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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. is for drawing, I'm very obsessive with commercial art, and more if we can get do for a open source project.I do for improved myself. Yesterday day I got my artist impulse to draw, I know I'm using the wrong tool to do it , an ipad, but I like draw over my bed without a Pc, like drawing in a note page in whole my life. But I love digital art. With a Pen Tablet take more time, and not all days I want do this.
  2. I don't post all them are many to post them. But if some one wants post some related, for the project, you now.
  3. Clothes I hate cloths but here is some video. I do this for artist that can be improved their skills. Or newbie like me can take advanced and hard things.
  4. I found this in a weblog about this, is some commercial stuff but basic to improve drawing special color, shadow and some advanced. If you know use gimp you can try it. It's not Photoshop exclusive Source: http://cgcookie.com/concept/cgc-courses/citizen-christmas-present/ Even they are in Deviant art.
  5. yeah, but don't work in mobile versions XD. Some images are from week or moths ago, I can remember where I found.
  6. We can including misc lands, for example AOE III Yucantan. Becuse in this map is my country. Or AOK HdII We can re named: Mesoamerica (tropical type Caribbean ). Mesoamerica is a region and cultural area in the Americas, extending approximately from central Mexico to Belize, Guatemala, El Salvador, Honduras, Nicaragua, and northern Costa Rica, within which a number of pre-Columbian societies flourished before the Spanish colonization of the Americas in the 15th and 16th centuries.[1][2] It is one of six areas in the world where ancient civilization arose independently, and the second in the Americas after Norte Chico (Caral-Supe) in present-day northern coastal Peru. Have good a beautiful fauna. Deep forest And expledid beaches. ####################%%%%##%%%%% ########### Yucantan map###########%% To the east and west of the map is two ocean coasts, with each player starting alternatively on the right or left. Control of your own ocean is easy to establish, but control of your enemy's ocean would put you in a favorable position, enabling you to attack at the heart of your opponent's colony. All resources are plentiful on this map, but an addition of naval combat may deplete your mines quickly. Use the ocean to fish and go whaling. Herdables: (none) Herds: Deer (400 ), Tapir (500 ). http://aoe3.heavengames.com/gameinfo/twc/randommaps/index.shtml#yucatan
  7. ################## I like this color palette. From Alexander (2004) game.
  8. shows player color. But the Alpha channel is very sensitive even 20%
  9. Excellent tips for translator contributor. I can try to reply this. For Spanish speaker who answer same, and other here in the forum.
  10. I answer this in other topic. You can join to translate, here we are international team how use English it order discuss. So if is no there a Portuguese speaker or Pt-Br we can translate to this lenguage. Example I was traslate some lines into Spanish. All can contribute. May be ask Fabio(Portuguese speaker member of the team) to how join in translator contributor team.
  11. Check internationalization, topic. The project to translate to different languages is duty of fans and contributor of community, even players under supervision of the main team. You know is a open project. Example Spanish I was contributed with some lines. Because I'm Spanish speaker.
  12. Yeah like the AoE 3 we deal with provinces in each map, this buildings only deserves to player how conquer the land where is placed.
  13. is design desition. Because, the game not represent ages or build empire in each match, you found colonies, and provinces and each Provinces have a progress. What mean technology advances far? You want more?
  14. Great, looks like I imagine. To my Facebook page .
  15. ah sorry this week was a I was too lazy, only, even I don't play(test the game). I will try today. You know when you don't sleep enough is hard be creative or productive.
  16. yeah between each Alpha are 3 months or 4.
  17. Yeah, but we can similar building to this, with huts. And others. If play AOE or W3 you can see the advances of thst buildings, train mercenaries, investigate technologies, get bonus for the owner. It's a strategical building because it's a object in middle of game that you can control. And give little plus to your civ. May be can give the advantage to win the game, I'm thinking in put a single one in a map. To control special units or cheaper mercenaries give to you extra pop cap for this special units.If you are fighting in Bactra Skirmish map you can access to some esperan and Bactrian mercenaries. Your civ have a pop capacity of 300 units more +15 if you train Cavalryman in that building you can get 6 extra units. If you train a Mauryan mercenary Elephant you can get 5 units. If you train infantry you can get extra 15 units. All these units can be Rebels, Pirates, faction rebels ( regular soldiers like Mauryan spearman, Thracian black coated, spy, assassins, Greek or Roman Siege machines, Pirate chips, Gladiators and whole units that you Civ may be can Access. Can be Royal Stoa. The units and tech you can have access can be depends of the map and cultural theme. Can be Italian mercenary camp. Celtic mercenary camp, Thracian, Mauryan, Northafrican, middle Estern, etc. in Warcraft there are 30 differents mercenary camp. And Mercenary camps it's only one of many of these buildings. There in the spolier I put the creator description of Mercenary camp. But this mercenary can not be Citizen Soldiers only soldiers. Several time ago I was one of the guys that talk the idea of mini factions but this is a complement. But I don't want this idea can be only a good idea how give extra mercenary and eyecandy units. #############################. Other neutral building that you can investigate units or train mercenary in w3 is: Fountain of Heath Can be a Fountaine in middle of a map that heal nearby units if aren't fighting. W3: The other Building here is the Marketplace can be a building around a Silk Road, map where you can trade and gives better barter than you own market. In W3 is for hero items, not useful,for us.(yet). All can be history acurates. Wells in map desert can be useful for a battle desert, think in the defeat of Crassus against the Parthian in Arid map. The fountains are good to preserve our units. Mercenary like Auxiliar Roman it's accurate, like a Rebel Army of Spartacus, or Cilicians Pirates, or Mercenary Thracians/Dacian/Numidian/Mauryan elephants, etc.
  18. Forge of Empires, I made a mistake XD with AoK.
  19. give a example a post made by me talking about other times? Sarmatians are wrong? XD and I'm not anymore with Aristeia As Lead. Sorry but I'm keep in main talk about Sarmatians, or imperial Romans. But if you want I use reference here anyway. Sorry if I don't explain my intentions I have a lot of visual Roman, Sarmatian, Hunish, Germanic stuff. And I don't want have so many space.
  20. now we start the eyecandy stuff we can give some advantages and bonus. I'm reading a list of buildings in Warcraft 3 that were suggested before. Like well and fountains to regenerates hp. Or train local warrior, even pirates. In AOk there a building that give resources regenerated for free.Fortunately the team show today a mercenary camp and I found the proper information about game mechanic about this, it's fascinating to me, it's like have extra buildings without included in faction list. And you can have one like capturing a sheep. Yeah need conversion that it's may be the next feature to work.
  21. Proposition 2 or improvement of this idea. In AOE 3 this buildings work in other way, but similar. ######################## The Trading Post can only be built on certain places on a given map. These places are special sites located near Native American settlements or along Trade Routes. An Explorer or a Settler can build the Trading Post on one of these pre-placed sites. If built at a Native settlement, it establishes an alliance with the tribe there. If built near a Trade Route it establishes a post where the passing trade unit - a Travois, Stage Coach or Train - delivers goods as it passes. Allying with Natives allows a player to train special Native units, usually warriors, and also grants access to a group of improvements to that tribe. Native units do not cost any population spaces, but can only be built in limited numbers. Building a Trading Post is a good way to supplement resource gathering or the speed at which you may request Shipments from the Home City. An improvement in the Trading Post increases the speed at wich the trade unit delivers goods. The route starts out serviced by a lone Travois. As you improve it, it becomes a Stage Coach and finally a Train. Anyone who builds a Trading Post along a Trade Route is granted line of sight around the trade unit. This means that as the trade unit passes into the Fog of War or completely unexplored areas, you will be able to see what is immediatly beyond the Train. ########################################################################################################## Now my idea is use these ideas to improved the skirmish, scenarios and may be random map. My buildings idea: -Mercenary camp, -Pirate dock. -siege workshop -nomad Stables -elephant Stable -Mine building
  22. My proposition here is explain one of my obsession to give it to this game. Is a feature knew as neutral buildings, I will use Warcraft 3 official info in order to explain this feature because they were the first that I saw implement this in a RTS, after them AOE 3 do it the same with tradepost. ################################################################################ Neutral buildings appear at strategic locations on every map in Warcraft III. They are designated on the minimap as tiny golden houses. These neutral buildings can be used by any race. Any unit that comes within close range of a neutral building can use it. When a unit enters the vicinity of the building, an arrow usually appears over its head, indicating that the unit can click on the neutral buildings to do business, such as hiring mercenaries or buying magic items(here can be technologies). Some buildings have automatic benefits, and require nothing more than the presence of a unit nearby. Here are a few neutral buildings that have been sighted in the lands of Azeroth. You can also use the Select User button on the neutral building and click on the unit you want to use to activate the building. Neutral buildings are never actually owned by any one player. To use a neutral building, a player must move a unit within one cell (150 game units) of the neutral building. The building will then indicate that it is now active for the player and can be used. Once a unit has activated a neutral building, the player can left click on the building and receive a new command card with a list of commands indicating what can be done at the building. Units from opposing sides can use neutral buildings simultaneously. All neutral buildings are invulnerable. Neutral buildings' stock has a Cooldown indicator so you know how long you need to wait for an item/unit to be back in stock. Use neutral buildings at night to avoid the Creeps defending them. ############# ------ source: http://classic.battle.net/war3/neutral/buildings.shtml ----############# We can have different Mercenaries from a biome region.
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