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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. The Ai know where is the player, so they know where is all player building. If we fix this be can reduce range of sight of these units. The wall only be attacked but if a unit can " see trought them, cannot attack a building behind that.
  2. yeah, all projectile units can do it.
  3. Don't worry is not for alpha, is for not forget, this one. For example yesterday I read many implementations that are more older than 7 years as ticket, I closed some, we discuss these and easy this good ideas (brainstorming) get in only a forum discuss. In a year this can be forget. This only a base the ticket can be evolved, and this discuss nay be too.
  4. Ok for now we accept loyalty and the Ai handle with Diplomacy system, this implies too have more interactive GUI to exchanges troops and buildings, and propose traits like Total War system, Empire Earth II and Finally the most simple advanced Rise of Nations.
  5. Is more easy, for non programmer mind, if I make a syntax mistake in the code, is hard to fix myself.
  6. I want a open a ticket for this one. If a team member don't like, say now please.
  7. Can be included more. And first Ai interactive situation with this new modes, example attacking the Wonder.
  8. yeah that I'm thinking, but I can change "easily" a amor for a spear or a human animation like firing javelin for melee sword?
  9. I ever ask this to myself, actor editor what I can do with this app?
  10. I like this, shows as was ancient art very colorful. All civilization even mesoamericans painted their buildings.
  11. yeah after Moba's rule. May be the Greeks have right, the time is cyclic and the old is into fashion or be cool again.Now with Empire Earth 2, is different from EE because is other Developer team and other Graphic engine. May be the worst I ever seen. After first EE, I was play Praetorians, that game was bring whole new mechanics. Units can hidden in grass. Stamina bar to toggle between run and walk, build siege units like building, burning grass and building. Special abilities to units. Explorer with a wolf or hawk to seen beyond of sight line.
  12. Ok this guy, is now really sharp to battle as sword, what I mean? Is really ready to feeling what is the art direction thwt we want to go with 0 A.D now, you can do other 3D task perfectly. Nice work.
  13. Even, Rick Goodman, father of many interesting RTS, retires from game making, his last game was Rise And Fall : civilization at War. Was a successful game after, and when say after is when the game becomes freeware. The game uses a advances version of Empire Earth I engine. He try to mix Battalion system with single units control system. You think is the first attempt to mixing Total war with old school RTS.
  14. The 3th game, was the worst because they focus too much in ear his crowd , his players, his fan base, so like AoEo they mix cartoon style from Warcraft 3, 4 civilizations/factions decreases the stockpile resources, very bad actor voice scripts lines. Bad Ai, buggy game.But the best of that game is the idea of a planned in campaing. So this time is the dark ages of RTS, where all great franchises fall. It's important hear the fan but, you can lose the perspective, the canon.
  15. Yeah was the worst, but all units was generic. In my country we call them "palillonas" Because looks like one, a palillonas it's a female dressed as military carnival, if se the boot are similar and the skirt too.
  16. This ticket had something similar system to convertion for some building. Like in Warcraft IIII. http://trac.wildfiregames.com/ticket/997 The building were you train mercenaries is for who can hold from other player, like the herd animals.
  17. Mauryan archer need little bit of more range. ----------------------------- How difficult it's implement the others victory condition, we have 2. It's possibly dhow score and then do a victory condition per score?
  18. Volo lo its suppose to be I want. "Latin "volo" (which means "I want". Note that in Classical Latin V was pronounced like English W). Plus *"lo" (which in Vulgar Latin meant "him", a mangled version of Classical Latin "illo"). Thus: volo lo: I want him. Which, semantically, makes sense because a priest wants him (the enemy) to join his side. More probably, Ensemble Studios just made up "wololo" out of the blue. But you never know :-| Who was that Maud person anyway?" They didn't include Rome as a civilisation but included Roman elements, such as centurions and legions. Since Latin is by far the most well known classical language, I'd say that if they did indeed create the term "wololo" based on existing words, it was most likely Latin. ----- I just found out something else. There are also the Latin words "aio", which means "I say" or "I affirm". And "io", an exclamation of happiness. So it could be: "volo lo, aio. io! io!": "I affirm that I want him. http://aoe.heavengames.com/cgi-bin/aoecgi/display.cgi?action=ct&f=1,6243,,10 In italian this is: voglio, the verb is volere. Now in Spanish is different is : Lo quiero. "Lo" really can be : him, it. "Quiero" it's "want".
  19. Some user started a Medieval mod , a new one.
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