You can bring more people to work with this. And if the ideas don't affect the gameplay, is fine, obviusly I'm talking about the ideas that will come not only for these.
May be, a final tech ( that can be reached in a special building with hight cost) can allow hidden units and building after CC is destroyed. A survivor tactic as was called by Wraitii. Only human can research.
Enrique is working in military settlement? I want to see some screens, if he isn't start you can draw some sketch. I over conceptual artist sketch if we collect all sketch for 0 A.D we can use for create a artbook to the fans.
We need finish 12 or 13 factions for this Mod. I try with Hittite symbol but I need be more patient to make it. With my new skill... ______________________________
You know we have a time frame from. 1500 BC and 500BC. Because the faction are most balanced technologically, I mean you don't expect see old Sumerian against Neo Babylonian Empire. You Forget the Etruscan, and may be have a Indic Faction. Sea people are important are like Vikings may be they can includes with second part when the vanilla game will have Nomadic gameplay.
Not exactly that are in AOE3 , this building it's from a skirmish map, you build a trading outpost and can controlled the building and train mercenary for the faction that you want. Example you can train Mayan warrior, Aztecs, shaolin monks etc.
we call to that minifactions but i think need a new name for that feature, may be new mercenary camp building, a Gaia building controlled by a player in game, where you can train biome mercenaries and enemy Special and common unit.
i dont understand you, united? But you mean it's same unit right?And yeah one it's evolution from other, don't put mind they are eye candy unit. Is design, now if you see a legionary converts into a Elephant unit, that is a bug.