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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. The roof of most of Egyptisn building it's too saturated if you put attention, the other texture is normal.
  2. We want do this XD But we Want stop this. Sorry by the memes but they talk about some things that happens frequently in RTS games
  3. You can bring more people to work with this. And if the ideas don't affect the gameplay, is fine, obviusly I'm talking about the ideas that will come not only for these.
  4. all team, he because he can say to rest about this.
  5. Yes, for the Nabstean Camel Archer, for Ptolemaic Faction.
  6. We need, name of Nabatean unit, maybe Atemneses52 knows how we can called in a native name.
  7. We need propose for the team a series if bonus, gameplay for this. And other mods.
  8. May be, a final tech ( that can be reached in a special building with hight cost) can allow hidden units and building after CC is destroyed. A survivor tactic as was called by Wraitii. Only human can research.
  9. definitely he correct the first post. I was confusing but that can be. He don't mencionated the Indian and Etruscan.
  10. but is settlement..? That confuse me . How look like a military settlement?
  11. I can't to stop trying to imagining that building. How big can be?
  12. Enrique is working in military settlement? I want to see some screens, if he isn't start you can draw some sketch. I over conceptual artist sketch if we collect all sketch for 0 A.D we can use for create a artbook to the fans.
  13. We need finish 12 or 13 factions for this Mod. I try with Hittite symbol but I need be more patient to make it. With my new skill... ______________________________
  14. you need approval by Michael and his team before do it the ticket.
  15. You know we have a time frame from. 1500 BC and 500BC. Because the faction are most balanced technologically, I mean you don't expect see old Sumerian against Neo Babylonian Empire. You Forget the Etruscan, and may be have a Indic Faction. Sea people are important are like Vikings may be they can includes with second part when the vanilla game will have Nomadic gameplay.
  16. great work, that can be a manual book art.
  17. I will take some captures soon to show in forum.
  18. Not exactly that are in AOE3 , this building it's from a skirmish map, you build a trading outpost and can controlled the building and train mercenary for the faction that you want. Example you can train Mayan warrior, Aztecs, shaolin monks etc.
  19. we call to that minifactions but i think need a new name for that feature, may be new mercenary camp building, a Gaia building controlled by a player in game, where you can train biome mercenaries and enemy Special and common unit.
  20. Yeah but have a big lot of work. I don't why. They put this feature for Second Part.
  21. i dont understand you, united? But you mean it's same unit right?And yeah one it's evolution from other, don't put mind they are eye candy unit. Is design, now if you see a legionary converts into a Elephant unit, that is a bug.
  22. The train rail? Don't? Yeah I remember, but that feature was for Xp points and rare resources?
  23. The trading post idea, I love that one, is one my favorites because you can train mercenaries and special techs.
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