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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Changing the order in the XML file does reorder the elements in that panel, but unfortunately the corner buttons disappear. They're still "clickable" though. So, it's like the transparency for the minimap ring works, but still masks the buttons? It's confusing.
  2. Yeah I thought so too, but siege weapons have no auras in DE. Type error in Pack.js?
  3. I'm ready to rebundle, but I'd like to see if anyone had any clue about this error with packing siege weapons.
  4. The EU is a darn mess. Within the span of a couple months they'll go from implementing consumer friendly privacy regulations to doing @#$% like this at the behest of media conglomerates. But maybe I'm reading the situation wrong.
  5. People always play the ugliest maps first, lol.
  6. I made my own bubble texture, but the brass ring texture is very nice. It overlaps the minimap a little bit, and I wish it would overlap the corner buttons. Is there a way to bring it to the front, @stanislas69 @elexis so that it overlaps the corner buttons, and also is there a way to shrink up the minimap a little so that it fits within the ring?
  7. Pushed some actor fixes for the Iberian and Macedonian scout cavs, and also removed the vision range increase effect for Empire Phase (vision range got too great and units started berserking).
  8. I imagine something that would designate a coordinate and then designate class(es) of building that can be placed. EDIT: A "snapping" effect would be nice too. See how that happens with wall connectors.
  9. A couple looping ambient files for rain and thunderstorm would be nice. Also, sounds for ambient emitters are greatly desired. I had a very interesting idea regarding ambient wind and music, both being somewhat positional, but I'm not sure that this is the thread for that unless you'd like to hear about it.
  10. "Slottable" is a real word, to my surprise. So, why not.
  11. I figured "slotting" would be generic enough. "Settlement" is too specific.
  12. Also fixed this. Those were legacy things from past gameplay experiments.
  13. Forgot the Catapult changes suggested by some. Tonight, I increased the range of the catapults to 80 meters, while making them stronger against buildings at 100 Crush damage (removed the Hack damage, which further reduces their effectiveness vs. units, whose Crush armor I previously increased). Pushed those changes to Git. For a24 I'll make the Flaming Munitions tech swap the catapult rock actor to a flaming rock actor for all catapult using civs. Currently, most have a flaming rock by default.
  14. Scythians and Xiongnu will be taken out for 23b.
  15. The game is about conquest, which is about as brutal as humans get. I don't see how the lack of blood would gloss over that fact. The animals thing, too, baffles me. How will children learn where their food comes from, unless you're one of those adults who impose a vegetarian diet onto children? In fact, I was recently thinking about a way to show guts and entrails from animals while they're being slaughtered ( @stanislas69, a prop can show up on the ground). The "milking" thing is a quasi-planned feature, where you can garrison animals into the corral and gain a trickle of free food. But, regarding blood, I think it would be good to have a no-blood toggle option simply for the fact that it is not a rarely-requested feature. It's kind of a low-priority thing, but still floats around out there in the ether.
  16. Right, just imagine a Starcraft mod or something using that kind of feature for Vespene Gas mines. Hell, I'd love to add something like that to DE, where you claim Stone Quarries and Metal Mine Shafts by building a Storehouse on a slot.
  17. It would have to be pre-alpha, I think, since the Alphas started with @Ykkrosh's new simulation rewrite that got rid of a lot of older features, like running and charging and slotting CCs onto settlements (I'm not sure if this ever really worked right). But yeah, slotting would be a very useful feature indeed if it could be used to "claim" salt mines and stuff like that by building a Storehouse onto a slot.
  18. Might make it less heavy if it was the animals which had the specialized aura instead (fewer auras).
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