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Posts
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Everything posted by Lion.Kanzen
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RfC: Improve discovery of multi-unit farming
Lion.Kanzen replied to Krinkle's topic in Gameplay Discussion
good idea. I saw the perfect icon somewhere. -
he compared it to Settlers, and said it was one of the best opensource he had ever played.
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@GunChleoc
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Making my own template for buildings.
Lion.Kanzen replied to Lion.Kanzen's topic in Game Modification
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Age of Empires 2 Definitive Edition
Lion.Kanzen replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Features 4K graphics, zoom, destruction animations, yada yada intelligent unit selection (optional) still using AoE2 game engine (Genie engine) new population limit: 500 re-recorded orchestral soundtrack, including new pieces new path-finding new, way stronger AI that doesn’t cheat (even on highest difficulty) spectators don’t take up a player spot, unlimited number of spectators seperate spectator lobbies Mixer integration does not use UWP (Universal Windows Platform), but “standard” Win32 release on Steam and Windows Store, crossplay between both platforms using technology from AoE4, for example “Relic Link” (anti-cheat-tool, allows player profiles, similar to Battle.net) the new Age of Empires studio supports the other game studios HD mods are compatible with Definitive Edition, but need a tool for conversion that’s provided by Forgotten Empires AgeofEmpires.com becomes platform for mods, so that both Steam and MS store users can get them reworked scenario editor four new civs (Tartars, Bulgarians, Kumans, Lithuanians) three new campaigns, one of them is called “The Last Khans” portraits of talking campaign characters are shown while they speak original campaigns have been reworked, AoK campaigns now feature HD civs where appropriate (e.g. Italians) there’s a so-called “Community Council” for each of the AoE titles, which cooperates with the developers there will be updates after release, they didn’t exclude another addon 15 Euros for HD owners, 20 Euros for everyone else re-designed interface control groups are displayed, building queues are displayed attack-move technologies can be queued buildings that are researching something show a visual effect (that’s not yet final) when deleting important buildings (e.g. castles) there’s a dialog that asks you to confirm (optional) The article also included this: More, partly optional new features in Age of Empires 2: Definitive Edition Redesigned interface with larger, re-drawn graphics for resources and buttons. Groups defined with Ctrl + Number key are displayed including symbol at the bottom of the screen, at the top you can see the global build list with all currently ordered units. The developers have placed the button for finding idle workers prominently in the upper left corner. Units sent to a location with the “Attack Move” will independently attack enemies on the way. In buildings, technology upgrades and the production of new units share a common build list; upgrades no longer block the commissioning of new troops. With a single button, you can select all your military units at once. When a technology is being explored in a building, a glitter effect around the building will draw attention to it, even at low zoom levels. The glitter is more reminiscent of Christmas and is not yet final. Optional: There is a safety query when deleting important buildings such as castles and wonders. Optional: Fields from farms are automatically renewed on request (can be switched off in the mill to produce newly filled fields as before on stockpiles). Optional: After training, units are by default in aggressive mode and attack enemies independently (formerly: defensive mode). Optional: After setting waypoints while holding down the Shift key, units immediately start to run the route. To start, no click on the first waypoint is necessary. Optional: Waypoints can contain movement as well as attack and build commands. Challenge Missions: Getting Better in the AoE2 Dojo An innovation of Age of Empires 2: Definitive Edition are challenges. In a special mode, the game presents you with a series of tasks specially designed to teach beginners and advanced players specific multiplayer strategies. Developers compare this to a kind of training dojo in games like Street Fighter. For example, you’ll learn how to respond properly to an opponent’s rush attacks, which build order is best at the beginning of a game, how to take advantage of certain civilizations, or how to hunt boars without losing a villager. Your performance is rated by the game, the highscore can be compared to your friends and other players from all over the world. auto-farm-reseeding (optional) newly trained units are in aggressive stance instead of defensive stance (optional) when settings waypoints units immediately start to move after setting the first waypoint (optional) waypoints can contain movement, attack and build commands (optional) so-called “challenges” are included to teach the player common tactics and other stuff (luring boars, build orders, etc.) in those challenges you get a score and can compare yourself with friends or players from around the world -
please attach the files. https://trac.wildfiregames.com/wiki/GameDataPaths
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http://www.walkthroughindia.com/wildlife/15-species-of-monkeys-found-in-the-indian-subcontinent/
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Others RTS - Discuss / Analysis
Lion.Kanzen replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
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yes the anxiety is overwhelming here but focus in other themes related with your skills or more deep references. is the only way.
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he just started and change some texturre... this isn't final state.
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@borg- can you ask for details? @danillodcb you can post screenshots?
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let me ask and translate the last reply. He have a some more a big problem with electric power, I'm not very technical with that but where he lives don't have this electric feature. he told me this the last year. https://en.wikipedia.org/wiki/Ground_(electricity) isn't first time he lost a component by dangerous unstable voltage. but he reply us this: this was in June 11th.
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we have a chat in mp with other spanish speakers like trinketos.
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Alexander have some technical issues with his laptop.
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Brainstorming... By Sea and Land drowned's coast (may be in some old language). ἀποικία
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Known Problems (Please read before posting)
Lion.Kanzen replied to quantumstate's topic in Help & Feedback
you can open a topic in art forum under sub forum refererences. -
https://www.tourmyindia.com/wildlife_sancturies/periyar-national-park.html Kerala Landscapes. https://www.vueindiatours.com/blog/delight-yourself-with-the-watery-landscape-of-kerala/ https://www.tourmyindia.com/blog/top-20-hill-stations-kerala/ https://hiveminer.com/Tags/athirapally%2Cwater/Timeline
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rocks, metal mines variations? ground textures? waterfalls?
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Age of Empires 2 Definitive Edition
Lion.Kanzen replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
what other limitations have genie engine? they can integrate voice chat? (some random dude suggested this) -
Age of Empires 2 Definitive Edition
Lion.Kanzen replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
they made same ugly deteriorated aesthetic. -
Age of Empires 2 Definitive Edition
Lion.Kanzen replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
the problem is make good texture for them, reddish and include color player...