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Everything posted by wowgetoffyourcellphone
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=[TASK]= Ishtar Gate of Babylon
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Official tasks
Babylonian Walls could be a cool upgrade. Double wall health, swaps in new actors with blue walls and gates. -
Civ: Imperial Romans (Principates)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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=[TASK]= Ishtar Gate of Babylon
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Official tasks
I think that would have to be a scenario thing. The footprint/obstruction size difference would be pretty great. -
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Civ: Imperial Romans (Principates)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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=[TASK]= Ishtar Gate of Babylon
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Official tasks
These are for reference. lol And yes, the footprint can be made to allow for passage. -
==[TASK THREAD]== Wonders of the World
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Official tasks
Added link to Ishtar Gate task thread -
Reminder: All Wonders should have a footprint area no greater than the Hanging Gardens of Babylon or Great Pyramid models already in the game.
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I can see you've put a lot of work into this, @Langbart. Any chance of extending it to include more resources from mods?
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I believe this has to do with regeneration, because the same thing happens in Delenda Est with the tree groves, which have a resource regen component, but does not happen to straggler trees which do not have this regen component. @Stan` @Freagarach
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We really need to update that tutorial map. I started to, but then I worried about screwing up the scripting.
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My question is why would an enemy put his troops into you Temple when there is a real risk of you stealing (converting) his troops?
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Others RTS - Discuss / Analysis
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Right, I meant in reference to 0 A.D. -
I think that if there was a limit of 3 (or whatever) trained in any given match, then the civs can have any number of heroes to choose from.
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Others RTS - Discuss / Analysis
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Flame units > Infantry Rocket infantry > Mech (Tanks, APCs, etc.) Tanks > Buildings and Bullet Infantry (you can run them over, lmao) Pill Boxes > Infantry Tanks > Pill Boxes Howitzers > Buildings Anything that moves > Howitzers Bullet Infantry = Spam spambamman Dogs > Heroes and Spies Bullet Infantry > Dogs Rocket Anything > Aerial Units Lack of energy > Tesla towers, lmao etc etc etc. and it was all very intuitive. My point is you didn't need a big UI in RA showing you 20 stats of each unit for you to figure out how to use the entities in the game and who they were good at killing. -
Others RTS - Discuss / Analysis
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Red Alert was a game where everything was very well done and intuitive. You didn't need to know a unit' 30 different stats, you just knew what they were good for and that was enough for good play. -
The Tavern could have the Whiskey Tango Foxtrot tech that helps improve unit dancing.
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