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Posts
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Everything posted by LordGood
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get that man an epsilon axe, is that current axe in SVN?
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- delenda est
- terra magna
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(and 3 more)
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I thought we had new spears, I think the 2 handed lance wasn't updated and I don't see that here? At any rate I'm all for adding polys, they really take away from the models with the 4 sides and all lol
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now I cant tell if you watched that video and thats prompting this comment, or this is just quite the coincidence
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Ah yes, xirtual reality. The next step in gaming Sounds like some newfangled pronoun
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@wowgetoffyourcellphone Javelins are likely going to be the hardest to hear. Halberd and knight noises are awful but I was more thinking of the pikes and slings.
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Once we run out of letters maybe we'll have to move on to beta, then gamma, delta ect
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Yeah, I just think it has to do with everything being in one image tbqh. It's worse on some buildings more than others which puzzles me a bit
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thats in PA, also slingers and pikemen have dedicated sound as well, want them packaged for testing? i might be able to make a video otherwise. I have rhodactylos and PA installed currently lol
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woop woop dats the sound o' da outdated missile foley
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I was hoping to get a heavier, woodier sound. I'm not particularly happy with these tbqh, much more so with the slings and pikes. I believe they're still in the PA repo
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Uh oh
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7
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I've been meaning to ask what people thought of the pike and sling foley I had in Ponies Ascendant, the projectile 'woosh' and fork and knife melee need to be tailored to different attack types
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===[COMMITTED]===[SOUND]=== Archery range provisional sound
LordGood replied to Lion.Kanzen's topic in Completed Art Tasks
yesss sound design has really been holding this game's aesthetic back I like it, follows the same rhythm as the barracks a bit, so it wont stick out -
Usually do this but I felt like being particularly stupid today. Also when i went to check where i left off it autosaved over my autosave so now i have it set to backlog at least 10
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Making Mountains (Realistic or Simple)
LordGood replied to Bigtiger's topic in Scenario Design/Map making
It'd probably play like a Stronghold game, especially neat since you have to pick what buildings you can build in that limited space. -
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Still native, I might sweep through later and either selectively change them/ add variations, or else overhaul and let the native structures remain for rural buildings and split the rest for mapmakers.
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I suppose we could add CadNav to the credits for attribution's sake, I don't see any specific artist's claim on it. I'm cautious because I heard a while back there was a misunderstanding with CGTextures license being incompatible with our own, despite being a free texture distributor...
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I would trust him if it was intended for 0 A.D. vanilla, not so much for DE, which has copyrighted placeholder art. "free" doesn't specify if it's CC0 or if we need attribution or what. Point being I would feel much more comfortable if it were home grown, or at least knew the original artist for attribution.