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Skhorn

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Everything posted by Skhorn

  1. I have added the first triggers if someone wants to test it.
  2. Deberías tratar de postearlo en ingles, así sea que lo coloques en google traductor, mas gente podría opinar y no solamente los hispanohablantes, que somos muy pocos.
  3. Hi and welcome Check here: http://wildfiregames.com/forum/index.php?showforum=297 -> It has all related to Millennium ad. http://wildfiregames.com/forum/index.php?showtopic=17918 -> All related to the norse. and here http://www.moddb.com/mods/millennium-ad , but there, is just for showcases. And as Niek said, just be sure to reach 5 posts, so you can get access to the PM.
  4. Take some pics and send them to me xD
  5. It is supposed to represent the siege by the persians and avars in the 626, so post Justinian Constantinople (Correct me if i'm wrong). Key buildings are missing as i'm not an artist neither a modeler, but some of them, as the Blachernae Palace is a mere mix of Roman Civ centers.
  6. Not finished. Missing: Triggers.Details. First update: Second update: Now playable in game. Constantinople_Midnigth_Assault.zip
  7. You could add more trees and place the walrus with more randomness. I strongly recommend you to attach the images and the zip folder to the post, and not distibruting them via links. Links expires and it's better for a showcase of your map. it's just IMHO. Edit: You should check this: http://trac.wildfiregames.com/wiki/Atlas_Manual_Environment_Tab, it may be useful for you. And just to give it a more nicer look over the terrain, you can add some stones or bushes. You can find them under the tab (Actors(all) of the objects. The path how they begin is: geology/... or flora/...
  8. The aim? It's to play it. If you are referring to the pictures where i showed many units in formation, it was just for showcase, for obvious reasons i can't release a map with such a high amount of units. Even at the beginning of the post i wrote it:
  9. Will have that in mind, sometimes its kinda boring to place trees. Thank you
  10. Shieldwolf, i just uploaded another version to remove some brushes that may break compatibility. It may work now, tell me if its working for you
  11. xD no se! Estaba revisando la configuración el default.cfg y lo acabo de cambiar todo a true. Pero aparte de eso tenia todo en full. Supongo que sera eso
  12. Modified some colors, like the terrain ambient color and object ambient color to more darker grays and the water color. The post-proccesing effects its in default. And i used a stormy sky set
  13. Skirmish map. for 4 players. Enjoy Dependencies: I tried to use little stuff of mods. But i really don't remember. What im really not sure is the height of the mountains as i used the script, check it here -> http://wildfiregames.com/forum/index.php?showtopic=19775#entry3061057 If you find any bug, please tell me. Aphrodite's lust.zip
  14. Instead of hotkeys, could not be in included in the stances? "Violent stance for units could do that, while they move to a certain point they attack everything that crosses their path and Aggressive stance just don't, they march to the point without attacking anything else. Just a thought"
  15. You can filter the search by civ: e.g spart_infantry.You can filter the search by unit: e.g infantry or spearmen.If you make it for a skirmish map, just use skirmish/units/default_infantry_melee_b, if you set up a civ, those default units will be the standard spearman unit from that civ.If you have the unit you want, just ctrl+c and ctrl+v as many times you want.
  16. That clarifies my question and i suppose you are right, but it would be cool to experiment with that in the stances, instead of pressing a key, i mean Violent stance for units could do that, while they move to a certain point they attack everything that crosses their path and Aggressive stance just don't, they march to the point without attacking anything else. Just a thought
  17. @Shieldwolf look it now and tell me if it's right
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