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Everything posted by Lion.Kanzen
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You are using Releases not Svn version like me. but yes people ask me in my Fan page about that. And My problem wasn't load a save game, was load a lake map in SVN.
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When you will part of them, you can have time to contribute to mods.because all task are priority. Is like to married .By the way , we can create special map, a Northamerican Biome. See in left corner Vinland. Vinland was the name given to an area of North America by Norse Vikings, discovered by Norseman Leif Eirikson, reputedly the first European planter to see the New World. Archaeology has given support to the long-held theory that old Norse sagas show Vikings reached North America c. 1000, approximately five centuries prior to the voyages of Christopher Columbus in 1492.[1] In 1960 archaeological evidence of the only known Norse settlement[2] in North America (outside of Greenland) was found at L'Anse aux Meadows on the northern tip of the island of Newfoundland. This proved conclusively the Vikings' pre-Columbian discovery of North America. Recent archaeological studies suggest that this site is not the Vinland of the Norse accounts in its entirety but was the entrance to a larger region called Vinland by the Norse.[3][4] Before the archaeologists made their discoveries Vinland was the subject of many stories, legends and fantasies which date to about 1300 AD. The legends have been analyzed to explore how medieval people conceptualized their world.[5]
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- millenium a.d.
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ok if is in log folder a have a shortcut for that one. commands.txt
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===[Eyecandy]== Crucifixes
Lion.Kanzen replied to idanwin's topic in Eyecandy, custom projects and misc.
Yeah please but first I need if all geometry and all that stuff is right. And I need join or unit the patibulum with vertical log. -
The Big Eyecandy Progress List
Lion.Kanzen replied to idanwin's topic in Eyecandy, custom projects and misc.
Share the link and we can see what can do with them. Im thinking in see some movies and series with high historic accurate. May be a documental like Roman Empire a fall of an Empire. They have a chapter about Grachus war. I see what kind of stuff we seen and if are accurate. -
here is XD. here I put the ones those aren't in the list. I planned grab some videos and gameplay fropm EEII and others.
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Ok I'll try to find it.
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I can give a look to that list? I want find if I can see a another that can be missing.
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Seen Romulus play about Lost units vs Killed, is mission ratio about these. in the most of RTS is present that Statistic info.
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The Horn sound in R2TW is beautiful. Caesar 3 have old school Roman OST. like the old biblical movies.
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===[Eyecandy]== Crucifixes
Lion.Kanzen replied to idanwin's topic in Eyecandy, custom projects and misc.
now a "T" cross. -
where they are(path)?
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The Big Eyecandy Progress List
Lion.Kanzen replied to idanwin's topic in Eyecandy, custom projects and misc.
Citybuilder named: Grand Ages Rome -
Alpha 16 Wishlist/General discussion
Lion.Kanzen replied to Lion.Kanzen's topic in Game Development & Technical Discussion
agree with this, in desert maps and snow, sometimes so some weird. The other is, the rumbles when destroy a big structure, units build under all trash materials some weird. i dont know if is possibly block a build or path over the rumbble material. -
hahaha I knew it.
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===[Eyecandy]== Crucifixes
Lion.Kanzen replied to idanwin's topic in Eyecandy, custom projects and misc.
ok rings with 6 vertices cross. -
===[Eyecandy]== Crucifixes
Lion.Kanzen replied to idanwin's topic in Eyecandy, custom projects and misc.
Yeah understand, but how many segments, I want give to them some distortion. I don't like perfect crosses. Ok other question how I can generate the texture I mean a .uv map and later working in that in Photoshop and then but over the model. Is thst way how Idanwin and me working in our project. -
The Big Eyecandy Progress List
Lion.Kanzen replied to idanwin's topic in Eyecandy, custom projects and misc.
African stuff: Huts, skins. Egyptian eye candy stuff. Skins. Slaves cage/cell. Barbarian camp. -
I save for myself XD. I want put this image in my unofficial fb fan page.
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Get the same one. Alpine valley random map.
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===[Eyecandy]== Crucifixes
Lion.Kanzen replied to idanwin's topic in Eyecandy, custom projects and misc.
6. ok -
===[Eyecandy]== Crucifixes
Lion.Kanzen replied to idanwin's topic in Eyecandy, custom projects and misc.
All take one. XD how many ploys can have, I want to try one. -
WARNING: planning new base WARNING: planning new base WARNING: planning new base WARNING: planning new base ERROR: Error in timer on entity 741, IID 79, function TimerHandler: InternalError: too much recursion (741)@simulation/components/UnitAI.js:1767 (741,(function (t) {"use strict";return thisObject.TargetIsAlive(t) && thisObject.CanAttack(t, thisObject.order.data.forceResponse || null);}))@simulation/components/Formation.js:169 ([object Object])@simulation/components/UnitAI.js:1770 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],0)@simulation/components/UnitAI.js:3671 ([object Object])@simulation/components/UnitAI.js:1826 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],0)@simulation/components/UnitAI.js:3671 ([object Object])@simulation/components/UnitAI.js:1826 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],0)@simulation/components/UnitAI.js:3671 ([object Object])@simulation/components/UnitAI.js:1826 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],0)@simu... ERROR: Error in timer on entity 741, IID 79, function TimerHandler: InternalError: too much recursion (741)@simulation/components/UnitAI.js:1767 (741,(function (t) {"use strict";return thisObject.TargetIsAlive(t) && thisObject.CanAttack(t, thisObject.order.data.forceResponse || null);}))@simulation/components/Formation.js:169 ([object Object])@simulation/components/UnitAI.js:1770 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],0)@simulation/components/UnitAI.js:3671 ([object Object])@simulation/components/UnitAI.js:1826 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],0)@simulation/components/UnitAI.js:3671 ([object Object])@simulation/components/UnitAI.js:1826 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],0)@simulation/components/UnitAI.js:3671 ([object Object])@simulation/components/UnitAI.js:1826 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],0)@simu... ERROR: Error in timer on entity 759, IID 79, function TimerHandler: InternalError: too much recursion (759)@simulation/components/UnitAI.js:1767 (759,(function (t) {"use strict";return thisObject.TargetIsAlive(t) && thisObject.CanAttack(t, thisObject.order.data.forceResponse || null);}))@simulation/components/Formation.js:169 ([object Object])@simulation/components/UnitAI.js:1770 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],200)@simulation/components/UnitAI.js:3671 ([object Object])@simulation/components/UnitAI.js:1826 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],200)@simulation/components/UnitAI.js:3671 ([object Object])@simulation/components/UnitAI.js:1826 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],200)@simulation/components/UnitAI.js:3671 ([object Object])@simulation/components/UnitAI.js:1826 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],2..
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===[Eyecandy]== Crucifixes
Lion.Kanzen replied to idanwin's topic in Eyecandy, custom projects and misc.
some additional stuff. tools for create a cross. -
===[Eyecandy]== Crucifixes
Lion.Kanzen replied to idanwin's topic in Eyecandy, custom projects and misc.
Tree Crosses. The Greek word for cross is σταυρός "stauros": "literally cross, an instrument of capital punishment, an upright pointed stake, often with a crossbeam above it, or intersected by a crossbeam (MT 27.32); (2) by metonymy, as the means of atonement punishment of the cross, crucifixion (PH 2.8); as a religious technical term representing the significance of the atoning death of Jesus in the Christian religion cross (1C 1.18); metaphorically, the dedication of life and the self-denial that a believer must be prepared to take on himself in following Christ (LU 14.27)" There is no use of the word "tree" (δένδρα "dendra") in reference to the cross. If that is so, then why do some Bibles translate it into the word "tree" when referencing Jesus' crucifixion? For that, let's look at a third word. Wood Sometimes the Greek word for wood is used of the cross. The word ξύλον "wood" occurs a total of 20 times in the New Testament. Types of Crosses. The Latin Cross The Latin Cross, or Crux Immissa, is a type of the cross in which the vertical beam, or stipe, sticks above the crossbeam. It is also referred to as "Crux Capitata" which translates into "cross with a head." In Christianity this cross reminds us of the crucifixion of Jesus Christ as it is said by this instrument he died upon. This cross was not widely used during the first two centuries of Christianity as many followers were reluctant to use it as an icon as they saw it as the gruesome method by which the Savior was slain as well some early church leaders condemned its use due to its pagan origins. It wouldn't be until around the 4th century that the cross would become more and more used over the previously used Lamb and Fish (Ichthys). For centuries the Latin Cross was also used as the basic floor plan of churches and cathedrals. The Latin Cross is also seen outside of Christian sects and has been found in Etruscan, Tiryns, Mycenaean, and Cretan cultures. The Greek Cross The Greek Cross, (also known as Crux Immissa Quadrata or Cross of the Earth) is similar to the Latin Cross except that all four arms are of equal length. It is said this is the most ancient of the cross symbols used and with many interpretations that was used around the world. Saint Andrew's Cross St. Andrew's Cross, or Crux Decussata, is in the form of a diagonal cross (like the letter X). This cross also resembles the Greek letter Chi which is represented as 'X' which is one of the symbols Constantine saw in a dream which led him to victory against Maxentius at the battle of Saxa Rubra, and which led Constantine to his legendary conversion to Christianity. This cross is named after Saint Andrew as it is said that he was martyred on such a cross. This design is also referred to as a saltire since the intersecting lines do not meet at a 90° angles. The Crux Simplex or Stiper, being a simple upright post, does not have the transverse beam found on other forms. The ancient Greek word for stake is stauros (n.) andstauroo (v). This simple post was common for crucifixions until the Phoenicians added a cross beam. Historians and etymologists have debated whether the scaffold in early Scriptures meant Jesus was executed on a Stipe simple upright post, or a post with a cross beam (either a ✞ shaped Latin Cross, a 'Y' shaped Forked Cross, an 'X' shaped St. Andrew's Cross or a 'T' shaped Tau Cross). The common belief is that it was not a simple upright post, but the distinction is nowhere nearly as important as the reason why Jesus was executed. The Bible says that Jesus was hung on a tree1. Whether it was an actual rooted tree or an upright wooden post set into the ground (see Broken Cross), the common consensus is that a transverse beam (patibulum) was then added. A usual crucifixion method was to bind the condemned person's wrists to a beam and then attach that beam to a tree or stipe, thereby forming a cross (crux composita or crux acuta). The Greeks apparently used the word 'stauros' to represent a wide range of wooden structures used for executions, but Jehovah's Witnesses and a few others interpret the word to mean Jesus was executed on a post without a patibulum. The Furka Cross is referred to as the thieves or robbers cross as it is believed that in Roman controlled Judea criminals were crucified on a forked cross, but such crosses would be costly to build so it is unlikely it was actually used. The three arms of this cross remind us of the Holy Trinity and the attributes of God: omniscience, omnipotence, and omnipresence. This forked cross also resembles the Greek letter Upsilon which capitalized looks just like the English letter "Y". The Greek Upsilon is often called Pythagoras' letter as it is said he used it as a symbol to demonstrate human life where the two horns of the letter represent the two paths of vice and virtue. We all travel down a road in life, but it is not always the easy road and we come to a split into the road where we must choose where we will take our life. Will it be down the road of virtue or the one to ruin? These are just some of the variations of the four basic types of crosses, but there are many more like the cross used in the Order of Christ, Bolnisi Cross of Georgia, Florian Cross, Pisan Cross, Occitan Cross, Calvary Cross, Canterbury Cross, and the Cross of St. Thomas. The cross has been used, adapted, and varied since the beginning of time and like all symbols have been used or and were interpreted for just as many reasons as there are types and variations of crosses.
