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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. I believe the Iberians were to be the quintessential defensive civ. Hiding behind their walled settlements sending out raiding parties and wearing down their opponents that way. Along with ambushing/guerrilla warfare, the Iberians would be rather unique in this way. But as development progressed this kind of thinking fell by the wayside, culminating now in what we have in A24. Part of the problem too as you pointed out is that the wall builder js creates ugly inelegant curtains of walls. If you check them out in DE's skirmish maps they look nicer. And another thing that makes them OP is that they come with free gates. In DE they do not.
  2. Part of the problem is that some folks insist that the UI fit to ridiculously small horizontal resolutions. IMHO The real solution would be to design the UI to the common HD resolution, then use scaling for smaller resolutions.
  3. This particular helmet should hopefully be brought up to current helmet standards m, along with a couple variations (plume, no plume, neck guard, no neck guard).
  4. Yes, they've been in Delenda Est as a concept for 3 years now. Keep getting refined and improved.
  5. Do "top players" really think a 0.4 second firing rate for Scythian Archers is cool? I hope not.
  6. In DE this would be countered by javelineers. But EA? Dunno. Bolt Shooters?
  7. No, it doesn't have to be done with every unit. Just try it.
  8. This is an alpha release (after 2 years), not a monthly gameplay patch for a Gold-released AAA game. Expect large changes.
  9. I want human players to be able to play them, but if you set Petra AI to random there is a chance they are chosen and Petra doesn't play them very well. Same with Scythians.
  10. The Delenda Est repo is fully compatible with A24. I just haven't finished hero selection for all civs yet (I have a few civs to go). And I'm debating removing the Noba civ for now until there's a way I can remove them from Random selection.
  11. Not only that, but in Atlas you can uncheck the civs and save the map, but Atlas bugs and assigns default civs anyway. Quite annoying. Yeah, I've had to do this as well.
  12. With these errors you can just use Notepad++ or your favorite text editor and do a ctrl-H replace all gaia/tree/cretan_date_palm_tall
  13. I would really like to change this for A25. EA should really adopt DE's forest groves. You don't even have to adopt DE's grove auras and traversability in case you're too scared of changing gameplay.
  14. I agree with this one. A bad change. Maybe give back outpost vision and just make outpost cost 1 pop.
  15. @DanW58 Honestly, at this moment a lot of what you post is overwhelming for a lot of us. You go into a lot of (exquisite) detail that will (eventually) be very useful if you continue on your course and improve the renderer as you plan. I like your "fall back" ideas so that we need fewer materials and map types "default" lower to a 1 texel image. That will be very helpful to us modders and artists, your documentation. Please continue and I encourage you to try the IRC channel and join other discussions regarding other aspects of the game. First and foremost, recognize that in this development environment it is a marathon, not a sprint. Personally, I have been involved with the development of this game in one way or another since 2005. I know this isn't the technical feedback you want, but i hope it helps regardless.
  16. Delenda Est, correct? I will be honest in that I am developing the mod for my selfish aims---developing the game to my own liking, and then hoping other players and fans enjoy what I come up with. So far this has been relatively successful, but I agree that there are a few blind spots, such as the UI. My plan is to continue on my current course and once the game reaches beta or a more complete state focus more on compatibility issues such as what you bring up.
  17. as you said, you either need to wait for the Linux repos to update or downgrade to A23. Downgrading to A23 is definitely an option if you don't mind upgrading again once the repos are there.
  18. Okay okay... let me put it this way. The options and UI seem a little amateurish compared to a AAA game that guides that player better toward the options, informations, and features the commercial developer knows the players needs. OS games use a kitchen sink technique.
  19. I do think the mod selection screen is a little... open source. Meaning, unintuitive.
  20. Ideally this should have been achieved with overlay icons I, II, III, IV, etc. with a line in techs that add the icon over the portrait. Similar to how rank icons overlay unit portraits. Would have required more code though. Who plays at this resolution?
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