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Everything posted by av93
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Lion, you say that stonethrowers aren't OP cause in the new alpha you will be able to capture them, a thing that isn't tested online by the major community, and later you ask for proofs regarding mauryans macemans. Isn't contradictory? BTW mauryans have elephants too, that can deal a nice siege damage. As I said some time before, I don't like rams right now (I know that the high damage against units it's for pathfinding purpouses). But today I found a very good counter: women! They are better than spearmen to destroy them. Just pointing out, I don't have a opinion against or in support.
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Instead the classical focus on economy in a Aoe 2 style, in DoW you get only 2 resources. You get the main resource capturing strategic points, where you can build a turret (and upgrade it individually in 2 levels, being more productive and fortified, and you can research a 2 level tech to increase the productivity), critical points (they produce more, but can't be fortified, and you can archieve an victory hold them half +1 ) and relic points (Dunno about their productiviy, but enable to train big and special units) Later you can build Energy collectors, that every new building it's more expensive that the previous, with also a 2 level tech. Last, there are population techs to infantry and squats. Simple. In 0 ad, people could create a more strategic mod focusing in military in the described way. But in the general branch, we could think in more dynamic skirmishes. Examples: - Ancient observatory: Outpost with a very wide LoS. Doesn't decay, invincible - Economic capturable buildings: Deep mines (thinking about the limited amounts in the surface), Trading centers, etc... Doesn't decay, Autoproduce resources, invincible - Relics: Capturable "unit", movable that could garrison in temples. Invincible, Autoproduce resources - Mercenary camps (there's a lot of discussion in the forum already) Doesn't decay, invincible - Buildings that allow to train unique heroes, unique units of your factions, research unique techs, etc...
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To modders, devs and community in general: capturing + (invincible) buildings that autoproduce resources = new gamemodes, in a Dawn of War, Company of Heroes, etc style!
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Just asking, how it's going the pathfinding branch? I think that right now it's the only obstacle to make into Beta. Capturing it's on the way, and I think that the other big feature it's running, that depens on the moviment system. What about it?
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Presentation and suggestions for general game (Castellano and English)
av93 replied to Keinmy's topic in General Discussion
I think that Lion was trying to say that "We know that Iberians didn't speak Euskera/Basque.... I met this guy and my friends that are studying archeology said that the study wasn't very solid. Didn't remeber the arguments. I would say that classifying cultures into big pattern cultural areas very risky. You're right that some Iberians met other cultures.. but... they feel themselves Iberians? In cultures without a State in a wide territory, it's hard to generalize, cause we're trying to see different towns or little city like a general culture, and that can be discussed. What's wrong with clay houses? I don't know how looked Iberians buildings, but if you think that're wrong don't say that it's cruel that iberians houses look like africans. - Just to bother a little bit - -
Presentation and suggestions for general game (Castellano and English)
av93 replied to Keinmy's topic in General Discussion
Actually, buildings doesn't "evolve". They only have 1 style. -
I agree, but stone and metal are more precious. They can be used to get to 3 phase, make defensive structures, sword units and a lot of technologies. Maybe I have to adapt a strategy to them. BTW mercenaries should get some bonus to justifiy their metal price. Thank you, alex!
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Long ago I proposed a system for citiziens-soldiers, about dropping weapons and getting tools, but I can't find it. (I tried to search in my profile content but the search is limited to 18 of march of 2014). Now I make a little suggestion that I think it's easy to implement: Right now citizien soldiers when are working or gathering, they undress shields, helmets and weapons, also when they come back to the dropsite. But when they are going to the resource, they carry all stuff. It wouldn't be easy to implement and nice to get citizien soliders undress when they are going to chop a tree?
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The interior of the carthaginian have a wall without texture, it's black. Dont know if is intented to save resources, but it can be seen easy. I don't remember to attach images. Edit: Thanks Lion
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They cost metal, cause are mercenaries, okay. Right now mercs haven't no bonus, so what it's the purpouse of having them? Right now athens can't develop a ranged citizien soldiers economy (cause the other option, slingers, cost stone) so they are vulnerable to ranged cav in early game. Of course this can be seen as a setoff of the mining bonus.. but... any thought on this?
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Congratulations! It would be nice to add also a balance changelog!
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Nice one! Seems that left player have less territory Edit: Auron was faster
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@Andrettin the sprites are from a Warcraft 2 mod?
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Winning Rododactylos would be hard, but I suggest Alpha XVIII Rubico. The Rubicon river it's famous for the latin phrase "Alea Jacta Est", that means "the die it's cast". I think that fits cause 0 A.D have been developped long ago and there's no turning back considering the efforts and I think that a Beta it's near. Also I think that you would finish the game.
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Nice analysis
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===[COMMITTED]=== New Animation (Work in progress)
av93 replied to Jos3BV's topic in Completed Art Tasks
Maybe it would be nice to make building variations on animation, like in Aoe3, where workers use saws and others tools.. but thinking about all the needed animations there's a lot of work and that wouldn't be a priority. Very good work, hope that some of this would make it into a18 -
If we speak about gameplay, lately i'm playing random. I think this survey will have more sense when civs get more difference between them. BTW, I like Mauryan elephant workers and their foot archers, but I think that they don't have a good late game. IRC, Ptolomies and Seleucids are also great with their cheaper expansion allowing faster trench warfare map control
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Request for Comments: Hannibal Group Scripts
av93 replied to agentx's topic in Game Development & Technical Discussion
The thing that I tried to say is that your scripts can be added to Petra. -
Request for Comments: Hannibal Group Scripts
av93 replied to agentx's topic in Game Development & Technical Discussion
So, the answer is no? -
It's a project about getting Aoe 1 in the aoe2 engine (don't know if it's the HD edition). It seems quite advanced. http://aok.heavengames.com/cgi-bin/forums/display.cgi?action=st&fn=4&tn=41095&f=4,0,30,30&st=0 Video http://www.twitch.tv/1302aoe/c/2399115 Is there some problem about posting this kind of content? What would happen with an aoe mod?
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Request for Comments: Hannibal Group Scripts
av93 replied to agentx's topic in Game Development & Technical Discussion
Sorry for my ignorance, the work that you're doing, is compatible with the main bot? -
I understand the logic of spearman dealing pierce damage, but imho rams shouldn't be able to kill 1 single unit, cause rams could be used like tanks. I repeat that if somebody can help to test it cause right now I haven't 0 a.d installed, that would help. This is my argument, so I think that I can't add more about it. Maybe it's a matter of opinions. There are more features to balance, so carry on. But please be polite, I want to discuss, not to fight.
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If I recall correctly (right now I don't have the game installed to test it) 1 ram could beat 10 spearman... somebody can prove?
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Something should be done with the rams. They have a tank armor against pierce units, a fact that it's okay with ranged, but they are OP against spearman infantry and cavalry.