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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. The head have correct proportions?
  2. Build defense structures in ally territory, it's great to combine a rusher with turtle . I want defend better my team mate. May be in team locked game.
  3. I miss this. And Contributor of the year. [i know I'm a Necromancer]
  4. You can propose a document design or some units.
  5. Not bad. it's the best Cataphract pic that I never seen
  6. I agree , i was open thinking in you. I know you enjoy like me thinking in a exotic culture that nobody never meet or know.And other Historical. The Guptas are relate with white Huns. Someday we can appreciate Yamato and Han cultures in the game. And may be early Mayans and other Mesoamerican and southamerican cultures.
  7. El problema es ese igual yo tengo Windows, aquí si algún contribuidor no lo hace, no existe. Podes pedirlo. Si lo preguntas en español yo te puedo traducir.
  8. you must try to upload as BBCode but may be medium size.
  9. I know but its some more evidence from that than from Nubian.
  10. que yo sepa de esa version no. aun que si hay versiones portable. no se mucho al respecto. http://www.wildfiregames.com/forum/index.php?showtopic=16680&hl=portable aqui hay un poco más de información.
  11. the name is 1000 A.D not as starting age. its becuase takes 500 A.D to 1500 A.D
  12. we need a good references for symbols. the first its good but we need more.
  13. upss XD, that explains why I see more Polygons, and Im trying to have that standard in my mods. thank you for that.
  14. this onemust be our symbol, I will try to work in this.
  15. I'm thinking in considerate include a Iberian Faction.
  16. I as said before we need create a brainstorming to do a Related works to have elements to do or construct a design element.
  17. Pyrogenesis supports real time strategy games. RTS games have large numbers of entities on the screen at one time at a small scale. Due to this small scale, the total polygon limits are rather low compared to the average first person shooter. This is a list of recommended max poly counts for 3D Modelers to take into account with making 3D models. Humanoid Bodies – 500 Animal Bodies – 700 Humanoid and Building Props – 50 World Objects – 150 Buildings – 800 Note: Engine DOES NOT support Double-Sided polys - don`t use them. If double sided polys are required, duplicate geometry must be created with the normals flipped. From our wiki trac.
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