abstract?
-
The Problem With Hippocrates
wowgetoffyourcellphone replied to Thorfinn the Shallow Minded's topic in General Discussion
Right. I was thinking his nearby presence could make a building work faster (productionqueue; training and research). -
The Problem With Hippocrates
wowgetoffyourcellphone replied to Thorfinn the Shallow Minded's topic in General Discussion
I propose this: Keep Hippocrates, but move him to the Greek shrines, that way you can capture a shrine and then train him (just once per player). He's not bound to any specific civ. For an Athenian non-combat hero, I suggest Socrates and we come up with some other kind of bonus for him besides healing. Perhaps the Athenian version of the Han Minister or (Maur) Chanakya. -
Attacking in formation
wowgetoffyourcellphone replied to Emacz's topic in Game Development & Technical Discussion
At some point, yeah. Just takes someone with coding experience to get annoyed by the current behavior and create a PR fixing/extending it. -
Attacking in formation
wowgetoffyourcellphone replied to Emacz's topic in Game Development & Technical Discussion
Formation attacking in general is bugged. -
Art Goals -- Release 28
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Art Development
Hmm. That's true. An actual command button should be there. An oversight for the feature, perhaps. Not an art problem though, per se. Someone needs to code the button. -
Depends if it causes any lag or not, but I wouldn't mind if the sinking ship blocked movement for a couple seconds.
-
Improving the AI
wowgetoffyourcellphone replied to Yekaterina's topic in Game Development & Technical Discussion
This is probably because tech requirement code in the templates has changed from A26 to A27. -
Art Goals -- Release 28
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Art Development
Pull Request: https://gitea.wildfiregames.com/0ad/0ad/pulls/7604 -
City phase/p3 two difrerent requirements?
wowgetoffyourcellphone replied to Emacz's topic in Game Modification
Yep, looks like my example was missing a set of brackets for each entity. -
Art Goals -- Release 28
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Art Development
Yep! Variants for all the biomes that use the newer (big, the 2 middle ones as shown in the video) models. The only one that doesn't is the Alpine-Arctic ore, because it requires a "snow cap" prop, and such a prop I think would be stifling for the small ore models and hurt recognition. Will just use aegean_small_01 for that one. I think these run enough shades and colors that they can apply to almost any appropriate biome (for instance, Badlands, Sahara, or Savanna could all be used for the "Persia" biome or a "Middle Eastern" map, depending on the color of mountains and cliff terrains you're using). You don't see the filename in-game, so that's irrelevant to the player. All that matters is that the metal ore templates used match the map's color scheme. -
City phase/p3 two difrerent requirements?
wowgetoffyourcellphone replied to Emacz's topic in Game Modification
-
City phase/p3 two difrerent requirements?
wowgetoffyourcellphone replied to Emacz's topic in Game Modification
Gimme the entire file. -
City phase/p3 two difrerent requirements?
wowgetoffyourcellphone replied to Emacz's topic in Game Modification
You got some kind of character or space or something probably. Zip up the xml and post it and I can look at it. -
City phase/p3 two difrerent requirements?
wowgetoffyourcellphone replied to Emacz's topic in Game Modification
I kissed the comma between Entity entries. Make sure to read the error messages. Sometimes they are helpful, specifically this line: -
City phase/p3 two difrerent requirements?
wowgetoffyourcellphone replied to Emacz's topic in Game Modification
"requirements": { "all": [ "entity": { "class": "Village", "number": 25 } "entity": { "class": "Town", "number": 2 } ] }, Something like this. Also, in json files, we use tabs instead of spaces. In XML files, such as actors or templates, we use two spaces in lieu of tabs. Also, "any" instead of "all" in a situation like this gives the player to either build 25 village phase structures or 2 town phase strictures, which could be interesting depending on what you're going for. Make sure to be very explicit about the requirements in your "tooltip:" section. I hope this helps! -
City phase/p3 two difrerent requirements?
wowgetoffyourcellphone replied to Emacz's topic in Game Modification
You need two "entity" entries. -
City phase/p3 two difrerent requirements?
wowgetoffyourcellphone replied to Emacz's topic in Game Modification
An example from DE: -
Art Goals -- Release 28
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Art Development
-
Art Goals -- Release 28
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Art Development
I agree, some nice rendering enhancements would be very appreciated, to bring the game's aesthetics up to a 2025 level. I'll give the team some credit though and say we've done a lot with what we have and the game can actually look pretty good when we use it to its potential. But as you indicate, there are some things that could be enhanced to give the game that extra visual "je ne sais quoi." Ultra shadows would be a nice touch, as well as true bloom (the current bloom is rarely used because it's mostly a hack). I know @vladislavbelov has plans up his sleeve and personal desires on this front. There's also a lot the artists can do to help make things more efficient as well. Some textures could use culled as well as extra models and actors that we may not be using anymore. @wraitii has some planned updates to water, which are exciting. -
Civ: Imperial Romans (Principates)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
