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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Nice. Possible mini-civ or mercenary camp units and/or scenario adversaries.
  2. I'm starting to agree with this. Can still keep "Forced March" as a formation that gives a speed boost and -1 all armor (vulnerable to ambush), but only with player input.
  3. Just do it how they do it in Age of Empires. no need to reinvent the wheel or require hotkeys.
  4. The ship behavior might not be bad with the simpler approach. I might do some tests.
  5. I can see that as an option. For instance, Total War games allow the player to change the size of the battalions (usually for performance reasons as well). Just need a name for it.
  6. Updated Sentry Tower on the left, aka "Stone Outpost" for Delenda Est.
  7. @Obskiuras @Duileoga I think the Siege Arsenal and the Market look too close. Willing to design something new for the Market? Here's what the other markets look like, for inspiration:
  8. For Delenda Est, I'll probably use this for a "German" mercenary camp. For base-game's Cimbri, perhaps it can be like the Spartan/Athenian/Han champion academies.
  9. Right, for attack I agree. Maybe only +20% attack over champ, not much more. But regardless, you still want heroes to have great health or armor (either one) so that you have time to utilize their bonuses or auras. Due to the nature of focus-fire in the game it would be too easy to snipe heroes otherwise.
  10. Rhino Reveal(tm) at the end had me in stitches
  11. Well, with unit AI a unit turns to face its target quite rapidly. With soldiers this isn't too bad, but with a large siege tower and large ships, those units turning to face their target will look very rapid indeed. Large object wheeling around very fast. Perhaps there can be a target angle element where this can be relieved a bit. Also, will need code to handle multiple projectiles. @Freagarach As currently the UnitAI only allows 1 projectile.
  12. I'm down. I don't want to see ships and siege towers snapping around at their targets though.
  13. Another work in progress re-mapping. This time, it's the Fortress: And here you can see a comparison, where I lightened up the roof texture and added a bit of yellow:
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