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av93

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Everything posted by av93

  1. What alpha is it this analysis? I think it's old cause doesn't appear ptolomies and seleucids. Like Tau said, there's a lot of factors. Due pathfinding, melee troops tend to mess around. It's impossible to judge a performance of a kind of unit only by stats.
  2. Mass Migration: Allows all Structures to be constructed in any territory. I would save this bonus for nomadic civs (scythians, huns)
  3. Aren't most economical bonus only focused in food production (except athen's one)?
  4. Yes, of course! But, as Prodigal Son said, has to get a balance. Another thing that I think is that pyrogenesis should allow build a lot of kind of strategy games, but this is another topic.
  5. I think that right now, that the game has a good shape and it's very advenced, it's important to define what direction had to choose. I said that, cause I think that is not clear enough, and it's important to define that for the desenvolupment. For example, I don't have nothing agaisnt, getting morale, stamina, directional bonuses, etc (Total War style). But I think that this deign moves away the economical aoe style, cause it could be difficult to manage both aspects. With this post I want to debate and heat what devs want to do. I find 4 models of RTS that I had play (some more than others) Aoe games (Age of empires, Empires Earth, Rise of Nation..) - Emphasis on economy (lot of resources) - Emphasis on massing individual units without formations - Hard counters (EE2 were too complex and crazy) Blizzard games (Starcraft, Warcraft III) - Simple economy (2 resources easy to manage) - Soft counters - Emphasis on individual units (more unique than aoe games) - Emphasis on abilities and the right usage over massing units (micro) Total War games - Economy and warfare segregation - Realistic warfare (Charge, Stamina, Morale, Direction bonus..) - Units always in formations Tactical RTS (Dow...) -Simples economy of RTS -Squads -Tactical game (positions, reinforcementes, weapons, abilities) So, what people say?
  6. It wouldn't be easy add fire as structures get damaged?
  7. - In multiplayer, ability to choose civ by the player itself. Abilitiy to make random teams (always with equal numbers of players by teams.) -Nerf rams attack against units, they are tanks against pierce units. - When a resource is depleted, for example a metal mine, the workers go to the nearest deposit or civic centre. This is a mess cause is hard to click the metal workers without messing all the people farming...Don't know if I explained well. -It's hard to close a mountain pass or a shallow with walls. - Cavalry shouldn't be allowed to hunt domestic herdables.
  8. How I play this game with mod selector? I can load the mod, but then i don't know where I have to find the scenario
  9. If anyobdy find other mistakes, tell me!
  10. I tryied but I think that only people of team core can change a word that have been translated already.
  11. Hack, in tooltips, is translated as "cortar madera". I sounds weird, it should be "corte"ยท
  12. Hey guys, the fact it's that i feel that this game more than an ancient game warfare, a 1ww game. You build fortress and towers, and then you fill with soldiers. The enemy make the same in the border, so crossing the line it's very difficult cause defensive power it's greater than the offensive, except the stonethrowers, that I feel that are OP. What do you thing? It's right like this?
  13. As someone said, 0ad could ship 1 unit of every timeframe to encourage mod making. This unit could be with the next alpha or it's very late?
  14. Where I can find an average deep explanation of the new unit system? Maybe this topic deserves an entry in the news, apart from the info shipped with the new release. The counter system have been finally discarted? Regards
  15. I will play when the new alpha is finished. Maybe the map should be bundled with it!
  16. It would be nice to return to general room when you're hosting or you have joined a game that hasn't start yet. Of course then, they should be tools for advising a player that isn't aware of the preparation of the game. This way was implemented in Aoe3 Also would be nice to see the chat historial that was writted before you entered in a little time span. So you can see the full sense of a conversation. This should come with an option to clear.
  17. Isn't this topic about discussion of features of the different branches?
  18. It wouldn't be a good idea to show info about the 0 ad version (and mod) in the lobby, with filters? This way testing should be easier. Right now what happens to players that connect to lobby with different versions?
  19. -One small thought to slow a little bit cav rushes: make the corral a prerequisite for cav units. (One civ could have a bonus that allows to make cav without it). This would give more value to this building (I know that the main function isn't implemented yet) - I like the changes, but i'm worried about the way. The team was aware and agreed on this? -About the units attacking fields with javs (or swords): AOE 3 style wasn't the most realistic, but is better to have people tearing down buildings by swords. Torches and flamming arrows, you know. Still unrealistic when a stone wall is destroyed by pikeman throwing torches, but in general, I think is better. -Lordgood drawings have been kicked? I liked his work - It would be nice an dev report, not only for throwing this, but for show what have been done and what are the plans. Cheers.
  20. I suggested a similar concept in the past. http://www.wildfiregames.com/forum/index.php?showtopic=16708&hl=
  21. - Support units (Female, Traders , Slaves ...) Slaves: No capturing, not micro. Just make it available in the 3 phase, with or without a tech. They role is having male workers that don't lose economic bonus by the rank upgrades in the late game, replacing citizien soldiers. - Citizien-Militia Taking inspiration of the DD of Seleucids, some civs could get citizien-milita. By an historian point of view, I think that most of the citizien-soldiers were a sort of militia, getting weapons when necessary... But this class could represent the lower society and the less trained men. (Also I know that this is represented by having ranks and champions..) But by the way, in terms of gameplay: -Only trainable in CC -Cheaper or faster to train that citizien soldiers -Can't upgrade ranks -Good as meat shield *SOME CIVS would encourage slaves, and others citizien-milita, for replacing citizien-soldiers in the economic field by tech or bonuses. Also, some civs could forbid one or another kind of unit. - Mercenaries To make them more unique, make them only military, but with the ability to gain ranks. Maybe they could be trained only in groups (the plural of batch is batches?) What do you think?
  22. If I remember correctly, there was some messages that weren't working. The list was, send 1 kind of resources, train some kind of units (infantry, cav or art) and attack flare. Also in AOE3 the Ai send messages
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