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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. With chat message we can do it outpost to detect enemy invasions, they outpost can send a message warning. And the flashing can be yellow or orange.
  2. Wow, I love it. The library is in Greek art or Egyptian?
  3. I know here is different implementation. but ear how deep is. I love idea a horn like AOE I.
  4. Good idea, but how can be implemented? As aura? Or as abilities?
  5. I'm. Not saying for every fustian. but have 3 sounds some large, some short. See total war rome 2 horn, our is close but not enough. More deeply strong sound. And when are played in game can be different. For example when your town is razed must be more quickly and the licht can be high when you are in battle can be more lower.
  6. Ancient Latin (classic) is not same as Medieval Latin. And Greek neither. And actor voice tone and acting is not same only if are speaking out from the context.
  7. Yes if is this way yes, but remember when you want play online.
  8. And if you Add a possible starting points, with a template of starting forces.
  9. Pettry feature, I awaiting for many alpha, the horn is good but may be better, I know is new sound and feature. Considerate this video and example what can be the horn. Is many here , obviusly I'm not suggesting use this.
  10. Not,see map design forum. http://www.wildfiregames.com/forum/index.php?showtopic=17642
  11. To Dark Age to 1300? AD Vikings. Byzantines Saxon British Rule Charlemagne Empire Bereberes Sarracens Slavs Visigoths Ostrogoths Papal States. I only want to participate sometimes.
  12. Nah hahaha only post new topics and may be form a own team.
  13. Call to arms button can be introduce, I don't know when but for now "Shift" + "." You can select all lid units if you click many times. You are suggestion a group of soldiers or battalion? And this from captured buildings it's planned. Thank you for request Pd: the guys are working in new GUI , welcome to forums. Soon a developers of official team can ask better.
  14. This a Clever use of mini factions Have a main faction as Gaul ( Arverni) and clone in other tribes like Aeduii, all celtic are same only change name and emblem,
  15. Try to do some examples, try Egyptian buildings for ptolemaics as example or eyecandy list.
  16. I know, sorry for my very compulsive mind. But I test yesterday or today XD. Is great feature for A15 and with optimization all are in good way. You open a topic about features for a15?
  17. Are planned. Time frame is 2000 bc to 500 bc. But I don't see the vouch of units, and great armies and what conquers. Is war game, remember.
  18. Lydia developed as a Neo-Hittite kingdom after the collapse of the Hittite Empire in the 12th century BC. In Hittite times, the name for the region had been Arzawa; it was a Luwian-speaking area. According to Greek source, the original name of the Lydian kingdom was Maionia (Μαιονία), or Maeonia: Homer (Iliad ii. 865; v. 43, xi. 431) refers to the inhabitants of Lydia as Maiones (Μαίονες).[6] Homer describes their capital not as Sardis but as Hyde (Iliad xx. 385); Hyde may have been the name of the district in which Sardis was located.[7] Later, Herodotus (Histories i. 7) adds that the "Meiones" were renamed Lydians after their king Lydus (Λυδός), son of Atys, during the mythical epoch that preceded the Heracleid dynasty. This etiological eponym served to account for the Greek ethnic name Lydoi (Λυδοί). The Hebrew term for Lydians, Lûḏîm (לודים), as found in the Book of Jeremiah(46.9), has been similarly considered, beginning with Flavius Josephus, to be derived from Lud son of Shem;[8] however Hippolytus of Rome (AD 234) offered an alternative opinion that the Lydians were descended from Ludim, son of Mizraim. During Biblical times, the Lydian warriors were famous archers. Some Maeones still existed during historical times in the upland interior along the River Hermus, where a town named Maeonia existed, according to Pliny the Elder (Natural History book v:30) and Hierocles (author of Synecdemus). Read all article. If a faction convert in other faction like sea people convert into philistine, is not necessary to do. Only mixes both.
  19. See Mod section. But that mod are dead even before I join to the Forums. Is necessary revive them.
  20. Now see , in scenario have for skirmisher map default units, but and default towers are missing.
  21. Idanwin, we need may be use Enrique's textures for our Egyptians and use some models.
  22. I see this today. But if I'll follow that steps I can enjoy the scenarios as skirmish maps?I was try with Savanna Ravine and still Greek settlement with Roman faction XD. No change the settlement and units, they are still the same than scenario.
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