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Everything posted by wowgetoffyourcellphone
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===[COMMITTED]=== Seleucid Structures
wowgetoffyourcellphone replied to LordGood's topic in Completed Art Tasks
Someone send Jonathan a self-address envelope with a thumb drive, tout de suite! -
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That is why you need more than just 1 syntagma and game need battalions for proper battle lines.
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===[COMMITTED]=== Little wood towers
wowgetoffyourcellphone replied to LordGood's topic in Completed Art Tasks
I like these, but I'll probably use them as outpost upgrades in DE. -
===[COMMITTED]=== Seleucid Structures
wowgetoffyourcellphone replied to LordGood's topic in Completed Art Tasks
That would be silly. What else is there to show in A21? Alphas used to debut entire building sets. Now 2 or 3 building must wait for the next alpha to have something to show? lol. Strive to make each release awesome. -
Hmm, I like your thinking for vanilla game. But I will go different direction if and when VisibleGarrisonPointClasses patch is (finally...) committed to the game. Bolt shooter were basically not use on the battlefield very often even by Romans. They were used in sieges and especially in defenses! On walls, on ships, in towers. So... When VisibleGarrisonClasses is committed, I will differentiate the bolt shooter by making it the siege weapon that can: Pack and move in a cart (I will make stone thrower a stationary siege weapon, like I already do with the Onager, build by soldiers in the field) Garrisonable on ship decks, on fortesses, and on walls and towers (stone throwers cannot) This makes them function 100% different from stone thrower and make them a defensive artillery. EDIT: Also, remember there are 2 type of splash damage: area and linear. Bolt shootr have linear "splash" damage already. So maybe make this more useful in some way.
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===[COMMITTED]=== Seleucid Structures
wowgetoffyourcellphone replied to LordGood's topic in Completed Art Tasks
Look good. Hmm, but they are not wooden... I think that is require for a wooden tower? I hate the two defense tower mechanic any rate (that's not your fault though).Why have wooden tower and stone tower be different entity when you can use upgrade to make the wooden towers to stone? Either tech or upgrade mechanics would work. ¯\_(ツ)_/¯ I love Library and Colony though!! #rockarolla I think the columns are too fat and stubby, but that's a problem I have with the whole set (cartoon), but at least it's consistency. -
There was a patch by @s0600204 that used to work for this, but it is now deprecate and throw lots of bad errors. I wish it would be added to the game. Very frustrating when lots of good patches and work don't get added and then the code is broken over time.
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Good thing I make mods.
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Questions About the Melee Roman Infantry Design
wowgetoffyourcellphone replied to sphyrth's topic in Gameplay Discussion
The Punic Wars Roman swordsman would be wear a pectroal (bronze chest piece), a bronze montefortino helm, and maybe 1 bronze greave on his left leg. That is the first line of Roman army. They are called Hastatus and use a Gladius Hispaniensis sword. The 2nd line of Roman army are the Principes and they wear the same helms, have same shields, greave, etc, but may wear lorica hamata, the chain hauberk for body armor instead of the small nearly useless pectoral. 3rd line is the veterans who are the Triarii. They have the best equipment and primary use a long hoplite spear called Hasta. The shield have round top because that was the shape of the Roman shields in the Republic era. Round top scutum can still be found into the Imperial era, mix with square top scutum. -
I would like pushing mechanic in the game. I think what can be done is give a <mass> component to units and then all some formations to multiply them. Some unit, like War Elephants would have a high <mass> number regardless of in formation or not. Walking to enemy would give the standard mass and charging could maybe multiply mass by some fixed number or some variable allowed in the template. What <mass> does is allow pushing and possibly add a multiplier to the trample and charge effects. The greater mass fdifference add more pushing (of course). Anyway, interesting idea for you. Imagine Phalanx have "Othismos" bonus: 2x multiplier to the hoplite's mass effects.
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It's like they are tokens you can add to your collection. Same with the civ emblems.
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Hmm, not surre about that. My research claim classical phalanx 8 ranks deep and syntagma 16 ranks deep. The reaon pike armies have wider frontage is because Hellenistic armies were 3-4 times larger than a classical army. In the city-states, a "large" army could be between 5000 and 8000 men, where that is a rounding error* in Hellenistic army. There are exception of course. I list a few. (remember, exception are interesting because they are not the normal) Syntagma: I think at Issus Alexander had his men "lock shields" and go 8 deep by bringing the back 8 ranks forward between the files. Syntagma: Ptolemy Jerkface put his pikes 32 deep at Raphia I think (because he wasn't confident in their stength and loyalty), while Antiochus the Glorious True King of All Asia and Africa had quite a lot fewer pikes so only put his men 12 deep to match Ptolemy Whatshisname's frontage. Phalanx: Thebans used a phalanx 40 deep at Leuktra, but only on one extreme flank (to smash the Spartan royal guard and route the rest of the army). The rest were standard depth (8) and were put in "refuse" formation (something Alexander copied at Gaugamela). So imagine a big hammer. Phalanx: At Marathon, 2 regiments commanded by Aristides and Themistocles at center of Athenai phalanx line fight only 4 deep. Other 8 regiments on flanks fight 8 deep to smash both Persian wing and commit deouble envolopement. *I exagerrate slight, but you understand.
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Go ahead buddy/
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Balace of Rome faction patch
wowgetoffyourcellphone replied to Eraser's topic in Applications and Contributions
I use God Power as a reference or as they say a metaphor, like in Age of Mythology. In 0 A.D. it would not be a "God Power" but something more secular. Indeed though it would still have the same role as a God Power and it would be strategic choice when to use it. -
Balace of Rome faction patch
wowgetoffyourcellphone replied to Eraser's topic in Applications and Contributions
Game should implement ability like God Powers. That way something like Pax Romana can be a God Power casted by the player that makes a 5 minute ceasefire. They could use some of the aura code maybe (not sure), and then add a timer function to the schema. Just idea (and some feature creep, lol). -
New map for you Britishers out there! White Cliffs of Dover (5 players) It's nomad-style, where players 2-5 start the match with their units garrisoned in warships off the coast. Player 1 starts the match as the native Britons, with two widely-spaced Civic Centers. Map preview: Screenshots: @niektb, this would work for MAD too.
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The Late Roman Republic, marked by civil war and military innovation (the "Marian Reforms"). Just jotting down of the ideas. Heroes: Civ bonus is "Triumvirs" -- The Triumvirate Romans can have up to 3 heroes alive at a time. As a consequence, their auras are somewhat weaker than other heroes. Gaius Marius Cornelius Sulla Julius Caesar Pompey the Great Mark Antony Gaius Octavian Wonder: Basilica Aemelia Some tech ideas: Proscription - Hero attack Land Grants - Either Legionnaire training or something else Grain Imports - Boost trading of Food resource Army composition: Mostly reliant on just the Marian Legionaries for main line infantry man. Though, by this time the Romans had access to many auxiliaries, allied troops, and mercenaries. Naval fleet has smaller ships than before (Agrippa defeat Antony and Cleopatra's fleet of much larger ships at Actium with a fleet of smaller ships). Economy: Have mining camp, and lumber camp as 2 building that allow building of state-owned slaves. Farmstead has upgrade to Villa in Town Phase that allow the training of agricultural slaves. I think trading should be nerf because of the disruption of the civil wars, but maybe have "Grain Imports" tech that boost the trading of Food resource (possible? dunno). Anyway, guy, those are some ideas.