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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. Proposition 2 or improvement of this idea. In AOE 3 this buildings work in other way, but similar. ######################## The Trading Post can only be built on certain places on a given map. These places are special sites located near Native American settlements or along Trade Routes. An Explorer or a Settler can build the Trading Post on one of these pre-placed sites. If built at a Native settlement, it establishes an alliance with the tribe there. If built near a Trade Route it establishes a post where the passing trade unit - a Travois, Stage Coach or Train - delivers goods as it passes. Allying with Natives allows a player to train special Native units, usually warriors, and also grants access to a group of improvements to that tribe. Native units do not cost any population spaces, but can only be built in limited numbers. Building a Trading Post is a good way to supplement resource gathering or the speed at which you may request Shipments from the Home City. An improvement in the Trading Post increases the speed at wich the trade unit delivers goods. The route starts out serviced by a lone Travois. As you improve it, it becomes a Stage Coach and finally a Train. Anyone who builds a Trading Post along a Trade Route is granted line of sight around the trade unit. This means that as the trade unit passes into the Fog of War or completely unexplored areas, you will be able to see what is immediatly beyond the Train. ########################################################################################################## Now my idea is use these ideas to improved the skirmish, scenarios and may be random map. My buildings idea: -Mercenary camp, -Pirate dock. -siege workshop -nomad Stables -elephant Stable -Mine building
  2. My proposition here is explain one of my obsession to give it to this game. Is a feature knew as neutral buildings, I will use Warcraft 3 official info in order to explain this feature because they were the first that I saw implement this in a RTS, after them AOE 3 do it the same with tradepost. ################################################################################ Neutral buildings appear at strategic locations on every map in Warcraft III. They are designated on the minimap as tiny golden houses. These neutral buildings can be used by any race. Any unit that comes within close range of a neutral building can use it. When a unit enters the vicinity of the building, an arrow usually appears over its head, indicating that the unit can click on the neutral buildings to do business, such as hiring mercenaries or buying magic items(here can be technologies). Some buildings have automatic benefits, and require nothing more than the presence of a unit nearby. Here are a few neutral buildings that have been sighted in the lands of Azeroth. You can also use the Select User button on the neutral building and click on the unit you want to use to activate the building. Neutral buildings are never actually owned by any one player. To use a neutral building, a player must move a unit within one cell (150 game units) of the neutral building. The building will then indicate that it is now active for the player and can be used. Once a unit has activated a neutral building, the player can left click on the building and receive a new command card with a list of commands indicating what can be done at the building. Units from opposing sides can use neutral buildings simultaneously. All neutral buildings are invulnerable. Neutral buildings' stock has a Cooldown indicator so you know how long you need to wait for an item/unit to be back in stock. Use neutral buildings at night to avoid the Creeps defending them. ############# ------ source: http://classic.battle.net/war3/neutral/buildings.shtml ----############# We can have different Mercenaries from a biome region.
  3. sorry in Spanish it's diana is very hard to find. Because is a female name too. Thank you. It's was fixed.With iodine it's not Spanish neither , I was only copy and paste from Wikipedia. First I find the article in Spanish and then I find the English version so I read both , if have same info.
  4. I have a question now the forum art is more complex we can create reference topic there? Because I have a lot of images in my Dropbox waiting for be shared XD.
  5. believe I'm not programmer only I know work with HTML and CSS. And my skill are for audiovisual programs of the Adobe Suite. My other skills are for Marketing and Communication and Social research.The only skill you need for now is as Manager. If you see people with can participate send me a email. Lion.kanzen(gmail service)
  6. Scythian stuff. (Buildings) A watchtower or defensive. Now this is interesting Wagon. The development of equipage in the late 2nd millennium BC led to the emergence and expansion of the so-called Scythian culture, which ranged from Europe to the Altai and from Siberia to Iran. By 750 BC Saka nomads belonging to the Massagetae confederation migrated into the Khorezm oasis from the north, the Kuyasay culture in the Sarykamysh delta and the Apasiaks in the marshlands to the east of the Aral Sea. Over four hundred years later Alexander encountered similar nomadic Saka and Massagetae warriors along the Syr Darya. Herodotus wrote about the Massagetae nomads living to the east of the Caspian, noting that their way of living was like the Scythians and, while the men were great horsemen, their women travelled in ox-drawn wagons. Later he described the Scythian way of life in more detail: "A people without fortified towns, living ... in wagons which they take with them wherever they go, accustomed, one and all, to fight on horseback with bows and arrows, and dependant for their food not upon agriculture but upon their cattle..." Clay models of Scythian covered wagons recovered from archaeological sites in the Crimea. Dated about 600 BC. From "Die Welt der Skythen" by Renate Rolle, 1980. A description of these carts was given by Hippocrates: "The smallest of these wagons have four wheels, but some have six; they are covered in with felt, and they are constructed in the manner of houses, some having but a single apartment, but some having three... The wagons are drawn by yokes of oxen, some of two and others of three... In these wagons the women live, but the men are carried about on horses..." while Aeschylus described them as: "...basketwork huts, high up on wheels, like waggons." However it is clear that portable tents were also in use for specific purposes, although not as mainstream dwellings. Herodotus mentions a Scythian burial rite in which the mourners bathed in the smoke of burning hemp seeds inside a tent made from a tripod of three poles covered with woollen felts. He also describes the bald Scythian Argippae as living under a tree, covered in the winter with waterproof white felt. Some have interpreted this as some form of yurt-like structure, while others have supposed its occupants may have been a local religious cult. The Sarmatians too travelled with their women and children in wagons, which in this case were covered with hides. During the 2nd century BC they displaced the Saka nomads in the Khorezm region. In 378 AD the Roman General Ammianus Marcellinus wrote of one of the later Sarmatian tribes known as the Alans: "For they have no huts ... and dwell in wagons, which they cover with rounded canopies of bark and drive over the boundless wastes. And when they come to a place rich in grass, they place their carts in a circle and feed like wild beasts. As soon as the fodder is used up, they place their cities, as we might call them, on the wagons and so convey them: in the wagons the males have intercourse with the women, and in the wagons their babes are born and reared; wagons form their permanent dwellings, and wherever they come , that place they look upon as their natural home." The first Mongol-like migrants to reach Khorezm were the Huns in the 4th century. Like the Saka, who arrived one millennium before them, they were nomads who lived on horseback and travelled with their families in covered wagons. Marcellinus left us a disparaging description of their dwellings as well: "They are all without fixed abode, without hearth, or law, or settled mode of life, and keep roaming from place to pace, like fugatives, accompanied by the wagons in which they live; in wagons their wives weave for them their hideous garments, in wagons they cohabit with their husbands, bear children, and rear them to the age of puberty." Although Chinese reports show that the Hsiung-nu had both carts and felt-covered tents, it is not clear whether the Huns had pitched tents as well.
  7. Today I watching a building with a Bullseye, you know that things are used as target for Archery. And in Greek mythology are some example specially with Heracles and Eurytus. But I had no evidence how can be looks like. So I find this Apollodorus says one day Eurytus promised Iole to whoever could beat him and his sons in an archery contest. Eurytus was an expert archer and taught his sons his knowledge of the bow and arrow. The sons of the king shot their arrows and hit their targets. In fact, they shot so well that they beat all the others from the kingdom. Heracles heard of the prize and eagerly entered the contest for he very much wanted Iole. Heracles shot and hit the bullseye and even beat Eurytus's scores. The irony is Eurytus years earlier had taught Heracles to become an archer.[1] -------------------------------------------------------------------------------------------------11 Over here I up some ideas, obviusly for Artist inspiration. Other concept than traditional You now in many RTS have Archery range stuff.
  8. you don't stop. I'm here but for now I can't work in Art features and I can't read document if you see Atemneses52 he is the Founder and expert in bronze timeframe. I'm mostly in Iron and Roman Period. But you do it I can help with references, visual and open treads. If you want I can put you as Leader of Team because, Idanwin is busy with University stuff and Atemneses52, I was finish my studies ( 2 degrees) may be when have a stable job I can take some time.
  9. This problem, even in some games like total war Rome 2 thing like this happens.
  10. The civic center have a size 4x4 we need calculation how space we have to put the props. If you are a Viking what kind stuff put in a palace yard.################################################################################ I found this one a settlement scheme. And this building.
  11. Excelent. now we , its only left capture neutral building to implement this thing (Gaia ) to train mercenaries.
  12. yeah but may be a autosaving or Quickly save becuse when play I never do a pause.My other request is more easy, save match preferences like, map, civ, pop max capacity. All these settings. You know in Age of Kings you can access to last match settings.
  13. we need Update that GUI. I hope Pureon and other update all soon.
  14. But that Quickly save stage, but the key don't create a default save file. It's different.
  15. I'm leaving Aristeia, for now. Because I have new projects in my life and professional. The other reason is the lack of contributors. I only have designer. But I can help if someone ask. But I can't take this for now.
  16. I don't want open a topic for this. -Debug Ai. Mode for developer menu. - when the Ai reaches a new Phase show a message. -quick save shortcut - save player preferences in match making menu (single player ) I don't like start by default config.
  17. you can try to do a normal map to gameplay you know maybe a like with a small island with a treasure and gold mine.
  18. Hmm weird, in my gameplay they are very Agressive, I like that. Was like attack a honeycomb, they persuit to my CC and perform some vandalism XD in my buildings.
  19. THe Warning brings me to send to you this. XD realy funny, good changes now the Ai are like bees when you try to do a early rush Batcria Skirmish Map. romans Vs Seleucids.
  20. what is this? Im now about Wraitii changes but...
  21. We have good environment maker, over here. Nice work.
  22. Hmm the door is dark... I mean the details can't be appreciated.
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