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Everything posted by wowgetoffyourcellphone
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	The only Major issue I've seen with Alexs horses is the Uv mapping. Half of that is the texture layout which is out of his control. I may just suggest that chamfrons and peytrals all become props. This will mask the ugly mapping. That can be done later of course so I say Alexs horses are good enough to commit. They're definitely a noticeable improvement and can be improved further moving forward.
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	Not sure. I do like the size of horse you did tho. Enrique's might use a completely different uv map so the texture on his looks better. I think I did talk to him at one time about remaking the horse textures completely with a much better layout than the current textures.
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	I agree to an extent. It's just that some of us have seen some of Enrique's horse and cavalry work and it's incredible.
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	  Question about the Chin Crossbowwowgetoffyourcellphone replied to Alexandermb's topic in Rise of the East Remember ballistics and trajectory. He should aim a little higher.
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	Ima just go a completely different route with these guys. No territory at all. Solves a lot of these weird territory issues while introducing a completely different play style for nomads.
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	I was wrong. WS was at 3000 health when it should have been set to 2000 like barracks, stables, and ranges. I also just now reduced Eles Stable from 4000 health down to 2500. Gastraphetes I have not bothered to properly stat out yet. Relatedly I noticed Roman siege walls were the same health as stone walls. I reduced theirs by half since you can build them in enemy territory.
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	That really shouldn't be happening. Those props are just actors right?
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	It shouldn't be any harder to destroy a sw than to destroy a range or barracks. They all have the same armor and health.
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	  Potentially Offensive Visual Contentwowgetoffyourcellphone replied to FeXoR's topic in Art Development Read your own link for the answer.
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	  Animated Battle videoswowgetoffyourcellphone replied to av93's topic in Introductions & Off-Topic Discussion Propaganda. The real battle was obviously a confusing mass of soldiers fighting out of formation.
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	  ===[COMMITTED]=== Spartan Structureswowgetoffyourcellphone replied to LordGood's topic in Completed Art Tasks Dude, I just saw this and laughed.
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	  The Kingdom of Kush: A proper introduction [Illustrated]wowgetoffyourcellphone replied to Sundiata's topic in Official tasks Nevermind Sundiata got it
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	  The Kingdom of Kush: A proper introduction [Illustrated]wowgetoffyourcellphone replied to Sundiata's topic in Official tasks Perhaps a stylistic choice more prominent in the Hellenized East.
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	  Greek references.wowgetoffyourcellphone replied to Lion.Kanzen's topic in Tutorials, references and art help Very good info
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	  Greek references.wowgetoffyourcellphone replied to Lion.Kanzen's topic in Tutorials, references and art help Lambda as shield pattern is a later design. I would just update the current designs in the game if you want to do that. No use making 5 or 6 new variations of one design. When I say update the current designs, do for resolution of course but also to remove a lot of those baked shadows. Just some thoughts.
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	  ===[COMMITTED]=== Seleucid champion chariotwowgetoffyourcellphone replied to Enrique's topic in Completed Art Tasks That's the same number of segments as before.
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	  ===[COMMITTED]=== Seleucid champion chariotwowgetoffyourcellphone replied to Enrique's topic in Completed Art Tasks I meant making the wheel rounder. But that's up to you.
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	  ===[COMMITTED]=== Gastrapheteswowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks Right but it doesn't have to be added to the production queue yet.
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	  ===[COMMITTED]=== Seleucid champion chariotwowgetoffyourcellphone replied to Enrique's topic in Completed Art Tasks Can the wheels have a few more segments?
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	  ===[COMMITTED]=== Gastrapheteswowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks Why not?

 
            
        