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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. Caesar was there in a century before Claudius Campaign.
  2. Celtics from Roman Province 50AD ? So the Roman calling this celts Britons from Britania?
  3. The point is...now we have skirmish mode now, that maps can be great . Why? Because aren't enough skirmish maps and are easy to do. Only needs a good terrains.
  4. Yo lo vi, jaja, deberías de ver lo que hace el italiano.
  5. Tejano? Y con padres de donde? Puede pasar. Juraba qué eras argentino. Eso de lucho suena Argentino. Aún que es común en Latinoamérica lo de Lucho.
  6. The Ai easily try to runs out all resources, for a multiplayer is good. The match can end in seconds. May be I can test more but human player can be hard, the Ai knows where are the sources. Que os usas? Si es Linux trata de ver si te actualiza las repo.
  7. I test it today, you need give more resources, specially minerals and wood near to Civic Center. Wood are essential at the start. Put some obstacles between civilization, be carefully with unreachable resources like wood., give some treasures and eye candy in some areas. Example Acropolis scenario.
  8. I get error, because the file diff uses different directories. I think I can do this manually but can be some risky and I try to be careful.
  9. Good work both. Its ready to Atlas? I wanna put in some Skirmish map.
  10. Hmm, the rebuild can have one, not all rebuilds or artists have same points of view.
  11. I found this http://weekly.ahram.org.eg/2002/568/bo8.htm http://www.discoveringegypt.com/rebuildIsis.htm Enter and see the video Trajan's Kiosk, a hypaethral temple, is one of the largest Ancient Egyptian monuments standing today at the island of Agilkia, which was constructed by the Roman Emperor, Trajan.[1] It was originally built at the island of Philae (near the lower Aswan Dam) but transported to Agilika in the 1960s by UNESCO to save it from being enveloped by the rising waters of the Nile due to the construction of the Aswan High Dam.[2] This 15-x-20 metre kiosk is 15.85 metres high; its function was likely "to shelter the bark of Isis at the eastern banks" of Philae island.[3] Its four by five columns each carry "different, lavishly structured composite capitals that are topped by 2.10-metre-high piers" and were originally "intended to be sculpted into Bes piers, similar to the birthhouses of Philae, Armant, and Dendera though this decoration was never completed.[4] The structure is today roofless,[5] but sockets within the structure's architraves suggest that its roof, which was made of timber, was indeed constructed in ancient times.[6] Three 12.50-metre-long, presumably triangulated trusses, "which were inserted into a ledge at the back of stone architecture, carried the slightly vaulted roof."[7] This building represents an example of the unusual combination of wood and stone in the same architectural structure for an Egyptian temple.[8] http://en.wikipedia.org/wiki/Philae http://en.wikipedia.org/wiki/Trajan%27s_Kiosk
  12. I agree with thorfin, but I thing I thinks, this is hard to implement, I say are many reforms With roman 3 or 4 in this time frame. With Macedon 1 or 2 With Spartans With Ptolemies With Seleucids, So this change many desing documents. I asked this before, and the answer was that, the document design and second part we can enjoy the changes. But with tech tree, where put the reforms, at the end? Or following a series of changes?
  13. Nice fix with back to the work. And civic Center bell I send some commentaries. You can upload the files changes here in order to test it. I wait this feature long time.
  14. The better units to do this huge task are cavalry, carry more food, are fast as chasing a Gaia animal, but agree with 2 shoots can be dead. Obviusly the units can miss, but when happens the animal don't run away. Some time hago I say hunting needs tech improvement and may be a unit to do better this. In AoK the units uses bows.
  15. But if is not committed yet, but all are in js, in new files and other in new lines for other files. http://trac.wildfiregames.com/attachment/ticket/2154/patch_townbell.diff Thank you. Edit 2 I found this http://make.wordpress.org/core/handbook/working-with-patches/apply-a-patch-using-tortoisesvn/ 1. Downloading A Patch # Part of the troubleshooting/testing process involves downloading and applying patches to your local WordPress trunk install from a Trac ticket that you are involved in. To download a patch, right-click on the filename in the Attachments section of the ticket (just below the Description section), select Save Link As in the context menu, and save it to a folder called patches. 2. Applying A Patch # To apply the patch you just downloaded, right-click in the folder for your working copy of WordPress, which will bring up a context menu. Click on SVN Apply Patch. Once you have selected the patch file and correct working copy location, TortoiseMerge will run to merge the changes from the patch file with your working copy. A small window lists the files which have been changed. Double-click each filename, review the changes, and save the patched file to your working copy.
  16. I give a try today or yesterday and i will do some recommendations, for me the best maps are, the creatives, hidden surprises, resources, balanced. AOM have more of best scenarios and in some pages they says how make creative maps. But I promise play your maps. Por cierto Hablas español?
  17. Nosotros repondemos rápido si estamos conectados. Jajaja. También tenemos un grupo en Deviant Art, haber si te podes unir. Y contarle atoros y contribuir con ideas, con retroalimentación constructiva o simplemente ayudando a otros como resolver una duda. Aquí hay mucho que hacer y es voluntario, amor al juego.
  18. http://storytelling101.wordpress.com/2011/02/16/sound-more-important-tha-video-say-it-aint-so/ The sound give more credibility a movie or a game than visuals effects, try to see Dark Knight Rises fighting scenes without audio. I learn that time ago a teacher asked what is most important in a audiovisual Project. And he say is the audio/sound. Welcome to the project.
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