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Posts
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Everything posted by Lion.Kanzen
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Of course but he can be potential modder.
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ok ya te lo busco. Deberías buscar un poco más en el trac, allí hay todo tipo de ayuda.Voy a buscarlo.
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Ok, vamos por partes, aquí ni lo sencillo es sencillo. Ya tenes los modelos de los germanos? O con suyas te referís al nombre del edificio? PD usa un párrafo para inglés y otro para español.
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Ya veo por q no te entiendo , que es remixar? Ok He is modding the game all is fine but he don't knows how change a building , but the AI don't support his mod, the units don't do anything, he have many celts building as template but the Ai I guess Aegis and Qbot don't execute a action. Podes subrir imágenes de como se ven podes hacer capturas de pantalla con F2, y ponerlos en un mapa normal. Obviamente sabemos que vas hacer un germánico por que necesitas un modelo en Blender. Blender no es tan difícil subí varios tutoriales básicos de como empezar a usarlo. También podes poner bilingüe el,post así te entiendo más yo y Sanderd17 y trata de mantener el orden. Las sugerencias de gameplay a al foro de ideas y las de modificaciones a este topic.
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we need learn this to regular players XD. I found this since Alpha 5.
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Ahora si te entiendo mejor. Ok This guy wants to know how the game( simulation) where is a unit , example if this unit is rounded for a forest, or if is into open field, basically. This in order to detect if this unit can be weak in forest and strong in a open field, like a Legion or phalanx and strong in forest like celts, Iberians and Germans . Pero que tiene que ver el título de "débil pero barato"?
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http://www.wildfiregames.com/forum/index.php?showtopic=17975 This post. You can me ask in Spanish what means this post.
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The highest percentage of war-themed games that are not wargames come from the video game industry. Most markedly real-time strategy games (such as StarCraft) deal with combat nearly exclusively, but the gameplay-enhancing conventions of the genre also destroy realism. For example, in actual combat, vehicle armor is generally a binary proposition. Either the round penetrates and the vehicle is knocked out, or it does not and the vehicle is unaffected. RTS games make a habit of giving a vehicle a "health bar" that generally allows it to survive even powerful single shots, but each hit reduces its health by some amount, allowing a high volume of rifle fire to knock out a well armored tank. Other notable genre conventions include the construction of buildings and vehicles within the timeframe of a battle (i.e., hours, if not less) and a lack of any command and control, supply, or morale systems. A major determinant of the complexity and size of a wargame is how realistic it is intended to be. Some games constitute a serious study of the subject at hand, whereas others are intended to be light entertainment. In general, a more serious study will have longer, more detailed rules, more complexity, and more record keeping. More casual games may only bear a passing resemblance to the subject, although many still try to encourage the same types of decision making as the player's historical counterparts, and thereby bring forth the "feel" of the conflict. Wargames tend to have a few fundamental problems. Notably, both player knowledge, and player action are much less limited than what would be available to the player's real-life counterparts. Some games have rules for command and control and fog of war, using various methods. While results vary, many of these mechanisms can be cumbersome and onerous in traditional games. The "edge of world problem" raises the issue of what to do at the artificial boundary of the physical edge of a board game, in contrast to real life where there is no "edge" and units off-board can have a tangible effect on a scenario. Computer wargames can more easily incorporate these features because the computer can conceal information from players and act as an impartial judge (even while playing one side). However, due to interface issues, these can still be found to be as frustrating to the player as traditional methods.
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happy new year to you , it's good work that you're doing. I test it in game sounds good.Pod rosa granary distinct as voices de foro.?
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try to send the link to Atemneses.
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Put this in one post. Wraitii merge all your post in only one, this one can be in the other.
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This my Concept to fix this requesting for special mercenaries. each maps can have a Mercenary bulding, the buoilding dependd of a biome and a timeframe background if you are in the Nile you can give mercenaries.
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kings, Queens, Emporers & Generals For Regicide Game Mode
Lion.Kanzen replied to burzum2's topic in General Discussion
All factions will use their Heroes for this propose. -
he may be are taking about RTS all RTS are a wargaming but not all wargaming are RTS
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Im starting About this one , may be have whole new advanced match setup panel, limit heroes 1-3
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I translated this to Spanish.Trata de mantener todas tus dudas aquí , tus nuevas y cortas preguntas en este tópico, crear nuevos tópicos con no tan grande información no ayuda mucho al foto gracias.
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kings, Queens, Emporers & Generals For Regicide Game Mode
Lion.Kanzen replied to burzum2's topic in General Discussion
We have one more in SVN , the wonders I play Wonder mode, but was too easy XD . This can be easy too, but we need improved AI. -
the last
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I'll do it the same with various of my ideas I'm installing all my RTS to record some gameplay.
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nice XD , interesting , we can do it some with less texture and less effects?
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It's possibly have a committed that we need per day yo maximizes the efficiencies. A rate where you can planned a goal.??
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Alpha 16 Wishlist/General discussion
Lion.Kanzen replied to Lion.Kanzen's topic in Game Development & Technical Discussion
Or this one. http://trac.wildfiregames.com/ticket/21 ------------------------ And fit with various mods.There is a list with features with patch , it's good to spy be to implement some. This very good one.Trading Waypoints (2-parter) http://trac.wildfiregames.com/ticket/2116 Gather version informations into the config files http://trac.wildfiregames.com/ticket/1207 http://trac.wildfiregames.com/ticket/2118 Currently, there is a boolean splashscreenenable config option that allows the user to not see the "splash screen" at startup. That's fine if the content of the splash screen never changes, but if we want to post an update in a new release, it would be more flexible to have an integer value to compare instead of a boolean. (Even more flexible would be a way to stream news and content into the game e.g. notifying of a new release, and maybe we should think about that for the future) -
Alpha 16 Wishlist/General discussion
Lion.Kanzen replied to Lion.Kanzen's topic in Game Development & Technical Discussion
its nice feature, that why I was ask, it's very nice feature for gaming. We can ask sanders or Mimo, Itms. They can work in this one. -
Alpha 16 Wishlist/General discussion
Lion.Kanzen replied to Lion.Kanzen's topic in Game Development & Technical Discussion
What happening with this one? http://trac.wildfiregames.com/ticket/1919