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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Better as a separate discussion. Best to focus on simply making the Han commit-worthy.
  2. I could see a Trojan Horse being a hidden item in the game or a possible Wonder of the World for a capture the wonder mode.
  3. Might be alright to put a carriage underneath with wheels (like in Braveheart).
  4. OBS acts very inconsistently with pyrogenesis.exe, in my experience. FRAPS is generally garbage.
  5. Xiongnu Chieftain https://www.artstation.com/artwork/k4YzAy
  6. Mercenaries: https://www.artstation.com/jfoliveras/albums/2232680 Yue warrior Dian Warrior ---------------------------------------------------------------------------- Champion/Hero shield pattern? https://www.artstation.com/artwork/AqQXd5 -------------------------------------------------------------------- Xiongnu Chieftain https://www.artstation.com/artwork/k4YzAy
  7. Not bad, but Kushite pyramids are clustered in reality, usually in what we call a "Necropolis", aka "City of the Dead." Something to think about.
  8. I think you full well know that the Soviet Union was not what Marx had in mind.
  9. It's very simple. Sea level rise will be slow. Those who buy coastal property now think they'll be dead before the reckoning. The rich will also feel the least impact from climate upheaval, so they will play their reindeer games until the end. Human beings are quite myopic. It's the poor who will suffer the most, as is tradition.
  10. If we don't find a way, then the climate will give us a solution we won't like. Any realist knows we can't fully get rid of oil for many decades. But have you ever heard of a nurse crop? It may be, as you indicated, that we will need oil for the foreseeable future in order to continue to develop these next gen technologies and energy sources.
  11. Essentially, yeah. I just got into the weeds talking about armor values. You summed it up nicely.
  12. I mean, the game's meta already changes every Alpha. Might as well make it a feature instead of a bug.
  13. I didn't blame Trump for the decline (I am sure he would prefer to pump as much carbon into the atmosphere as possible; he certainly does so through his own mouth). You blamed Biden.
  14. Indeed. "Personal Responsibility" with climate change is right up there with "Vote With Your Wallet," lol. One can't choose personal responsibility and vote with their wallet if the options they are given are limited. There is no ethical consumption possible (on a large enough scale) in capitalism.
  15. I see this kind of comment all of the time. Climate Change is real and a clear and present danger whether or not political leaders and the rich act virtuous.
  16. 0 A.D. Sigma 1. But for real. There may come a time when the game is so complete that development can switch to "seasons" or yearly releases that are balance and content packs. 0 A.D. Season 1, Season 2, etc. Multiplayer Players can have 2 ratings, an "Overall" rating and then a rating for that Season. If a release is in early January, then the team continues to work on the next release all year. Feature freeze hits on September 1st, with Balancing continuing until December 1st. Final polish continues until January 1st. Of course, the schedule can be adjusted based on when you'd really want the Release to occur. Beginning of the year? The week before Christmas? Late Autumn?
  17. My guy, the biggest drop in that graph is when Trump is in office.
  18. Right now, all spear units have a mix of attack values, with both pierce and hack damage. If you just give them hack damage and remove the pierce damage they give, then re-adjust the armor values of cavalry, you can make spear units better against cavalry by default. It should be thus: Cavalry Low hack armor (vulnerable against melee units) Spear cav are the anti-cav cavalry, bonus attack vs. cavalry (in DE this is reversed, but let's not argue anymore about this, I'm just going with EA's counter scheme) Since spear infantry have their piece attack given back to hack attack, spear infantry are now a natural counter to cavalry High pierce armor (strong against ranged units) Combined with fast speed, should make short work of ranged infantry High crush armor Ranged Infantry Low hack armor (vulnerable against fast melee units, such as melee cav) They should melt away against any melee unit that reaches them Their range and pierce attack should help keep melee infantry at bay, but melee cavalry close the gap too quickly and massacre them Medium pierce armor (good at dueling other ranged units, but not great) Low crush armor (vulnerable against splash damage from catapults, eh hem) Melee Infantry High hack armor (good at dueling other melee units; resistant against melee cav) Pierce armor Medium for spear Infantry Low for sword Infantry Sword infantry are the anti-infantry infantry, bonus attack vs. infantry Medium crush armor I mean, we can quibble with exact values, but something like that^
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