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Posts
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Everything posted by Lion.Kanzen
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Alpha 17 Wishlist/General discussion
Lion.Kanzen replied to Lion.Kanzen's topic in General Discussion
The team prefers programmers that are familiarizated with game code. Not a guy do it only for money. -
I say you. Now you can appears in. Credits as map maker
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Alpha 17 Wishlist/General discussion
Lion.Kanzen replied to Lion.Kanzen's topic in General Discussion
is duplicated http://www.wildfiregames.com/forum/index.php?showtopic=17998 -
I forgot . Only ranged infantry can use it. To add double shot. Now the walls have units over them, but you can kill them.
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cavalry sword are good for them and champion units.
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Ok what is the problem that you see? The main one, animation is not problem for now. And what are the suggestions?
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I don't see as overpower. Have their weakness.
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Alpha 17 Wishlist/General discussion
Lion.Kanzen replied to Lion.Kanzen's topic in General Discussion
Is not name topic. If for features those are measurable. -
Alpha 17 Wishlist/General discussion
Lion.Kanzen replied to Lion.Kanzen's topic in General Discussion
i like that but i prefered a unit like a mauryan elephant / ox cart -
may be in the top bar
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Even SC have easy soluciones to implement some units like making scorpio ballistae for a Siege Or Assasin's like the ghost, or attached buildings to solve build extra things into building panel.
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Ok I need desing doc for primary units and pics abut architecture of them. Im talking with Heaphestion to finish the Egyptians and next are the Assyriand and then Estruscan League.
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Yeah would be nice have, but its not prority now.
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For me counter tactics, the gameplay base is Aok , you have cavalry light(scout) and heavy( knight) I said before a simply citizen soldier with a knife. And great range of LOS. This for replace cavalry skirmisher in early game.
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I'm not sure... Because not all faction have melee cavalry.( Sparta)
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I see the video, I see how you defeat the Ptolemies, first archers are bad against all javeliners p, second the other player don't expect the rush and in this early phase haven't properly defense as walls towers, can build outpost and use as towers but is impossible with few units, the pezhetaroi( pikemen) never can catch the units.So the balance is not only attack value, is speed and very effective. Against an attack performed by the Ai player isn't a problem to defeat this rush.
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Ok I see, may be adjust inn range or speed to reload or missile accuracy and some early defensive features for the village( colony)
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is excessive for some maps. Mythos ruler do a little adjustment to cavalry skirmisher ( attack).
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Alpha 17 Wishlist/General discussion
Lion.Kanzen replied to Lion.Kanzen's topic in General Discussion
I was said before without a new pathfinder and give more Ai stuff. Petra is superior to aegis obviusly, may be aegis disappear if don't update anymore like Qbot , jeru bot and test bot in early bot. Not all programmer can deal with engine so do other things like fix bugs but are few only to improves and that implying research how deal with that. You can stop to enrique add new animations and textures , is art department , or Pureon work to improve the UI. Balance is impossible because are too many features ( consult planned features) these includes atlas improvement, units in wall was improved, so this give a big bots to defensive, plus game modes, the game balance can be finished when all main features are finish. Micheal works to balance all all we are beta testers not players. I give a little spoil what are next. Ramming ships Units toggle walk run Charge units Units over a ship Conversion and loyalty Advanced Diplomacy Campaign modes ( history and turn based) Second attack or movements Reinforcements Mercenaries and mini factions ( is not clear) Imagine try to balance at this stage, finish the balance and... Adding this in one big update, all work for balance lost. Again. -
Alpha 17 Wishlist/General discussion
Lion.Kanzen replied to Lion.Kanzen's topic in General Discussion
Is not easy for whole but with art team Add some extra content is quite simple like new units or 3D art, not animations or sounds.But optimizate the game is a high priority for all , but that don't means the art do anything. -
Three months may be, but nobody knows . For now units in walls.
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Alpha 17 Wishlist/General discussion
Lion.Kanzen replied to Lion.Kanzen's topic in General Discussion
I think in a Woden wall or medium wall, wilt turrets, now the unit can climb over walls. May ba variety of defensive structures, Wodden Tower watch tower like outpost but 4x and medium broad wall without turrets, may be made by wood and a upgrade to stone, in height. I now these model is needed but not a new animation. Im a favor slaves but in the last phase. A very weak unit. -
Alpha 17 Wishlist/General discussion
Lion.Kanzen replied to Lion.Kanzen's topic in General Discussion
Other suggestion is CC docks. The dock works as CC to control the sea and for sea maps, specially tiny Islands. -
Alpha 17 Wishlist/General discussion
Lion.Kanzen replied to Lion.Kanzen's topic in General Discussion
The path finder is a very long task when game solves the lag may be the game can be Beta Stage