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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. no that takes a long enough time before you start thinking about adapting it, because new things are added we also help develop the game.
  2. This isn't a democracy or or some result product, marketing to sell to the largest possible audience. Then both ends must be taken and combine them in the best possible way. If we were not interested in the historically correct part, we would take pop culture as a reference and we would go to the Hollywood style , that is historically incorrect. then we wouldn't waste time reading texts and looking for historically correct information. Either we would be very cartoon or we would be historical fantasy like Spartacus. And if we continued to listen to people we would even make it politically correct and inclusive. An old world with inclusivity, vegan and all that propaganda. None of the symbols that can be considered nationalist would be allowed.
  3. We know. that is why we have decided to use Hebrew.
  4. during the first alphas the Greeks were a single fraction. It was not until Alpha 11 that they were divided into at least 3.
  5. I definitely want that, I'm one of those who like the rain ... the rain of arrows against the enemy.
  6. that rush strategy in my opinion was historically unrealistic. They looked like Mongol hordes. With an exaggerated but disproportionate amount of cavalry.
  7. Before it was very easy to rush that makes the game extremely boring a single strategy, they got used to just playing the same thing for three long years, it was a mistake not to have launched in Alpha before so that they get used to all the disasters. The Archers are pretty badly balanced but the elephants I think are a nightmare.
  8. I want my militia... I'm always with the idea of turning men into killing machines...by the way.
  9. One idea would be to doThe archers (especially inexperienced) have very poor accuracy and miss a lot except when it is a large group of archers, that more than one of them is going to have to hit many targets, especially a large column of marching infantry.
  10. could not find the post where you taught them for the first time, I mean gladiators
  11. But in any case it would be the complete unit, Or at least one of the variants of this unit that brings that little bug. Because some all icons are screenshots of the unit of the unit with certain background effects. Because the unit heads are designed separately or separately from the body. Maybe @wackyserious you can take a look at this problem and where they are most noticeable is with some spartan unit.
  12. 2 alternativas para fase de aldea y ciudad. Con cada uno , al menos con el romano. Está planeado para aparecer aldea, evolucionar a otro en la fase 2 y así mismo la fase 3. 3- busco bocetos para inspirar. 4- son una tarea que se ha contemplado para el juego.
  13. Yes it is complicated but more or less the concept of is trade with imaginary allies. my idea was to mix AoE III, Rise of Nations and Classic city builders from impression games. Then you would have to have a rare resource which could be diamonds or gems, some stone or something rare. https://riseofnations.fandom.com/wiki/Rare_Resources And you captured them with the merchant. And then I would trade it for money
  14. there's no way they miss the shots? It is assumed that at a greater distance they should fail them more.
  15. 90%-95% como lo imaginaba ...ya te daré las correcciones mínimas.
  16. Don't forget to check out the statistics of the civilization units to improve the balance.
  17. Si las terminas podríamos incluirlos en, Terra Magna.
  18. tenés que seguir ciertos patrones en cuanto a los a las formas porque una cosa es diseñarlos para él para el juego y en la vida real sería muy indistinguible sin decirte que no sabríamos a ciencia cierta cómo eran. Nosotros lo que hacemos la misma técnica que usan en Age of Empires como si fueran bloques de juegos de construcción.
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