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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. https://trac.wildfiregames.com/changeset/23639
  2. It would be great to have a "berserk" feature in the game. The Persian War Rhino could have high health, but low Discipline factor so that it goes berserk and attacks everything soon after being sent into battle.
  3. You mean like mud covered rocks? That was the terrain in the films. lol We could just edit some maps (and make a few new ones) based on the terrain from the films.
  4. Preliminary ideas: Stats should exhibit extremes. For example, all Spartan units are trained at the elite or champion level, but are super expensive; all Persian units (except the Immortals Ninjas and heroes), only exist at Basic rank and are super cheap. The Athenians are in between these extremes. Spartans Units Spartan Villager Spartan Hoplite (Elite) Spartan Swordsman (Elite) Spartan Skirmisher (Elite) Spartan Horseman (Elite) Royal Guard Spartan (Champion) Heroes: King Leonidas, Queen Gorgo, Captain Astinos, Lieutenant Stelios, Dilios Persian Units Persian Slave Persian Spearman (Basic) Persian Swordsman (Basic) Persian Archer (Basic) Persian Horseman (Basic) War Elephant (Champion) War Rhino (Champion) Persian Magician (Champion) Throws explosives Immortal (Champion) Über Immortal (Champion+) Heroes: King Darius, King Xerxes, Admiral Artemisia, General Bandari, General Artaphernes, Persian Emissary Athenians Athenian Citizen Athenian Hoplite Athenian Swordsman Athenian Archer Athenian Horseman Athenian Marine (Champion) Heroes: Themistocles, Scyllias, Aeschylus Possible Map Creeps and Atlas units Ephialtes (roams the map and if you capture him he allows you to use the Spies feature) Oracle (dances around; capture her and your units gain extra vision range) Ephor Daxos (perhaps capturing him can grant you some free Arcadian soldiers) Theron Executioner (the dude with scythe arms)
  5. Right, we can edit some (all?) of the maps to include the lighting/color scheme from the film.
  6. I was thinking of making a 300 Spartans mod if folks would like to help. Two versions, one compatible with Empires Ascendant and one for Delenda Est, Alpha 24. They'll use the same Spartan building set as the more realistic versions in the base game. We'll mostly replace the units with versions that look like they're from the films 300 and 300:Rise of an Empire. If we want to, we can do the same for the Athenians and Persians as well to make a well-rounded mod. GitHub repository (SVN compatible only; Alpha 24) https://github.com/JustusAvramenko/300 I want to gauge interest from fellow modders and artists before I proceed. I don't want to do this one alone, since I have hands full keeping DE up to date. It'll need textures, models (props and units), and animations (to mimic the kung fu-esque combat of the films). Preliminary ideas: Stats should exhibit extremes. For example, all Spartan units are trained at the elite or champion level, but are super expensive; all Persian units (except the Immortals Ninjas and heroes), only exist at Basic rank and are super cheap. The Athenians are in between these extremes. Spartans Units Spartan Villager Spartan Hoplite (Elite) Spartan Swordsman (Elite) Spartan Skirmisher (Elite) Spartan Horseman (Elite) Royal Guard Spartan (Champion) Heroes: King Leonidas Queen Gorgo Captain Artemis Lieutenant Stelios Dilios Persian Units Persian Slave Persian Spearman (Basic) Persian Swordsman (Basic) Persian Archer (Basic) Persian Horseman (Basic) War Elephant (Champion) War Rhino (Champion) Persian Magician (Champion) Throws explosives Immortal (Champion) Über Immortal (Champion+) Heroes: King Darius King Xerxes Admiral Artemisia General Bandari General Artaphernes Persian Emissary Athenians Athenian Citizen Athenian Hoplite Athenian Swordsman Athenian Archer Athenian Horseman Athenian Marine (Champion) Heroes: Themistocles, Scyllias, Aeschylus Possible Map Creeps and Atlas units Ephialtes (roams the map and if you capture him he allows you to use the Spies feature) Oracle (dances around; capture her and your units gain extra vision range) Ephor Daxos (perhaps capturing him can grant you some free Arcadian soldiers) Theron Executioner (the dude with scythe arms)
  7. Note: The gate doors themselves don't need to go the entire length of the long palisade. It can have 2 stationary "wings".
  8. A few more things about DE's "standard" map theory: Every player should have 1 Factional merc camp near it's starting territory. The rest are native merc camps based on the map. Stone is now more important than Metal, so there should probably be a couple more stone mines laying around the map than currently (number of metal mines are fine). Players start each match with 4 free defense towers.
  9. This is true. Artists might hate this suggestion but I think they should be standardized in size. It was probably a mistake to not require this years ago when they were first being modeled. I blame @Mythos_Ruler.
  10. Honestly I would prefer them to be the same lengths as the stone walls so we (either EA or mods) can research a tech and improve them to stone.
  11. Yeah can u guys sum it up for me? I am thinking I can cobble together a more accurate representation using the game's current assets.
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