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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Right, the game needs to phase out all those old oak tree refs from the maps. I don't know how to do that in the map scripts (though maybe some simple replace commands in Notpadd++ could work), but perhaps I can do it for you in the Scenario and Skirm maps.
  2. The Germans Cimbri, Suebians, Goths https://github.com/JustusAvramenko/delenda_est/commit/74653b71376ba38593f675e4051586769292b59b https://github.com/JustusAvramenko/delenda_est Need halp from our resident historians, artists, and reference gatherers. Units Since the Suebi were a tribal confederation, units will have tribal designations, for example: Marcomanni Spearman, Quadi Light Cavalry, etc. Goths will represent the "later" Germans, with round shields, more helmets, more chain mail, greater cavalry. Suebian units look like "early" Germans, with hexagonal shields, fewer helmets, less chain mail, greater reliance on infantry. Basic units - Bare chested or Animal hide. Pants. Shield. Weapon. No helmet. Advanced units - Shirt. Pants. Shield. Weapon. No helmet. Elite units - Shirt. Pants. Cape. Shield. Weapon. Simple Germanic helmet. Champions and Heroes - Heavy body armor. Germanic helmet. Suebian Heroes Ariovistus Leader of the Suebi and other allied Germanic peoples in the second quarter of the 1st century BC. He and his followers took part in a war in Gaul, assisting the Arverni and Sequani in defeating their rivals, the Aedui. They then settled in large numbers into conquered Gallic territory, in the Alsace region. They were defeated, however, in the Battle of Vosges and driven back over the Rhine in 58 BC by Julius Caesar. https://www.wikiwand.com/en/Ariovistus Maroboduus King of the Marcomanni, who were Germanic Suebian people. He spent part of his youth in Rome, and returning, found his people under pressure from invasions by the Roman empire between the Rhine and Elbe. He led them into the forests of Bohemia, adjacent to the Quadi who already lived nearby, and established a large alliance. https://www.wikiwand.com/en/Maroboduus Ballomar Leader of the Marcomanni. At first a Roman client ruler; during the first Marcomannic War he formed an alliance with other Germanic tribes and invaded Italy. https://www.wikiwand.com/en/Ballomar Arminius Was a Roman officer and later chieftain of the Germanic Cherusci tribe who is best known for commanding an alliance of Germanic tribes at the Battle of the Teutoburg Forest in 9 AD, in which three Roman legions under the command of general Publius Quinctilius Varus were destroyed. His victory at Teutoburg Forest would precipitate the Roman Empire's permanent strategic withdrawal from Magna Germania. https://www.wikiwand.com/en/Arminius Found in the Mercenary Camp. Goth Heroes Alaric I History Wiki Link Theodoric I History Wiki Link Theodoric the Great History Wiki Link Buildings All wooden, less health than "standard" civs. "Walls" are a wooden stockade, halfway in strength between palisades and stone walls. "Fortress" is wooden. Building "shapes" should roughly follow Empires Ascendant standard, but with a Germanic veneer or aesthetic. There can be some unique exceptions for visual variety however. Maybe houses are longer than they are wide with a rectangular footprint, in contrast to other civs whose houses generally fit a square footprint. Suebians Rally Point Flag General Look References Civic Center House Storehouse Farmstead/Corral (combined building) Dock Market Temple Glory Statue Forge (aka "Blacksmith") Defense Tower Barracks Stable Archery Range Great Hall (Special Building) Siege Workshop Fortress Town Walls Wonder Goths Civic Center House Storehouse Farmstead/Granary Dock Temple Glory Statue Forge (aka "Blacksmith") Defense Tower Barracks Stable Archery Range Siege Workshop Fortress Town Walls Wonder Gameplay Suebians still use standard territorial gameplay, but have an ox cart dropsite. Later Goths will have more of a nomadic gameplay (like Huns or Scythians) with no territory. It would be interesting if Hyrule:Conquest's hero selection UI could be used to "split" the Goths into Visigoths and Ostrogoths. Art Needed Each one needs its own civ emblem. Unit head models with the "Suebian Knot" and beards for the Suebian units. New unit body and shield textures. Some new helmet models. New building art set.
  3. Those trees too. Perhaps if we can get @LordGood to revamp the existing trees we can work on making the terrains better and then maybe someone like @elexis can help revamp the random maps. There's so much better content in the game now, these maps need to be updated.
  4. Perhaps champions, heroes, and elite units, but all others no.
  5. <?xml version="1.0" encoding="utf-8"?> <Entity parent="template_wallset"> <Identity> <Civ>athen</Civ> <SpecificName>Teîkhos</SpecificName> <History>All Hellenic cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures.</History> </Identity> <WallSet> <Templates> <Tower>structures/athen_wall_tower</Tower> <Gate>structures/athen_wall_gate</Gate> <WallLong>structures/athen_wall_long</WallLong> <WallMedium>structures/athen_wall_medium</WallMedium> <WallShort>structures/athen_wall_short</WallShort> </Templates> <MaxTowerOverlap>0.90</MaxTowerOverlap> <MinTowerOverlap>0.05</MinTowerOverlap> </WallSet> </Entity> You can only specify one specific template for the "Tower." If you upgrade the tower to a new template, then it no longer acts as a wall connector because this new template has not been specified as a Tower in the Wallset template. Maybe extend the code to allow a list of templates there?
  6. Yeah, the wallset template is very specific.
  7. perhaps this can be added back in as a visual effect only, and only for the replay?
  8. lol, just a lot of code fixes and whatnot. I want to update, but it'll break my local copy without an autobuild. lol
  9. Whatever you do, please keep the old files, lol. Perhaps in the future the civic center actor phasing can be implemented (or the old files used for an Imperial Rome civ).
  10. I really wish we could make wall towers upgradeable (for instance, all wall "towers" just start as connectors and then the player can upgrade them to arrow towers or ballista towers or whatever). It's possible (I've done it with the Roman wall towers because you gave me the un-roofed model), but there is one main problem: the upgraded tower can no longer be used as a wall connector or end point. If we could make the game be able to recognize more than one template as a possible wall connector/joint, then that would be grand. It would allow for upgradeable wall towers and even pave the way for walls to be able to connect to fortresses.
  11. Certainly, the Seleucids had quinqueremes though (or the technology to build them). You could just put a limit on them, or unlock, or make them more expensive.
  12. Originally, war elephants were a replacement for battering rams, so they wouldn't count as Champions. That's all changed though.
  13. Nice fix! He could probably use some sleeves poking out the sides or something.
  14. There's no guarantee this would happen with 0 ad's implementation. Why would you assume so?
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