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Everything posted by wowgetoffyourcellphone
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[a25]Cheats enabled, no option to toggle
wowgetoffyourcellphone replied to andy5995's topic in Bug reports
Hmm, seems like in a Scenario it should probably be configurable by the map file? Or extend it to be overridable (word? lol) by the map? -
[Brainstorming] the role of units and classes.
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Gameplay Discussion
I have an idea! Battalions. We can add flanking and routing and more interesting combat while not overwhelming the player with too many entities to manage. https://www.moddb.com/mods/0-ad-delenda-est/news/battalions-and-formations -
ERROR: JavaScript error: gui/common/mod.js line 9 Script value conversion check failed: v.isString() || v.isNumber() || v.isBoolean() (got type undefined) hasSameMods@gui/common/mod.js:9:16 loadFile@gui/gamesetup/Persistence/PersistentMatchSettings.js:28:4 onLoad@gui/gamesetup/Controllers/GameSettingsController.js:87:76 SetupWindow@gui/gamesetup/SetupWindow.js:59:11 init@gui/gamesetup/gamesetup.js:47:18 onPress@gui/pregame/MainMenuItems.js:90:13 performButtonAction@gui/pregame/MainMenuItemHandler.js:77:9 pressButton@gui/pregame/MainMenuItemHandler.js:63:10 ERROR: GUI page 'page_gamesetup.xml': Failed to call init() function
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Might be fanciful, but a large wooden horse was my idea. Horses (and other animals of the steppe) were sacred to them, as shown in their artwork and jewelry. A huge wooden horse would be "permanent" enough for a wonder, but impermanent enough to have wasted away due to time.
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Cosmetics only.
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Regular spear cav.
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Experimenting with icons
wowgetoffyourcellphone replied to Stan`'s topic in Eyecandy, custom projects and misc.
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For a New Faction: Lusitanian.
wowgetoffyourcellphone replied to Ardworix's topic in General Discussion
Well, to be honest none of the game's buildings are adapted to look good on an Arctic/Polar/Winter map. -
A25 Feedbacks from testing
wowgetoffyourcellphone replied to Yekaterina's topic in Game Development & Technical Discussion
I have noticed that soldiers sometimes don't go on to the next tree, likely because they are assigned to a formation. Formation controller/UnitAI conflicts and makes the soldiers stop gathering after the first target is depleted? -
Ptolemaic Cretan Archer (left) vs. Seleucid Neocretan Archer (right) Possible updated look for Seleucid spear cav?
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I can't wait to see videos with the new biomes!
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Project: migrate A23 mods to A24 and A25.
wowgetoffyourcellphone replied to Yekaterina's topic in Game Modification
Agreed. The mod selection screen looks pretty convoluted and unintuitive. -
For a New Faction: Lusitanian.
wowgetoffyourcellphone replied to Ardworix's topic in General Discussion
Maybe orange and black/dark brown? -
Scenario maps would theoretically have triggers, locked teams, locked civs, storylines, locked victory conditions, specific starting resources, objectives, etc. Skirmish maps allow the flexibility of random maps, by allowing players to choose their civs, victory conditions, starting resources, and a few other options, while allowing the designer to sculpt a great-looking map in Atlas.
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Siege Towers combatted units on walls so that ladders could be brought up. We need ladder teams.
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DON'T CHANGE ANYTHING
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New mines look a bit flat.
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Game Development & Technical Discussion
You may have normal maps turned off. -
[Resolved] Meaning of "wheel" icon for costs unclear
wowgetoffyourcellphone replied to Ceres's topic in Gameplay Discussion
Well, one guy asking about something doesn't make it s problem. An hourglass might look like a bone. Lol -
[Resolved] Meaning of "wheel" icon for costs unclear
wowgetoffyourcellphone replied to Ceres's topic in Gameplay Discussion
I mean, it's a tiny little pixel art clock. -
Why does nothing have 0 armor?
wowgetoffyourcellphone replied to ChronA's topic in Gameplay Discussion
No one is seriously proposing this.