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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. You still haven't really articulated what in-game problem there is with it, other than you don't like the abstraction.
  2. The int'l trading bonus is to tie together the economies of allied players on a team. What is also missing from the discussion is that the way trade works in the game is completely different from trade in reality. In the game, there is no actual "trade" occurring between 2 parties. It's simply a way to gather more raw resources besides chopping it from trees. To make it "realistic" you'd have to exchange 1 resource for another, each amount taken from 1 player, transported by the trader, then deposited into the other player's treasury. A new amount of a different resource taken from the second player's treasury, transported across the map by the trader and then deposited into the first player's treasury. Now, this could be an interesting change in how trading works: a kind of in-world tribute method, each player determining which resource they want from their trading partners, but it's way more complicated than what we have currently, and I don't know how that would work when trading with yourself.
  3. I suppose a script could be used, but since the terrains aren't a 1 to 1 comparison it would probably be better done in Atlas so you could have control over everything. Better to see how it looks as you do it rather than guessing with a script.
  4. Some humans already do eat insects and have done for generations. You just have a cultural aversion to it. So do I.
  5. I'm having trouble coming up with auras, techs, and bonuses for the Han, Suebian, and Zapotec heroes. Should I release DE A25 anyway or wait until I've completed all of the heroes? Completing all of the heroes is an open-ended task. I have no idea how long it would take.
  6. So, I will update these and add them to mod.io for A25 soonish. I'm still struggling to find bonuses, auras, and techs for Suebian, Zapotec, and Han heroes in Delenda Est, but Better Scouting, Two-Gendered Citizens, et al. should be relatively easy to port to A25.
  7. There is no ethical consumption in a capitalist system. Consumers are trapped inside a system with no viable alternatives by design. Not everyone can afford to go off grid and build a house with mudbricks powered by solar panels, and if everyone did that would create its own problems. You'd just have the mud brick cartel strip mining the ground for dirt. You need systemic change. Telling everyone to recycle because strip mining the planet is a personal failing of consumers is just another way for industry to transform responsibility into an externality they can write off their balance sheets.
  8. (In DE priests can capture buildings) It at least prevents the phenomenon where if you have a priest in your selection and you tell them all to go capture a building the priest just stands around to get massacred by enemy defensive arrows. If they can capture too, it makes them a part of the action and at least makes the damage worth it.
  9. Thanks to @Stan` and everyone else on the team for taking the time to have so many release candidates and for addressing concerns. I think a long "feature freeze" is the way to go and I'm sure the team will have conversations moving forward about whether future releases should be the same way. Of course it can be streamlined (this 1-2 month freeze likely wasn't planned to be that way, I'm sure). But I think in the end it produced a better product and the team should be happy with what they've accomplished. Next time can be more streamlined and planned with lessons learned from the last release cycle and the results can be even better.
  10. I have trade posts in Delenda Est on many maps and I tried to sneak them into the base game with the terrain update (check out the Hindu Kush skirmish map). They are also available in the base game in Atlas and can be used in your custom skirmish maps. I and a lot of others ( @maroder, who also worked extensively on the new map stuff, @wraitii and @Freagarach on the team who have expressed a desire for more interesting maps) do want to eventually have cool things on maps and to extend the biome code to include treasures, shrines, trade posts, villages, dangerous animals, creeps, aesthetic animals, etc.
  11. That was my immediate thought as well, that priests can still affect a team game. But let's be honest, how many priests would it take to actually affect a team game? Then again, you could also ask how many spearmen does it take to affect a team game? It's certainly a rabbit hole one could dive into, but at the end of the day a line has to be drawn somewhere. I would make priests ConquestCritical though.
  12. Conquest is kill all "ConquestCritical" units and buildings. ConquestCritical units and buildings are essentially those that can attack and thus alter the course of the game.
  13. Indeed. Many of humanity's greatest cities will be inundated, but a 1% increase in carbon taxes is fought against tooth and nail. smh
  14. Bro, there's no need to get upset! People just want to see your hard work make it into the game so it can be enjoyed.
  15. I agree this is the solution. Force capital to stop offloading their filth onto the heap of "externality." There are no "externalities" except on a capitalist's balance sheet. It's time to force it onto their balance sheet.
  16. The report will tell us we are on track for a 'worst case' scenario and that we will not turn this around in time. The only thing we can possibly do is try to mitigate the worst effects. But in the end, what will happen is that the rich northern countries, specifically the richest people within those countries, will attempt to wall off the rest of the world's suffering while continuing their lavish lifestyles financed through rampant capitalism and resource depletion. Essentially, the ostrich sticks its head in the sand while the hyena of climate change eats it alive anus-first.
  17. It can definitely be tweaked for A26. I'm not very happy with it.
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