-
Posts
10.961 -
Joined
-
Last visited
-
Days Won
548
Everything posted by wowgetoffyourcellphone
-
All Civilizations are my favorite.
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
I personally don't like long research times, but longer than the standard 40 seconds would be good. In DE, upgrading ranks adds extra cost to most of the units, so I for sure agree with that element. Perhaps additional train time would be enough. We could "self balance" Blacksmith techs by making them a little cheaper but add extra cost to the soldiers they affect. I think the Elite upgrades would be reserved for those units that civ is known for. Hoplites for Greek civs, Archers or Cavalry for Persians, Swordsmen for Romans, etc. -
Please make it a little less ... sexist
wowgetoffyourcellphone replied to Crea's topic in Help & Feedback
This is overblown. One's suitability to join the army on campaign was often predicated on economic status and age. Middle class Greeks and Romans did serve in the infantry, but lower peasants and those too young and too old often did not. A certain number of upper class citizens had to provide cavalry for the army, but those were often the sons of the landowners and serving in the cavalry could be avoided by being willing to supply additional horses. Often a campaign did not necessitate a "full call-up" of available manpower either. Full call-ups usually only occured during times of severe national emergency or siege. Athens could only field 10,000 hoplites from a population of 30,000 citizens and 100,000 non-citizens for the "national emergency" Marathon campaign. And Gauls had a warrior class, separate from the peasantry. -
Differentiating civilizations by economic structures
wowgetoffyourcellphone replied to Nescio's topic in Gameplay Discussion
Could be as simple as making it +1 pop instead of +2 pop. -
Please make it a little less ... sexist
wowgetoffyourcellphone replied to Crea's topic in Help & Feedback
Hey guys. My mod was never intended to be woke, progressive, or to "right historical wrongs," or to reduce female representation, remove/promote misogyny/misandry, or anything pro/con politically or socially. I just felt it made more sense to have male and female variants of civilian citizens, aka "villagers." That's pretty much the extent. I think it also just looks cooler to have male and female villagers working side-by-side. -
Please make it a little less ... sexist
wowgetoffyourcellphone replied to Crea's topic in Help & Feedback
Well, male gatherers make more sense, historically, than female soldiers. True, but then that would then be turned into the Citizen Rush. Agreed there. I would just merge the two-gender citizen mod into the base game, so you don't have to install a mod. -
===[COMMITTED]=== Farm Beautification
wowgetoffyourcellphone replied to LordGood's topic in Completed Art Tasks
I think they are a step up from ours though. They look a lot denser and I like how the farmer moves around and harvests the grain and new green stalks grow in place. -
Please make it a little less ... sexist
wowgetoffyourcellphone replied to Crea's topic in Help & Feedback
Clicky -> https://github.com/JustusAvramenko/0-A.D.-Alpha-24---Two-Gendered-Citizens -
For a New Faction: Lusitanian.
wowgetoffyourcellphone replied to Ardworix's topic in General Discussion
Question. In DE, if I were to add a Lusitanian merc for the Iberians, what class of soldier would be the most iconic to use? -
-
For a New Faction: Lusitanian.
wowgetoffyourcellphone replied to Ardworix's topic in General Discussion
Yeah, many of the models are fine. Redoing the UV map with new textures, but keeping much of the old model work, could work nicely. -
Are civs in a25 more unique/specific?
wowgetoffyourcellphone replied to bad player's topic in General Discussion
I'm curious about the economic bonus applied to the pyramids. What's the historical justification here? Or even what's the non-historical justification? -
Age of Empires IV
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
I think that's what they're shooting for, but I think the style misses the mark. With every icon using the same 2 colors (black and yellow), any "clarity" achieved with the simplified shapes is made moot by the new lack of distinction. Players need icons and buttons to be distinct at a glance. AOEIV's and other games icons don't have this. -
For a New Faction: Lusitanian.
wowgetoffyourcellphone replied to Ardworix's topic in General Discussion
I think he wants to remake the building models. If so, then this would be the perfect time to make new textures. -
Are civs in a25 more unique/specific?
wowgetoffyourcellphone replied to bad player's topic in General Discussion
Aww, I thought being able to upgrade Barracks and Stables to Royal Barracks and Royal Stables was pretty unique. -
Are civs in a25 more unique/specific?
wowgetoffyourcellphone replied to bad player's topic in General Discussion
Check out my "Every civ is my Favorite civ" thread for some Mace ideas. You like them? -
-
Age of Empires IV
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
I agree. I hate the super generic pixel art-ish style of modern game icons. -
For a New Faction: Lusitanian.
wowgetoffyourcellphone replied to Ardworix's topic in General Discussion
¡Eres bienvenido! ¿Quieres que haga texturas normales y texturas especulares? lol *Google Translate -
===[COMMITTED]=== Farm Beautification
wowgetoffyourcellphone replied to LordGood's topic in Completed Art Tasks
Something I do like in AOE IV is the farms. -
I just gave them daggers.
-
Tried it. Neat. WARNING: Failed to draw cursor 'action-attack-noprojectile'
-
I have a Scouting mod, which includes Cav Scouts sitting in limbo on mod.io. @Itms
-
For a New Faction: Lusitanian.
wowgetoffyourcellphone replied to Ardworix's topic in General Discussion
@Lopess @Duileoga Been trying out the mod some more. Some great stuff here. Hope you don't mind my thoughts and suggestions! Textures Since the gray "stone wall" texture is used so often (on nearly every building), it would be worthwhile to create a larger section in the texture sheet (or a whole new texture sheet) with various sizes and resolutions, so that you don't have to keep stretching and compressing the texture in the UV mapping. This will help with "texel" size. This is the most obvious with the City Walls, which uses the same texture, but with UV mapping attempts to make 3 distinct sections of different size. In the end, it just looks stretched. Same goes for the hay roof texture. This texture needs the most improvement. Probably replace. Same goes for the stone texture use for such buildings as the Wonder and the Temple. Textures already in-game that you could use \textures\skins\gaia\ slab_medit.png stone_aegean_01.png stone_india_01_norm.png stone_india_01_spec.png stone_scandiv_template.png stone_scandiv_template_norm.png stone_scandiv_template_spec.png temp_stone.png stone_scandiv_template_norm.png stone_scandiv_template_spec.png temp_stone_b.png stone_scandiv_template_norm.png stone_scandiv_template_spec.png I thought the look of the floor tile texture could be improved. Either UV mapped to be smaller (thus increasing its apparent resolution) or just replaced with a higher resolution texture. A lot of the unit textures don't have player color enabled. This is important. The roof tile texture for the Sauna is too low resolution. Again, this is all about trying to make every texture look the same resolution in the final product (texel size). Buildings I suggest to remove the wall from the Farmstead. Just have the 3 round huts, plus Farmstead props and the farmstead decal all the other civs use. It'll look nice. Castro I think this can be a Wooden Fortress (400 Wood), but available 1 phase earlier, in Town Phase. It can then be upgraded to a Stone Fortress (+300 Stone) in City Phase. The Mercenary Dock, aka Punic Port Model needs fixed for some reason, it looks very weird in-game. The model is a bit overly complex. Could be toned down a bit with so many structures. Archery Range Could use one. lol That's all. Houses Could use smaller dirt decals. Stable Could maybe follow the "horse butts" convention. Walls Maybe both Iberians and Lusitanians could get free walls? Need to animate that Wooden Gate. Wonder Perhaps more like a sanctuary rather than building a "mountain"? Same for the Temple. Attached is a texture sheet sample idea, sourced from legit sources (cc0 or from the game):