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av93

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Everything posted by av93

  1. Hello! This is for the devs: you're thinking about the things that will be on 1.0. My suggestion for the sp and campaign experience, is to make some basic triggers, something like Age of Empires 1 victory conditions: move x unit to y position, this unit must survive... With that people would be allowed to make simple scenarios. Not very complexand nice, but something it's better than nothing, and you always could advice that advanced triggers will come. I said that cause I thing that this kind of triggers maybe are easy and fast to implement! Cheers
  2. Carthaginian troops *Regular units - Libyan Spearman (Spearman) - Mauritanian Archer (Archer) - Numidian Cavalry (Cavalry Javelinist) *Champion units -Sacred Band (Pikeman) -Sacred Band Cavalry (Cavalry Spearman) I don't know if this unit will remain in standart games -War Elephant (Elephant) Mercenaries *Celts -Gallic Mercenary (Swordman) -Gallic Mercenary Cavalry (Cavalry Swordman) *Italic -Itallian Allied Swordman (Swordman) -Italic Cavalry (Cavalry Spearman) *Iberians -Balearic Slinger (Slinger) -Iberian Heavy Cavalry (Cavalry Swordman) They only lack rams and cavalry archers. So my point, carthaginians are designed to be the civ with most kinds of units. My suggestion is to make the embassies limited to one faction. Why? This way everytime that you play as Carthaginian you will have to specialise in one or another tactics, making an important choice that you will carry with all the game. As everytime you face this civ you won't know what kind of units will the enemy deploy, but in a closer range of units. Also every embassy could have a few special techs, like aoe3 native post. I know that players don't like to be restricted about the options, but it's a opinion that I wanted to share.
  3. Hmm I think that maybe people haven't understand you. Prueba de decir lo mismo en castellano
  4. By the way, maybe restrict the cavalry to wild animals. Cavalry hunting chikens? And I suggest that cavalry dismount when are cutting the meat, only for visual aspects
  5. Maybe the availability could depen on death statidistics. If there are battles in the map, slaves could become more available.
  6. I'm thinkig about easier concept of slavery. Slaves colud be bought in city phase, and are allround better workers than citizien soldiers (how much? 10% to 20%?) they also are a little bit expensive (150 gold?) So, when you get into city phase and you have a strong economy, you can start to change your citizien soldiers for slaves, (you can still making citizien soldiers to work, of course) boosting your economy. Slaves are like women, can be captured and that stuff.. Some civ habe bonus to slavery, some can't get, it depens on the desgin, but this is my basic concept. By the way, you're playing a game that have people killing each other... Why not make slaves get in? Some games have slaves, like Imperium Civitas and I think that happens nothing. It's history...
  7. How it's going? Rogue Republic finally will use Pyrogenesis engine?
  8. Yeah, I agree. starcraft 2 make a good campaign with good features. Instead of researching every tech in every scenario, you points for the advancements like a rpg, sou you don't have to research every scenerio every time the same things, so you can focus in other things...! I prefer objetives instead the Build & Destroy
  9. PD: the thing I was trying to say, was to have generic factions for only scenarios
  10. The two features aren't incompatible, and I think that's planned to make siege crew, they only need somebody to make it.
  11. My point was trying to make a balance between gameplay, realism and don't get too much micro. -Gameplay: Raiding its more dangerous, more importance about buildings positions,etc -Realism: You have to go somewhere to take or drop your weapons/tools. Don't care how many numbers of spears, armours, its only to feel some more realistic, you said it, its not a real life simulation. The thing that I really wanted to avoid was turning magically a worker into soldier and viceversa -Micro: To change soldier into worker you only have to click into the resource, the soldier go automatically to the dropsite and change into worker. If attacked, a button in the interface "call to arms", its enough, and to take back the work, the same thing. Yeah, usually I read everything, i was trying only to make a clear concept. I remember people asking always about wall-system by the way, there are many things to focus at first (optimization!!!!), and if people think that there's no need of system, don't think about it... Just you're making a great game!
  12. We can try some ways to avoid massive raiding. the main problem is that, in comparison with AOE II, you could only get good cavalry to raid in 3age. The 2age cavalry, the scout, wasn't good to kill villagers,so in 3age you have good defenses and you hadn't a starter economy. In AOE III, the explorer, had an negative bonus against villagers. The things depen on what you want for the first phase. So possible solutions. 1-Generic Scout unit (as suggested by Lion). But... Instead of the first cavalry unit, you could only train scouts? Maybe those units could be upgraded for the original unit (usually cavalry skirmisher) later....In 1 or 2 phase? If is in first, the research would be very costly option (rush or economy?) and give enough time to the enemy for facing the rush and win. Or the research can go automatically with the phase change. Another option is to make some requeriments to research the tech, like the need of a corral, etc. (like SW:GB) So the scouts have little attack or negative bonus against unarmed males and females. 2-Cavalry goes to 2 Phase but I don't like it. 3-Limiting the training of the cavalry Not touching the cost, but the time of training or numbers of the cavalry units that you can train at 1 phase. That change with tech or can change automatically with phase change. So,I think that the rush option have to be in the 1 phase, but we have to be fair and give the possibility to stop that. By the way I forget to say that if you click the bell, call to arms or whatever, the citizien soldiers and females will go running to get cover or/and to get weapons. Also we can think that citizien soldiers get support unit status while are working... so an archer wont get bonus against one swordman worker, but yes if is a cavalry swordman...
  13. maybe you need the citizien soliders defending the city, depens on the situation I think, imho.
  14. Yes, some people have writted about, I tried to make a concept. 1·The citizien soldier in soldier mode, can't harvest resources. They need to go to Dropsite or CC to take the tools. If you right click the resource, automatically the solider will go to the nearest economic point and will take off the weapons and armours to take the tools, going to worker mode - So citizien soliders in worker mode are more vulnerable and can't fight in a good way 2·If something attacks you, you have 2 options. A)You can go to the nearest CC and play the bell All males will go to take weapons (in military points) and females will try to garrison. Or you can only play a call to arm to nearest males. - Military points could be barracks, CC and even towers B ) You can select in group or individually, and click into call to arm(male), or "go to safe place" (woman) 3· When everything is over you can play off the bell, or make it individually or by groups. 1.bmp 2.bmp 3.bmp
  15. -The thebans, will be in the official game, or we have too much hellenic factions? -And about the generic factions (celts,hellenics) what will happen with them? Maybe they could be redesigned for scenarios: instead of using concrete units like spartiates or ekodromos, they could use more generic units for fitting better in a more broader context.
  16. How rude! I'm here since a while and i don't have say hello already! Also i've been looking for the developping of the game since the first Alpha and all i have to say that everyday you are getting faster! I'm studying Social and Cultural Anthropology, and I have to say that you make a point making ano ethnocentric game... But know you have 3 greek civilizations just joking
  17. Changing the Topic 2 things: -It have been discussed that the General Discussion & Ideas forum its overflooded of "my 2 suggestions" topics. So it's better pots here? What i should do to small thing that pass in my head? -Guys have readed that you have push triggers to part 2. What about simple triggers for part 1, like those of Age of Empires 1 to make basic scenarios and campaings (Weren't really triggers, were more like winning conditions)
  18. But you could still building a lot of markets...
  19. If you have selected the citizien-soldiers, the button could work in those only. And, if you click on the button in a civil center or fotress, it could be to all citiziensoldiers around
  20. Maybe a button, something like a Bellring that makes the soldiers go to get weapons, and later another button to "back to work" . Imho i think that this isn't too much micro
  21. Maybe have been thougt already, in the skirmish configuration screen, an image added to the description would be pretty useful ( specially to random maps)
  22. Cause i haven't too much time i will translate the text... Maybe the easiest part cause you can do it with a translator but maybe i m better than that. Title: 0AD How to win JuBot Description: Oasis 0 A.D Map. Already i have show how to win to DemoBot, now we raise a little bit the difficulty and we win to JuBot. With this Bot the waves are bigger and also, the quality of the enemy armies are better. My strategy is almost the same, but with a little better performance I hope that you will like! ------- If i have time this sunday i will try to translate the audio!!
  23. Hey guys! I was thinking about some things in the game.. -I don't know a lot about greek and roman history, but i thought that greeks did't use archers a lot before the come of the macedonians, and in other hand, i thought that roman used archers more than the other guys... It's correct? If it so, my little suggestions is to make toxotes only available with macedonians, giving slingers instead, and maybe archers to roman faction? - Also the bonus to persia of corraling camels i think that will be very little, cause only have traders as a camel unit and you wont make it a lot.. - Finally, iberian will have the spanish names or will be replaced by euskera ones? Byeee!
  24. I could play 0 a.d in windows without problem, only was really slow in the late game ( yes, i m aware that you are hardworking in the optimization) But now, i have Ubuntu and i m trying to run the game and i get that: http://imageshack.us/photo/my-images/600/0ad.png/ I think is something about my video drivers, what i should do?
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