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Everything posted by wowgetoffyourcellphone
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I suggest having a <MaxAttackers> element in the <Health> component. That way if it's set to 20, only 20 of the enemy's archers will target him and the rest will target the next nearest unit. Could set buildings to something ridiculously high or turned off by default, while units would have a much lower number. (We could eyeball it by approximate unit size or health or both?)
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Sexy oily Indian Archer bois.
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Lol this is exactly what we've discussed before, every few years or so. My idea was that each CC has its own territory and you can build structures only in CC territories based on their settlement phase. New CCs would start at Village. Your initial CC would be the Capitol, but you'd have the option to designate any City phase CC as your capitol. CCs would also come with names ("Rome", "Capua", "Ostia" etc.).
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Probably just make the two fish versions variations of just one generic fish template. I'm sure we don't want to have multiple fish templates based on multiple species and have to worry about if a species of fish is right for each map. It's hard enough keeping land animals straight, and fish are under water and not as visible to players. One generic fish template is the way.
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This isn't bad, as long as it's very faint. Lighter than the hero transparency. Is there a way to test this with very light alwaysvisible selection ring? I've tried it in DE, but it's just too visible. This would be ideal. Looks like Candy Crush to me or "Clash of Clans"-ish.
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I was thinking that there could be a "global pool" of slaves that can be trained by the players, kind of like the global population feature. Or just make enemy civilians capturable, swapping their actor to a slave variant once captured. Or both. Or just copy DE's system.
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There's also the shadow drop-off distance setting, which might help
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Current climate change
wowgetoffyourcellphone replied to Genava55's topic in Introductions & Off-Topic Discussion
The rich have better food and just better everything in general. Shocking. You hate socialism, so what's your solution to that? lol -
New Release: 0 A.D. Alpha 25: Yaunā
wowgetoffyourcellphone replied to mysticjim's topic in Announcements / News
Mostly textures. -
You still haven't really articulated what in-game problem there is with it, other than you don't like the abstraction.
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The int'l trading bonus is to tie together the economies of allied players on a team. What is also missing from the discussion is that the way trade works in the game is completely different from trade in reality. In the game, there is no actual "trade" occurring between 2 parties. It's simply a way to gather more raw resources besides chopping it from trees. To make it "realistic" you'd have to exchange 1 resource for another, each amount taken from 1 player, transported by the trader, then deposited into the other player's treasury. A new amount of a different resource taken from the second player's treasury, transported across the map by the trader and then deposited into the first player's treasury. Now, this could be an interesting change in how trading works: a kind of in-world tribute method, each player determining which resource they want from their trading partners, but it's way more complicated than what we have currently, and I don't know how that would work when trading with yourself.
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scenario New Scenario Map: The Limes
wowgetoffyourcellphone replied to nifa's topic in Scenario Design/Map making
I suppose a script could be used, but since the terrains aren't a 1 to 1 comparison it would probably be better done in Atlas so you could have control over everything. Better to see how it looks as you do it rather than guessing with a script. -
Current climate change
wowgetoffyourcellphone replied to Genava55's topic in Introductions & Off-Topic Discussion
Some humans already do eat insects and have done for generations. You just have a cultural aversion to it. So do I. -
So, I will update these and add them to mod.io for A25 soonish. I'm still struggling to find bonuses, auras, and techs for Suebian, Zapotec, and Han heroes in Delenda Est, but Better Scouting, Two-Gendered Citizens, et al. should be relatively easy to port to A25.
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Current climate change
wowgetoffyourcellphone replied to Genava55's topic in Introductions & Off-Topic Discussion
There is no ethical consumption in a capitalist system. Consumers are trapped inside a system with no viable alternatives by design. Not everyone can afford to go off grid and build a house with mudbricks powered by solar panels, and if everyone did that would create its own problems. You'd just have the mud brick cartel strip mining the ground for dirt. You need systemic change. Telling everyone to recycle because strip mining the planet is a personal failing of consumers is just another way for industry to transform responsibility into an externality they can write off their balance sheets. -
(In DE priests can capture buildings) It at least prevents the phenomenon where if you have a priest in your selection and you tell them all to go capture a building the priest just stands around to get massacred by enemy defensive arrows. If they can capture too, it makes them a part of the action and at least makes the damage worth it.
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New Release: 0 A.D. Alpha 25: Yaunā
wowgetoffyourcellphone replied to mysticjim's topic in Announcements / News
Thanks to @Stan` and everyone else on the team for taking the time to have so many release candidates and for addressing concerns. I think a long "feature freeze" is the way to go and I'm sure the team will have conversations moving forward about whether future releases should be the same way. Of course it can be streamlined (this 1-2 month freeze likely wasn't planned to be that way, I'm sure). But I think in the end it produced a better product and the team should be happy with what they've accomplished. Next time can be more streamlined and planned with lessons learned from the last release cycle and the results can be even better. -
I have trade posts in Delenda Est on many maps and I tried to sneak them into the base game with the terrain update (check out the Hindu Kush skirmish map). They are also available in the base game in Atlas and can be used in your custom skirmish maps. I and a lot of others ( @maroder, who also worked extensively on the new map stuff, @wraitii and @Freagarach on the team who have expressed a desire for more interesting maps) do want to eventually have cool things on maps and to extend the biome code to include treasures, shrines, trade posts, villages, dangerous animals, creeps, aesthetic animals, etc.